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Re: Questions about Textures and Models
For sound FX, Flashkit has lots of em, but check if its Share-ware,Link-Ware or Free-Ware.
Free-ware is no strings attached, link-ware means giving thm credit and share-ware you have to i think get written permission or buy the rights. |
Re: Questions about Textures and Models
But you are literally just using someone elses stuff. The judges and peer judges don't get to view credits (Atleast it says they won't be part of the judging.) So whatever you take and put in, it's being viewed that you made that.
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Re: Questions about Textures and Models
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But i think we can use the sound if we get written permission form the owner or publisher. |
Re: Questions about Textures and Models
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Despite your personal bias against using other people's stuff, it isn't illegal as long as you have written permission. |
Re: Questions about Textures and Models
So, you're giving the okay for people to just download the "no-strings-attached" models off of 3DCAFE, and then call it quits?
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Re: Questions about Textures and Models
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2 cents thrown. |
Re: Questions about Textures and Models
And the rules have been given, it says no 3rd party, it doesn't say, "No 3rd party claims, except free things." That is still a third party, and they take claim to it. Even if the model is 'free' you'd still require their consent. Gah, I hate these gray area in rules. Saying that they can use models with credit is too open, because people could still just use all their models with consent, and I don't think that what Autodesk, or anyone really wants.
I do feel bad for those of you who got cut on time or can't devote all the time they want on the animation, but I feel that it takes away from the competition when people use things not their own. I wish the competition was extend another few weeks so this wouldn't even matter. |
Re: Questions about Textures and Models
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I already said this in an earlier post - in my opinion there are cases in which using other's work is okay - for example the "grunt work" models. There is no challenge in modeling a field or a metal extrusion part, and neither does it give me any valuable experience. Here is an analogy for you - you dont define your models in 3d studio polygon by polygon - you use sub-divs, nurbs, or whatever you choose. Its the same thing - im using small parts that would be easy but time consuming to model to create a bigger scene. |
Re: Questions about Textures and Models
I've actually been pretty accepting of people using other programs, especially for the modelling work (Use what floats your boat, no reason to learn another program if you're already proficient and enjoy one)
I think there's a line between using a program that suits your needs, and using someone elses things. I've said before, after mulling it over, that the kit of parts that they supply to you is, or atleast should be, okay to use. That is something that has been supplied to you, for you to use. I don't think that there are many cases where using other peoples stuff is okay, I think it's okay to use things that are supplied to you, like the part of kits or what have you. You are correct that I don't make my work vertex by vertex (Unless I'm mesh-smoothing an automobile, but I really use corner splines I guess for starter.) But that is still mine it is still what I've done and made. You need not defend using the part of kits, what I'm talking about is there has to be a line between things that are supplied, and things that are freeware. |
Re: Questions about Textures and Models
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The reason i've brought up software questions is to point out to you that you seem to be okay with violating the rules on the software, while telling everyone to follow the 3rd party content rule to the letter. I completely agree with you about software - if its free and available to everyone, i dont have a problem with it. But hey, if you are going to be easy on one of the rules, it'd make sense to be consistent and make it so for all fo them. |
Re: Questions about Textures and Models
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And as for models i agree with you guys, its just ethicly wrong to use someones else model and just animate it , because that doesnt show one's own skills and is unfair to someone who has spent 10+ hours to nail a single high detialed model. On the other hand we have to see third party Sound FX and music, so make sure you get permissions before hand, because sometimes communications delays might force you to use something different than your original plan. Now this might be off topic, but i just wana say that the last year winner didnt had 30 sec of animation actually very little animation and mostly video, their whole AVA looked very good and professional, but this shows that you really dont need that much experience in 3D, just creativity and a good vision of FIRST. |
Re: Questions about Textures and Models
FIRST is really looking for comercials in my opinion, and they are looking for something that portrays them most favourably. Lev, I understand that I'm not really being consistent with the 3rd party programs, I just think that's somewhat of a different matter because programs generally offer the same things just in different forms. Everyone gets 3DSMAX, so if someone decides to use MAYA I think that's there option, they are afforded the opportunity to use MAX.
I've decided I'm not going to use any 3rd party plugins at all, I originally thought of using Brazil, but then decided against it when it came time to render (Hooray, I'll be done rendering everything in 40 hours, 21 minutes and 18 seconds.) That's not even half way through. |
Re: Questions about Textures and Models
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If you need sound effects and such, I would suggest using Acid to make music.. and what not. Here's a good site to get some free loops and effects - www.acidplanet.com |
Re: Questions about Textures and Models
200,000 polygons will generally do that to a render. A friend of mine is doing sound for our team, he basically makes music and sound effects all day, so I got pretty lucky :)
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