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2004 FLASH Game Simulator
Here we have a drag-drop Game Simulator / Scoring program. Very interactive, cool looking! You have to try this! Courtesy of RodoDox Team #599.
All 3 types of balls can be drag-dropped, but goals have a purple ball spinner to add/remove them quickly. Goals are movable. *Minimum* suggested screen resolution is 1024x764. It won't look good with less, and look great at high resolutions. The files are now in the whitepapers! Go there to download. Whitepapers The .EXE version supports Full Screen, so I reccomend it over the html. (2X Ball drag bug is fixed) These will be in the White Papers soon enough (Thanks Brandon!), and for now, this is fine. Questions? Comments? Bug reports? I'll update if needed, ASAP+. Enjoy! -Suneet Upadhyay :D thrawn@uclink.berkeley.edu Here's the contents of the readme file (also found in the .zip files below): ******************************** Purple Balls(5pt): Can be dragged directly in to goals, or the # of purples in a goal can be increased or decreased using the arrows near the purple floater which is found by all four goals with the label "x5". The arrows are the fast way to add purple balls to the goal. Yellow Balls(10pt): Can only be added to goals by dragging the ball directly into the goal. A Yellow floater appears with the label "x10" and a downwards pointing arrow. Click that arrow to remove a 10pt ball and have it return to field starting position. 2X Balls: 2 of these start stuck to the movable goals. When a 2X is stuck to a goal, the goal has a yellow floater that says "2X". Clicking the yellow arrow next to this floater will free the 2X gall from the goal. Drag into the vicinity of a goal to attach to the goal. Hanging: When a robot is near the chin-up bar, a blue floater appears with the words "chin Up" and an up-arrow. Click that to attach that robot to the bar. Click the down arrow in the floater of an attached robot to detach it. Field Control Buttons: -reset Field: Resets the field to 0pts, competition specs. -gather Purple Balls: Puts stray purple balls (balls on the field but not in a goal) in to the nearest release chute. -release Balls: Scatters all balls in the player station on to the field. ************************************ |
Re: 2004 FLASH Game Simulator
Thanks a lot, this looks pretty cool
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Re: 2004 FLASH Game Simulator
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-Greg The Great |
Re: 2004 FLASH Game Simulator
Very slick RoboDox
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Re: 2004 FLASH Game Simulator
Again, you go off and make an awesome FLASH simulator....kudos to you and Nice Job! :)
-D.J. |
Re: 2004 FLASH Game Simulator
I just fixed a minor isuue with the 2X balls not observing the field boundry.
Sorry 'bout that! |
Re: 2004 FLASH Game Simulator
Thanks it really helps out a lot with explaining the game and it can also be used to stradagize
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Re: 2004 FLASH Game Simulator
Do you have it somewhere else because your tripod account has gone over limit.
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Re: 2004 FLASH Game Simulator
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Now I've posted direct links to the MSN mirror, hopefully that will stay up...
Tim, if you want, you could download the files and then post them, and we could put up links to that too. Thanks! |
Re: 2004 FLASH Game Simulator
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It wants me to login in order to download, and even if I do, it doesn't work... :ahh: |
Re: 2004 FLASH Game Simulator
This is wonderful! Thank you very very very much for creating this!
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Re: 2004 FLASH Game Simulator
i keep getting the tripod homepage. apparently somethings not clicking right
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Re: 2004 FLASH Game Simulator
There's 3 tripod mirros now, I'm thinking that one of them has got to work.
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Re: 2004 FLASH Game Simulator
The zipped files have now been placed within Team 599's webpage system. You can access these files at the following:
http://www.csun.edu/~robodox/ff.zip and http://www.csun.edu/~robodox/ffEXE.zip There are currently no links directly from the webpage as it is being overhauled as we speak. indieFan |
Re: 2004 FLASH Game Simulator
hey, thanx for the fun game, now we can work more on scoring and stategy now, while were waiting for parts to be done, but you have no way of knowing how many balls fit in each goal, and that is our main problem right now :confused:
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Re: 2004 FLASH Game Simulator
the tripod ones are working now, but it asked me to sign in to msn like 3 times before that... i got it ne way
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Re: 2004 FLASH Game Simulator
Just to add, you need to change the HTML from FinalWEB to the real .swf file.
Also, the doubler balls and 5x balls don't like following the rules. They disappear and the 5x ones don't go into the ball shute. This is in the HTML version. |
Re: 2004 FLASH Game Simulator
i feel that sunset shouldrecive a big hand for his dedacation in making a simulstor that drags and drops.
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Re: 2004 FLASH Game Simulator
In response to JosephM's concern (many thanks!) the tripod mirrors have been updated with file sthat have these changes:
2X balls will not disappear 5pt balls can be dragged anywhere The HTML file in the HTML version is correct I suggest to anyone who intends to use the program, please go back and get the latest version. Thanks everyone for your support! |
Re: 2004 FLASH Game Simulator
Thanks to Brandon, the files can now be found in the white papers ("papers") section of this site.
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