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-   -   Animation Ideals (http://www.chiefdelphi.com/forums/showthread.php?t=23647)

animater31405 11-01-2004 16:36

Animation Ideals
 
Ok here's my golden question for all of you.....

In an ideal animation, what do you think should be in your animation as far as objectwise if you really want to have a good chance of winning? robot and field, robot only, field only(however you do that), or neither the field or robot

I'm not really trying to influence people a whole lot here but the thing is, most of the time i see the same thing over and over again. People showing the robot and the field. You know there's not much taste to that. Especially, since this year the quality of the animation's value has increased by 10 points. I'm thinking you know, if you have the robot and/or the field in the animation, all it's telling me is that you entered FIRST just to build a robot and go to a competition you know. That's not what FIRST is all about!

The main thing FIRST is about is bringing people together to accomplish something! Your animation should be able to get beyond just the robot! There's so much more you can do!

gsensel 12-01-2004 01:58

Re: Animation Ideals
 
I voted neither I wish to change it to robot only becuse it is a very key part of what should be in the animation.

Tridelvior 12-01-2004 09:41

Re: Animation Ideals
 
Well, as of now, it looks like we have some very conclusive data. Hahaha. I voted for both robot and field.

Soukup 12-01-2004 10:03

Re: Animation Ideals
 
this topic always comes up every year..... and it never had any impact on final animations

yes, do I wish the animaion had very few shots of the robot and field, but in reality it is just very easy to do. We also have to remember that animation is a small operation on about 75% of the teams that actualy compete in the animation category. That's why the really good teams are usually a little bit more creative. But face it, the robot on the field is what FIRST means to alot of teams.

Topics like these are understandable because we are all sick of seeing the same thing, but just remember, if you're sick of seeing the same thing, then change it yourself and be different. It'll be alot harder than you think.

animater31405 12-01-2004 13:12

Re: Animation Ideals
 
Quote:

Originally Posted by Soukup
It'll be alot harder than you think.

Or will it? Not when we almost have our animation done right now! :D

Soukup 12-01-2004 15:48

Re: Animation Ideals
 
Quote:

Originally Posted by animater31405
Or will it? Not when we almost have our animation done right now! :D

Agreed, it is easier for many teams when they have a very well developed idea, but for many teams they start when the game is revealed. I didn't say it was impossible (our animation last year proved that with 5 different environments) but I said it was difficult. Wokring ahead in the summer is always a smart idea and I woudl reccomend it to anyone.

little-lulu88 12-01-2004 16:33

Re: Animation Ideals
 
I think the storyboard is most important in the animation. Like, if you can use the robot and the field creatively to show some aspect of FIRST then it doesn't really matter in the end. Its great when there's a story in there. I think those are some of the best and memorable animations.

But I was looking over some animations a while ago, and last years winner had a really simple animation. It was basically shots of a bot on a black background with words and some video (they did have a really cool sounding narrator, which I always find neat), so there's really no one way to go.

Generally, i feel that animation doesn't get the recognition it deserves in FIRST. Last year at the regionals I went to, the judging was done on a tiny TV screen in the pits. You couldn't hear anything, and the whole affair was very distracting...

animater31405 12-01-2004 17:10

Re: Animation Ideals
 
Quote:

Originally Posted by little-lulu88
Generally, i feel that animation doesn't get the recognition it deserves in FIRST. Last year at the regionals I went to, the judging was done on a tiny TV screen in the pits. You couldn't hear anything, and the whole affair was very distracting...

I totally agree, a lot of people think that building the robot and making it run is the hardest and most difficult thing to do, but the animation is really harder because for one thing, we have to pretty much do everything the build team has to do, with the robot or not, and then we have to tell a story and make it good, which with the professional software we use can make things extremely difficult.

Ryan Dognaux 12-01-2004 17:12

Re: Animation Ideals
 
Creativity is a big thing... have fun with it, make it enjoyable for others to watch :) that's what we're going with this year anyways...

animater31405 12-01-2004 17:20

Re: Animation Ideals
 
Quote:

Originally Posted by Ryan Dognaux
Creativity is a big thing... have fun with it, make it enjoyable for others to watch :) that's what we're going with this year anyways...

That's exactly what I'm saying! Too bad you didn't vote no robot!

SteveC116 12-01-2004 17:32

Re: Animation Ideals
 
Another good question would be what can you put into your animation to prevent you from winning?

What I mean by this is "what has been so overdone that it will not get you very many creativity points?" Honestly, I'm getting tired of space and explosions. So many teams have a space scene including spaceships, explosions, and sometimes even aliens. Thats great if you can do it technically well, but it just lacks the creativity that FIRST teams should try for.

I admit that Team 116 did a space scene two years ago. It went like this: Space ship is seen in space. Space ship crash lands (cue explosion). Robot exists and enters a field on Mars (cue banjo music). If you look in your DVD from two years ago you will see it. It's rather amusing and I sugest you watch it just to hear the music.

For Rookie teams it can be forgiven, but if your team has an animation group that has some experience, try to go for something more technically difficult that shows some creativity (just my opinion about the space scenes).

Or you can all follow this script:

Narrator: FIRST ROBOTICS - INSPIRING STUDENTS
(See two students building robot)
Narrator: FIRST ROBOTICS - INSPIRING ALIENS
(See space ship fly by - camera zooms in and you see two aliens)
Narrator: FIRST ROBOTICS - INSPIRING THE PLANET MARS
(See mars)
Narrator: FIRST ROBOTICS - INSPIRING EXPLOSIONS
(See explosion)
THE END

Sorry to seem sarcastic, it just seems that these space scenes are just so cliche.

What else have you all seen done repetitively?

animater31405 12-01-2004 18:32

Re: Animation Ideals
 
I agree but how many have a space animation that looks like a SNAPSHOT? or a MOVIE CLIP? We do!

MConte05 13-01-2004 23:49

Re: Animation Ideals
 
Although this is my first year doing this (only one doing animation for the team) I already have a pretty creative idea this year (no space scenes) but I did notice from watching the DVD of animations, a lot of them were pretty repetive, and some that just didn't make any sense at all :confused:

I think that a lot of teams need to focus not on making a super-cool SFX but rather being able to tell a story clearly and quickly in 30-sec. 30-sec may sound like a short time, but seriously think about what you can fit in 30-sec. I know that I have a lot of ideas (If any of you play Americas Army, think HQ Raid :yikes: ) and I hope to finally get this pengiun finshed and rigged!

iamnafets 13-01-2004 23:56

Re: Animation Ideals
 
Geez feed me an idea, I'm far from a director/producer and our team has NO IDEAS of what to do.

Koko Ed 14-01-2004 05:31

Re: Animation Ideals
 
I remember watching animations from a couple of years ago and they all showed the game (or at least most of them did) and IT WAS SO BORING! They all looked the same and there is only so many different ways you can featuire the game. after a while I was truly glad that I wasn't watching from a building in a high office because I could not be held reesponsible for my actions.
I would rather try for something different than just showing the game. To me the teamwork process is much more important thatn the game itself.


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