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3D Model Showcase
Post some of your work here, good or bad, with your name and year too
Paul Claudio Freshman Colt M4a1 with M203 grenade launcher The Ferrari Enzo I did for this years animation |
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Those are really good! Are they 3DS? How long did they take to model? What did you use as a reference, just a picture?
I'm a senior, but this was my first year helping with the animation (my younger brother has been doing it). I modelled the 2004 FIRST field in POV-Ray, and later transferred over all the measurements into 3DS for our animation. (The POV-Ray still renders are better though.) I've seen better models of the field in some of this year's animations, but I think ours is pretty good. Here are some high-res stills: http://www.plainedgeschools.org/hsrobotics/3dfield/ |
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(notfinished) Austin 04 but this work is old all of it is at least a year old |
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well, for the M4, i just found a side view of it and started modelling. For the enzo, I found some blueprints at onnovanbraam.com and spline modelled it. I'm redoing it though, as an actual enzo this time, with a little more attention to detail and stuff. I was on a deadline for that one, so ya know. Im also working on an APU from the matrix. Thats gonna be sweet when its done ;)
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I like that building Thetadot. are the tiles a bumpmap or the actual model? the shadows darken it up nicely.
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Here's something I made yesterday when I got bored. http://web.ics.purdue.edu/~cagilber/...ial_Layout.jpg |
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no bumpmap
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WOW>.... Theta dot!!! the first building is amazing!!!! the rest are okay...but the building is fantastic amazing etc..... very very detailed....
The enzo is nice but the windshield slopes in more, also the "nose" that goes down the middle of the hood is narrower , there are holes in the hood, and it has wheels .... The interior is very nice but the body needs some tweaking.. i'll post pix in a sec... |
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to see my 3d models:
http://saliksyed.tripod.com/port3d.htm |
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ooh...one more thing
@ THetadot: The kids eyes are too close together. |
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I am truly amazed, particularly at the cars. I know this is a dumb question, but how can you model a car so perfectly? Do you have measurements to work from?
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blueprints, my dear boy, blueprints
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lol, yea, blueprints...
i've tried several times using blueprints... no success.. The farthest i got was splining a Mercedes M-class.. I couldn't figure out how to "skin" it... maybe this summer i'll try to work on it some more. If you're not going for accuracy, box modeling is an easy way to go. |
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Ya i know, Salik, i already restarted the body design and stuff, this time with wheels, and I'm doing it with more attention to detail and such since I have all the time i need now. Your renders are nice, are you using Vray? The only thing i would suggest is to increase....whatever it is because the reflections and such on the renders appear jaggedy. I like the car alot. The Zonda is an awesome car, I remember it from project gotham 2
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I worked from pictures of her, those eyes are correct in how they are positioned.
EDIT: salik isn't in a position to criticize |
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Character head for animation, who is one of our team members.
Copy&Paste for them to work ;; http://oj2204.netfirms.com/UV1.jpg Body+Head, experimenting with alpha channeled hair. Temp tiled textures... http://oj2204.netfirms.com/Body.jpg IMI Galil, unskinned http://oj2204.netfirms.com/Galil.jpg Two shots of our school, which was a collaborative effort. Only the courtyard was used in our animation due to time restraints =\ http://oj2204.netfirms.com/Hall.jpg http://oj2204.netfirms.com/Courtyard.jpg |
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okay....
@ Theta dot: Sorry if i offended u by posting comments...ne ways maybe i'm wrong...maybe w/ ears it might look dif....don't know it jus looks a bit wierd to me (I am talking about the image which says HAIL on it) btw....how am i NOT in a position to criticize? anyone can criticize.... even if they don't know what the hell 3ds max is..... also i have a question about the building....did you make it up or is it based on a real life building.... if so whats building is it???? It looks pretty kewl |
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I take criticism from people I know and whose opinions i respect.
I do not believe that building exists. I worked from a picture which seemed to be a painting. I did make changes in several places, but no I did not make it up. It was an exercise in architectural visualization, so i took a concept and then.. added an extra dimension. It took me about 36 hours and I did not scan the picture and model the parts as they appeared exactly in the image. I just had this little picture in my hand basically and worked 'freehand' for lack of a better word. |
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well, after redoing this car about 4 times already, I find that Box modelling is the way to go. when you extrude by the same increments each time, you get a consistency that would take at least 10x the amount of time if you spline model it. I know with the enzo, you need that consistency for the front to fit perfectly in all the views, or you'll have it perfect in one and suck in the other. anyway, i always find myself Poly-splining it, so to speak. ill make the cage, then go back and poly model parts i dont like to get it perfect. It all depends on what you like.
