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-   -   USFIRST Simulator 2004 (Play the playingfield in 3d) (http://www.chiefdelphi.com/forums/showthread.php?t=24104)

WindTech 20-01-2004 10:19

Re: USFIRST Simulator 2004 (Play the playingfield in 3d)
 
Quote:

Is there any chance you might be willing to release the source code? Maybe then people could put their own bots into to it.....
please read my posts more thuroughly, both source and built-in basic cad designs are coming.

on a side note to that gamer comment...this can be used to quickly conceptualize strategies and test them again and again without having to physically do much of anything. If you want to sit around, waste time, and play games with it thats your thing, but i see it as a tool to trial many different situations in a short period of time. and perhaps for those teams that dont have their own practice field, a general reference. As well as that, I said there will be a working code parser to test autonomous functions, as well as additional bot functions as far as it can without me having to literally re-code something. Did you hop in to an XAF and take off from an aircraft carrier without training first? or did you use a simulator?

Anyway, next release a little bit later today...got nothin left to do but tech stuff at HS, I'll find some time.

Peace,
--Mitch

Salik Syed 20-01-2004 10:38

Re: USFIRST Simulator 2004 (Play the playingfield in 3d)
 
WOW>... :ahh:

psychoCHIPMUNKK 20-01-2004 15:31

Re: USFIRST Simulator 2004 (Play the playingfield in 3d)
 
It’s a really fun program, thanks for creating it. If I can make a suggestion, could you make an option for tank style driving? I know we would all love to have swerve steer, but for most of us it’s not an option.

And I found something else fun to do with the program, if you hold the up and down arrows, you can make the bot levitate, and then fly off the screen. Fun!

dlavery 20-01-2004 15:41

Re: USFIRST Simulator 2004 (Play the playingfield in 3d)
 
Quote:

Originally Posted by WindTech
This whole thing is gonna be open source when I get it to a nice clean point and put in a bunch of comments/guides, till then if anybody here is familiar with Director, Lightwave, 3ds max, ColdfusionMX, or PHP, please by all means feel free to offer some talent.

I'll make a trade with you. I did the entire kick-off animation with Lightwave, including all the models, texturing and rendering (the whole thing was done in 18 days, while interleaving work, family and about 5 minutes of sleep per day :) next year, I REALLY want some more lead time so I can make it more photo-realistic!). I will happily send you all the .lwo and texture files for incorporation into your simulator. In exchange, can you make a Macintosh (OS X)-compatible version?

-dave

b1aCkDeA7h 20-01-2004 16:00

Re: USFIRST Simulator 2004 (Play the playingfield in 3d)
 
All of us on Team Mercury agree that this is way too much fun (flying robots are cool).

WindTech 21-01-2004 07:49

Re: USFIRST Simulator 2004 (Play the playingfield in 3d)
 
Quote:

I'll make a trade with you. I did the entire kick-off animation with Lightwave, including all the models, texturing and rendering (the whole thing was done in 18 days, while interleaving work, family and about 5 minutes of sleep per day next year, I REALLY want some more lead time so I can make it more photo-realistic!). I will happily send you all the .lwo and texture files for incorporation into your simulator. In exchange, can you make a Macintosh (OS X)-compatible version?
I would be over joyed to make that trade!
It seems kinda uneven as its shockwave based already (which means i'd end up only making some changes to the joystick drivers and misc system specific things like that) so that'll make it generally easy to get into a mac compatible format. heh, can even compile it to integrate into a webpage ;p I'd like to offer you free rendering services for lightwave/3dsmaxr5 in my 'renderfarm' known as the high school i attend. i'm practically a comp admin there and use all 450+ computers (p3 933mhz - P4 2.1ghz) as one giant beowoulf style batch processor after hours ;) -- but then again, seeing where you work and who you are you probably already have access to something just as (if not vastly superior to) powerful to play with :cool:

dlavery 21-01-2004 14:05

Re: USFIRST Simulator 2004 (Play the playingfield in 3d)
 
Quote:

Originally Posted by WindTech
I would be over joyed to make that trade!
It seems kinda uneven as its shockwave based already (which means i'd end up only making some changes to the joystick drivers and misc system specific things like that) so that'll make it generally easy to get into a mac compatible format. heh, can even compile it to integrate into a webpage ;p I'd like to offer you free rendering services for lightwave/3dsmaxr5 in my 'renderfarm' known as the high school i attend. i'm practically a comp admin there and use all 450+ computers (p3 933mhz - P4 2.1ghz) as one giant beowoulf style batch processor after hours ;) -- but then again, seeing where you work and who you are you probably already have access to something just as (if not vastly superior to) powerful to play with :cool:

I will PM you for details on sending the .lwo files.

-dave

Joe Ross 21-01-2004 14:26

Re: USFIRST Simulator 2004 (Play the playingfield in 3d)
 
One of the engineers on 330 has been bugging me for years to write a program like this. Maybe now he can stop bugging me ;)

Or maybe I should stop bugging him about mechanical designs to get him to stop bugging me about programs. :p

NullTerminator 21-01-2004 14:51

Re: USFIRST Simulator 2004 (Play the playingfield in 3d)
 
Quote:

Anyway, next release a little bit later today...got nothin left to do but tech stuff at HS, I'll find some time.
Man the 'bit later' TODAY is gone... :confused:, when is the new release going to be up ? , good work on the first one anyway ! :D .

WindTech 21-01-2004 15:09

Re: USFIRST Simulator 2004 (Play the playingfield in 3d)
 
Sorry for the delay in the next release of the sim, I had thought it was monday and it was really tuesday and robotics ended earlier so I had a bit of free time that I really felt like spending /w sarah (u figure it out) :cool:
Anywho, got home late fell asleep woke up went to school fixed network issues and now I get to go back to work on it ;p
next release coming soon ;)
to be expected:
:::::drive mode selection::::::
--Tank
--Swerve
:::::Bot features:::::
--telescoping poll for grabbing the chin-up bar
:::::misc:::::
faster physics
corrected field layout
all small balls are clickable

NullTerminator 21-01-2004 15:12

Re: USFIRST Simulator 2004 (Play the playingfield in 3d)
 
Just a reminder: the poles of the goals can be passed right thru .. are u going to fix that so we can try to get some balls in :D

Tom Bottiglieri 21-01-2004 16:26

Re: USFIRST Simulator 2004 (Play the playingfield in 3d)
 
I would really like to see this pushed into a full production FIRST game. I think it woudl be mad shnazzy to have all the years different games and be able to play against different robots from different years (...say... rage from 2002 maybe? :cool: ) Just an idea tho

NullTerminator 21-01-2004 17:11

Re: USFIRST Simulator 2004 (Play the playingfield in 3d)
 
I tink we are thinkin to far already.. let the guy finish this years game first ...then he can think about a mega project for all the year's games :D . Maybe we can pursuade some video game company to make one lol ;) .

*Anxious for the new release*

Levaman 22-01-2004 17:04

Re: USFIRST Simulator 2004 (Play the playingfield in 3d)
 
[FONT=Arial]Despite being the first version, this program has some useful concepts. I cannot wait until the final version is released. This way, we can practice with our allies without them really having to be there. It also will allow us to call the balls' moves to some degree.

Hope it's finished soon, ASAP :] :D [/font]

NullTerminator 22-01-2004 21:35

Re: USFIRST Simulator 2004 (Play the playingfield in 3d)
 
HOW MUCH LONGER :confused:


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