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Compiler Help Needed
Ok guys, what is the deal!? I am getting the following errors when I compile:
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OUTPUTCode:
UserUtilities.hWHAT IS GOING ON!?!?!?!?!?!?!?!?!? Clearly, including the file multiple times is prevented by the preprocessor #ifndef, #define, #endif statements, but it is acting like it just disregards those... |
Re: Compiler Help Needed
Slow down and look at what you are doing.
You defined axelWidth in userutilities.h and then included userutilities.h in userutilities.c... This means that axelWidth is defined as a float. Now you redefine axelWidth as an external variable in userutilities.c meaning that some OTHER module has defined axelWidth. This is a double declaration and is only the tip of the iceberg... I see a bunch. i.e. you include bool.h multiple times... Also, take a few minutes and see various threads about float variables and implicit initializations... You are going down a very dangerous road. Regards, |
Re: Compiler Help Needed
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From the names of your variables & the way you use them, it looks like those are values that will never change while your code is being executed, ie a constant. If so, there is no need to use a variable to store the values, use a #define instead: Code:
#define axelWidth .725 |
Re: Compiler Help Needed
Ok, I just replaced what I had before with:
Code:
#define axelWidth .725Code:
MPLINK 3.40, LinkerEach time I fix a problem with one function or variable name in the set of files, it has a problem with the next one down the line. Please consider that because bool.h has the necessary preprocessor statements, including it multiple times should not be a problem... right? Isn't that the primary use of #ifndef, #define, and #endif structures in header files? I also tried to delete the #include "userutilities.h" line from UserUtilities.c after making the above changes, but then it said that axelWidth and wheelRadius were not defined. Can I use extern with a variable that was #defined? Here is the updated version of my files: Code:
UserUtilities.h |
Re: Compiler Help Needed
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Thanx in advance. |
Re: Compiler Help Needed
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Well, the issue with floats is that this micro does not have a Floating Point Unit. So, while on your PC the FPU would quicky preform any math involving floats, that all has to be emulated in software on this micro. That is bad becuase that emulation is fairly complex and could potentially slow down your program considerably, especially if you use alot of floating point numbers. The concerns about the implicit initializations, is basically that normally on microprocessors, the line int i = 5; may not automatically initalize i = 5. Though that is really a moot point in this case since IFI has a routine that does initalize the variables for us. (in ifi_startup.c for those who haven't seen it.) ----------------------- No, you can't use extern with #define. #define isn't actually a variable, what it means, is before the code is complied (in the pre-processor), the any time the first item after the #define is found, it is replaced with the second. So: #define PI 3.1415926538 int C, R = 3; C= 2*PI*R; Becomes (after the pre-processor, but before the actuall compiler) int C, R = 3; C= 2*3.1415926538*R; So if you just put the #define axelWidth .725 in one header file, that you include everywhere, you can use axelWidth with no other effort. ------------------------------ |
Re: Compiler Help Needed
As an example, when using a microcontroller, using this:
#define PI (22 / 7) is *considerably* faster than using 3.14159... and it gives a fairly decent approximation. Also, to prevent re-inclusion of header files, people usually do something like this: myheader.h #ifndef MYHEADER_H #define MYHEADER_H .. Entire header file ... #endif /* ifndef MYHEADER_H */ This prevents weird recursion problems from having a header file included twice at the top of a C file. It's sloppy, and I don't recommend doing this, because if you *need* to do this, you're already down the dangerous road they've been speaking of and you ultimately need to fix that or you'll just have a *monstrous* headache at competition when you're rapidly changing code. |
Re: Compiler Help Needed
Also, you can completley eliminate floating point from your code.
#define axelWidth 0.725 becomes: #define AXEL_WIDTH_NUM 29 #define AXEL_WIDTH_DEN 40 Constants that are #defined are usually all caps by convention. Also, keep in mind that when using integers, order of operations isn't the same as it is in your math class. Well, it is, but the order of operations will affect the result of the equation. Code:
// Consider:Basically, stick to integer math, and multiply to the biggest number you can before starting to divide using integers to prevent always multoplying by zero. |
Re: Compiler Help Needed
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Re: Compiler Help Needed
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Code:
//Some constants |
Re: Compiler Help Needed
first of all, it's "#define", not "#declare"
second, the reason you are having problems is because mcc18 automatically casts any number from 0 to 255 as an unsigned char, which can screw up math. instead, what you'd want is this: #define Varience ((char) 10) |
Re: Compiler Help Needed
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Re: Compiler Help Needed
Only in integer math (pi rounded down is three).
Ps- My bad on the #declare! |
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#define PI 3 ;) |
Re: Compiler Help Needed
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Yes, exactly (22/7) is integer math (22.0/7) would be floating point. [Or ((float)22/7)] |
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