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Assistance converting Inventor to 3DS Max
I know, this topic has been addresed, but it's a different situation for us. The computers we are using are using a Novell client networking system, thus screwing our computers up and making them incredibly restricted. For some reason, we can't configure plugin paths, and can't import an inventor file into 3DS Max. Within the next few days or so, we're going to need to put an inventor file into max, and I was wondering if any team would be willing to do me a favor turn the file into a .max extension for me? PM or just leave a message here if you're willing, thanks. :)
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Re: Assistance converting Inventor to 3DS Max
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turn on Autoweld turn off Auto Normals. set the smoothing angle somewhere from 10 to 20 |
Re: Assistance converting Inventor to 3DS Max
Thanks, I'll try this first. Does this method allow for seperate components with seperate textures?
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Re: Assistance converting Inventor to 3DS Max
Be careful about how programs export their files to other formats. I've run into a few files in 3DSMAX that removes all grouping and makes the object one whole thing, really annoying.
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Re: Assistance converting Inventor to 3DS Max
There was another way that I found a long time ago, and is posted I think in 2002. You can actually take the .iam file and put it directly into 3ds max. It had something to do with the plugins, and I am pretty sure that it would work fine even with novell.
I'll try looking for it later if i have time. |
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Re: Assistance converting Inventor to 3DS Max
Does anyone have any other suggestions??... because right now we are SOL on this Inventor to 3DS Max thing :confused:
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Re: Assistance converting Inventor to 3DS Max
Yes it exports in IGES, but unfortunately this is a pretty complicated piece and thus, when exported as an IGES file it's all one big block that you can't ungroup or anything...
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Re: Assistance converting Inventor to 3DS Max
That's unrealistic... I'm wanting to import our assembly file of our robot, do you realize how long that would take to import each part file and assemble them?? If it's my only option, I'll do it, but I'd even let someone on another team import the file into a .3ds file before assembling piece by piece. So, if anyone has the capability of turning .iam files into .3ds files and is willing to help us out, just reply or PM me with some contact info.
Thanks :] |
Re: Assistance converting Inventor to 3DS Max
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1) Install Inventor 6 and 3dsmax 5 2) Install autodesk's 3dsmax Inventor Import plugin (search for "inventor" on maxplugins.de 3) Read the manual on how to install it. Its anything but trivial and then you can import stuff with ease. Sorry, but becasue of the ingenuity of autodesk's version compatibility approach, this is the only combination that seems to work. Here is my old post in one of the hundred Inventor to Max threads: Quote:
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Re: Assistance converting Inventor to 3DS Max
Today w/ some help, I imported our robot as a .IGES file into 3DS Max, then converted it to an editable mesh and separated it by selecting each piece by "element" and detaching them. Tedious? A little, but it works fine... if anyone is having major problems w/ plugins and such, I would try doing this... but don't try importing a HUGE file into Max as .IGES, because it can't handle it. :]
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Re: Assistance converting Inventor to 3DS Max
If you still have a copy of max 5 you can install both that and your copy of inventor on the c drive. you can go into max and under the plugin paths add the Autodesk Inventor folder (I think it's the bin folder you want but not positive). Add the subpaths. next time you boot up max 5 you should be able to import an iam straight in. save it as a max file (or export as 3ds) and open it in your copy of max 6.
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IGES files tend to be huge, did your tedious work make it any smaller?? If so I would think that is the best option. |
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