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Re: 3D Model Showcase
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Re: 3D Model Showcase
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Re: 3D Model Showcase
I did a mac-10 yesterday for some fun. My friends still struggling with his PSG. anyways, heres the pic. its about 3000 polys
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Re: 3D Model Showcase
hey, austin
Your models are good, i mean too good to believe that it's actually modeled by you, a high school student. The model of the building especially gave me the suspicion. Also I recognized there was too much of difference of the quality of the models between your team animation, and your personal project. If those those models were created by you, then i suppose this would be a indirect way of a compliment, if not, you should feel the guilt going through your body right now. If those models are really your work, then you should forget being a high school student, the FIRST, and just send an application to some professional companies, and post in cgtalk, cuz i guarantee that you will get plugged. |
Re: 3D Model Showcase
Heres a model of a USP 45 tactical i made. im only about 30 min into it, so textures are coming and things like the mag and threads on the barrel
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Re: 3D Model Showcase
Quote:
That's not really a true statement, given the time alloted, Austin's was amazing, and personal work flows much better than things you do professionally, trust me, I've found that while doing architechtural visualization for a local architecht. Personal work is much more powerful because you know exactly what you want, and you can just do it, you don't have to wait to hear from your employer about what to do next, or what weird and funky furniture they want. |
Re: 3D Model Showcase
There are different things i like about personal projects and proffessional projects. Personal projects gives you all the time you need, and you don't have to worry about the dreaded "deadline" always hung over your shoulders. However, I feel that I have more motivation for a proffessional project over a personal. During those 6 weeks of robotics, there was always something that kept me going even when I was like "ah, screw this." We actually had a joke going that we were in a sweatshop, and our animation mentor was the overseer, so to speak. When im doing a personal project, I feel like quiting if there's something I can't do. I never really go research it, I just go play some UT2004 and let my anger out on the other players. Maybe it's just me, but I think there's more motivation during those 6 weeks because you start to think of what it would be like if you win.
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Re: 3D Model Showcase
Here are two updated screens of my Roman Colosseum, the final project is due in 3 weeks, so i plan on spending 2 more weeks modeling, texturing, and animating. Then spend the last week rendering and editing the whole video together.....
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Re: 3D Model Showcase
Nice work MConte, really looking forward to seeing the final video. keep us updated
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The renders take about 15 min with a single skylight and a light tracer....
I will be "dumbing down" the lighting so that I can try to get at least one frame in per minute, I don't want to spend a whole month rendering.....heh..... |
Re: 3D Model Showcase
O yea, here are two new shots...I screwed up the Depth-Of-Feild in the second one :(
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Re: 3D Model Showcase
:ahh:
Wow... I am speechless. I am still wondering how you can model this. I am still working my way around the software, and just recently learned hown to us NURBS. (I really need some help modelling my head the way the official tutorial shows.) How many polys is this? |
Re: 3D Model Showcase
Right now the current count is about 500k polys.....
The way I modeled this is as followed:
I then applied a cylindrical tiled texture to the arena, but I am currently working on a higher-quality texture (since the tiling is quite obvious in some pics) using the Texporter. The real challenge for me is modeling, texturing and animating the gladiator..... Also, does anyone have any extensive knowledge using Character Studio's crowd simulator? |
Re: 3D Model Showcase
did u model those statues?
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