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sleep()
In our code, we want to use the sleep() function. When we try to compile we get an error saying it can't find the function sleep(). What would we need to include in order to get this to work?
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Re: sleep()
I dont think you want to use any of the sleep modes - there is code that has to run for the RC to function correctly - the code runs in one continious loop - if you put the uP to sleep, it will stop till an interrupt occurs - I think it would cause the RC to lock up or reset on you.
Sleep modes are normally for low power applications, like PDAs or cell phone - your bot will be drawing 50 to 100 amps during a match, so whats 0.1 Amps more or less going to accomplish? |
Re: sleep()
what about a pause function? Same results?
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Re: sleep()
same problem, you have to let the main loop run, or the code that is buried in the RC (that we dont see) will say "hey, the user code stopped running, turn off all the victors and relays until it comes back"
( of course it says that in binary: 00011000101010101101101 :c) |
Re: sleep()
I was just informed it will be sleep(1); will that 1 millisecond make a difference and cause those problems?
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Re: sleep()
What you could do(for autononmous) was have a start time and an end time to all things. Sort of like this:
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//Autonomous code |
Re: sleep()
So is there a way to 'wait' while still having interrupts going? this would be the easiest way to write a Autonomous Script. You know, Left=255;Right=255;Wait(600);.
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Re: sleep()
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Re: sleep()
There's something called a "FOR LOOP". In this loop, you can specify how long it stays in the loop. You could increment a variable there if you wanted to 'wait' for a certain amount of time. Or, you could use what we like to call a "TIMER". Timers count time. Time can be used for waiting.
Maybe you should be a little more specific on what you're trying to do. |
Re: sleep()
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Re: sleep()
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for(initiazation; test; increment)Code:
// Somewhere at the topNote that if you were using this as a timer, it would be different at different battery charges as the controller would run slower. Anyways, if anyone cares, there it is. |
Re: sleep()
instead of going to sleep, i would count loops till the required delay has passed. stoping a program is a bad thing, just because of the way the program loop is structured. if that doesnt work, i would use a timer with an inturupt.
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Re: sleep()
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the microprocessor runs on 5V, regulated from the 12 or 7.2V batteries - and the timing is controlled by a crystal that doesnt care what the battery voltages are the execution of uP instruction cycles will be dead accurate repeatable, no matter what the state of your battery is, until the battery drops far enough to cause a reset. I think the people that are contemplating wait states, for loops, do loops or while loops in their code really need to get the default users manaul and get a grasp on how this SW runs the program takes in inputs from the operator then it does your processing then it outputs the results of your processing to the victors and spikes those three major tasks repeat continiously - you DONT want to pause or stop or put timing delays in your processing area - you want the code to continue to run and loop as fast as it can so if you are waiting for something to happen, and it hasnt happend yet, then do nothing and check again on the next 'pass' of the SW. Putting wait states or delays in your code is one of the surest ways to make the controller lock up, and set all your outputs to 'off' - when this happens your bot will go dead and you will have a very expensive, very fancy statue sitting on the field infront of 3000 people. |
Re: sleep()
Ok, you'll need two global variables (put them in user_routines_fast.c, or something):
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unsigned int delay_count = 0;Code: Code:
void delay(unsigned int count)Code: Code:
Getdata(&rxdata); /* DO NOT DELETE, or you will be stuck here forever! */Most of this might not compile. .. A certain programmer on my team who is unnamed is tooo shy to post this himself! ;D |
Re: sleep()
My thought was that after it's done waiting, you set a new value. And just do a putdata and a getdata in the loop.
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Re: sleep()
im sorry that i have to reiterate this, but you CAN NOT stop the program code from looping! no matter if it is with a non exastant "wait()" command or a for loop that devides PI by 100 million 50 thousand times, dont do it! it is much better, and perhaps the only viable solutuion, if you count the loops rather then trying to stop in the middle of one. each loop is ~26 ms. its not that hard to make 1 variable. comon guys.
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Re: sleep()
It's not that, it's that the main loop has different iteration times depending on what is executed. Besides, It'd be so much cooller if we got it to work.
And like I said, just put calls to putdata and getdata in the loop. |
Re: sleep()
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Getting back to the original focus of this post ... why do you want a sleep function? If you post the reason for your request for a sleep function, you'll probably get much better help. |
Re: sleep()
if your going to the point where the diffrence between 23 and 26 ms matters, then use a timer inturupt. this is not a basic stamp lol
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Re: sleep()
Any wait/pause code is the basis of a DriveForTime() Routine
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Re: sleep()
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Re: sleep()
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if (time_from_start < time_to_drive) { put code to drive here } |
Re: sleep()
Although there are easy ways to make the processor "pause" or "wait" as described above, they are probably not the best way to implement this function on the IFI Controller. The Master processor expects to receive a data packet from the user processor every 26.2ms.
This means you cannot pause the controller for longer than 26.2ms at a time and still have the control system function. The best bet is to increment a counter every time a new data packet is received from the master processor. If you need finer control than that, use a timer interrupt. |
Re: sleep()
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while (1) /* This loop will repeat indefinitely. */One reason a delay might be useful is to reduce the frequency of calls to Generate_Pwms(). See the reply from Kevin Watson to the post mentioned above. -Norm |
Re: sleep()
Ive been wanting to scope the loop myself, but havent got to it yet- thanks for instrumenting your RC.
One thing I have not been able to figure out. The main loop looks for new input from the OI, and if it doesnt see it, it call the user_fast code I dont see anything in the fast code to throttle it back - can you put your toggles at the beginning and end of the fast section and see how fast it runs with your scope for us? I thought they said it runs every 4mS or so, and you have to be carefull not to overwhelm the pwms by changing them too fast - I also think you cannot do a get_analog_value... too quickly either? but does anyone know - is the fast code loop timed by some event (the get or put data maybe?) and is its period consistant? BTW - if you are looking at timing be sure to comment out all your printf statements - there seems to be a whole library of code behind them, I think they will make a drastic reduction in your loop speed. |
Re: sleep()
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Re: sleep()
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Re: sleep()
putting debug statements in code is a significant change to its content.
HW guys have it even worse - Every HW engineer I know can tell you about some circuit they worked on that they were testing with a scope, and as long as the scope was connected, the circuit worked, but when you remove the probe it stopped working all due to the slight capacitance of the probe altering the circuit they were trying to see. |
Re: sleep()
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That took me a little time to figure out. The fast code (Process_Data_From_Local_IO()) is called every loop of the while(1) loop. The "slow" user code is called in addition very occasionally in the while(1) loop when new data is ready (if (statusflag.NEW_SPI_DATA) ). Quote:
...I was doing integer division in a few places in my joystick calculations and I was worried that my code was too slow, but was relieved to see that it runs in only 4 ms. Whew! |
Re: sleep()
Don't worry - for the most part, integer division is just fine. It's only when you get into floating-point numbers that math operations start to kill you.
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