| Adam Shapiro |
14-01-2004 10:28 |
Re: Inventor->Maya
Quote:
Originally Posted by Suneet
Perhaps you could import the inventor files into 3d studio, and then export using 3d studio in a format that Maya supports. 3ds Max has a few other export options, so one of them might be compatible.
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Unfortunately there isn't an easy way to go about this. I have tried this before but it just won't work.
Quote:
Originally Posted by Suneet
Also, there is a program called Milkshape 3d that will open a .3ds exported from 3d Studio (and will not open .MAX) and save to a ton of formats, pretty much sure to work.
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I've actually tried Milkshape3D before. Though it does work to some extent, the export plugins are not the best for Maya. You tend to lose polygons/normals in the conversion process. Also, I'm trying to get something along the price lines of $free :D .
Quote:
Originally Posted by Suneet
And I'm wondering, why Maya?
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I use Maya for a number of reasons: 1) Power and functionality
2) Ease of use
3) Strength of dynamic interactions
4) Cross-compatibility (works with Windows, Mac OS, and Linux) I also want to use Maya to comply with designer preferences. My graphic designers for Tri5 Software use a multitude of software and it would be nice to allow them to use the programs they prefer, rather than having them learn new ones.
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