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Splines, terrain, and conformity
Well, time has come to plot the roads in my scene. Editing loft splines for hours on end to get them to line up with a displaced plane for terrain is also a large pain in the rear. Anybody know of a way to get it to conform to the shape of the terrain? I can't think of any offhand and I could use it.
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Just map the road with the same displacement map, and offset it yourself.
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