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-   -   Using Reactor... (http://www.chiefdelphi.com/forums/showthread.php?t=24111)

Lev 28-01-2004 00:15

Re: Using Reactor...
 
Quote:

Originally Posted by Nero
I want to animate clothing around a character using reactor. It when i set the clothing as a "clothing" and the mesh of the character as a "rigid body", but it doesn't take into acount the animation of the rigid body (such as walking or moving arms etc). Any ideas how to get reactor to take into acount that?

There is a special setting for animated rigid objects. - searched in reactor help for skinned mesh

Chaz 234 30-01-2004 20:22

Re: Using Reactor...
 
How do you make something bend with reactor? Like for example a cylinder falls into a box and the cylinder mashes into the box.

Hailfire 31-01-2004 17:06

Re: Using Reactor...
 
Quote:

Originally Posted by kcy88
i have a question. Why do objects jump at the start of the scene after incorpating Reactor with the objects?
For example. a simpel scene:

i placed couple cubes in a room, i add them to my rigid body collection, i set a weight to like 20, and i hit Preview Animation. The havoc window comes up and i press P for play. The first thing i see is that the cubes jump up and then fall back down. How do i prevent this? Which setting is affecting the objects?

i have the scene animated, but my broadband provider has an upload limit and my quick render of the scene is past the limit (36,828 KB)


-kevin

To fix this problem all you have to do is, go to the utilities panel, click on Reactor, click on the world rollout and set the tollerance to a lower value. It should have a value of something around 3. Change it to .3 or whatever suits your needs. Set a higher value to make the objects bounce higher.

kcy88 31-01-2004 18:00

Re: Using Reactor...
 
ty

opnickc 22-05-2004 23:10

Re: Using Reactor...
 
I'm trying to make a moving robot in reactor with the motor, but I'm having trouble both with the motor settings and conecting the wheels to a robot (box for now). Any advice?


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