to thetadot, it's good to have people to criticize your work, whether they know alot or nothing, or are good at max or not, you cant judge your own work. You'll always find things wrong with it, or you'll think its perfect when theres so much more you can do to make it better. |
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Theta and Paul...If your models are for real I am amazed at your skill. Also Salik does have a point about your person face looking a bit weird. The ears look fine but the eyes are too narrow. But the eyes are the right distance apart from each other. Also the head has a shape that is too slanty. It looks like \ The face juts out at the bottom. But it is the best looking head that i have every seen a student make. I think students aren't skilled enough to use humans in their animation because they are one of the most difficult things to make. Not only do they have to look good but they have to be animated well. With a few adjustments and a body for the head, and of course a good skeletal rig and good animation skills you could prove me and everyone wrong. Since the deadline for the animation is past, I'd like to see you do a out of FIRST project and really excel at 3d art.
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Heres a couple new renders of the new version of the enzo:
http://www.lethalshot.com/sigs/enzorender.jpg http://www.lethalshot.com/sigs/enzorender2.jpg http://www.lethalshot.com/sigs/enzorender3.jpg I added a spoiler for laughs ;) |
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Update pic, Now with wheels !!!
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what program are you using? |
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Paul your enzo is very professional looking. It's so NIce and smooth. Almost looks like a concept model. I'd like it even more if it were a better looking car tho. I perfer more conventional cars than crazy exotic ones.
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did you create a spline cage, then used patches?
the trouble i get into when i attempt @ modelign a car is setting up the blueprints. They never seem to match up. i'm currently working on a porsche carrera gt 2004, and there are some details that dont match up. Or maybe i'm not setting up the images right. Can anyone see what i'm doing wrong? I first create three planes that are the same size as the ref images, i convert those into polgyons and create a new face on the back. That way, i can have both the rear and front side ref images on one plane. Then i usually create some guidelines just to make sure certain details match up. Like so: here Maybe the blueprints aren't detailed enough or accurate... The farthest i've gotten is this any suggestions? |
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nice job paul...looks improved............I especailly like the rims they are just about perfect .......... it still look dif to me than the real Enzo....maybe cuz there are no headlights / windshield yet.......i guess i am a tuff judge cuz i am a car enthusiast..
There are supposed to be air dams on the hood of the car...that is the probly the problem...also the rear parts near the wheels are more well defined a lot like the front ones.. : here is a pic: kcy88.....ur blue prints look ok 2 me....what i like to do with my cars i just spline cage out each panel of the car then combine them all |
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$@#$@#$@#$@#, that thing's a beauty. with mine, i only really detailed the front so far. i wanted to see it with tires, so i made some when i really shouldve worked on the back. Im gonna put the rest of the little details when i get a chance
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wow, salik is that ferrari your creation. Why have you been holding back? The Zonda doesn't reach the level of skill that you used to create Enzo.
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Since I saw a LEGO model earlier, I'll show one of mine. I could only get one of the views in here, but it's an example. :)
--EDIT-- Oh, yeah, my avatar has the front view of it. Of course, there is that apple in front of it... :) --EDIT-- This pic isn't the best one. |
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I guess i'll add to the randomness.
Here is the picture of this... cant say model... geometry. http://web.mit.edu/~levpopov/Public/116.jpg |
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that isn't my model.........i searched for enzo and it came up......but hope fully i can make one that good sometime.... :D when i have more time
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aiiii. What a poser. It's okay i guesss. But thanks for telling us that it wasn't yours when you posted.
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haha....i'm not a poser...i told you it wasn't mine right ? :D it was the first pic that came up when i google searched for "Enzo" so i used it as an example....it just happened to be a 3d model (although what if the model i used as an example was wrong LOL !?) but it looks accurate to me |
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I have been working on the re-model of my UH-60L Blackhawk, and today I worked hard on my Vulcan side-mounted machine gun. It still needs a lot of work (hydralics, hydralic lines, wiring, ammo belt, etc.) but I would say that I spent about 2-3 hours working on this so far.....
Large picture (1152x864) -MConte05 |
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I like it. :) Can't wait to see it when you finish it. :)
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Mconte.. if that machine gun is just going to be put in the helicopter, there may not be any need for tons of detail. Unless you intend to have close ups of the gun, Just texture map all the details, it's easier and will save you time.
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i agree Thetadot..............all of those bolt heads..grooves etc.....really don't need to be modeled ......... it just makes it take forever to render
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I agree with what you guys are saying, but there are going to be some close up shots, plus I might try to sell it on TurboSquid when I get it finshed (you never know, i could make some money!). I don't really worry about render times either, I actually have a render farm set up here at home (only 3 computers, but still good) so times don't matter that much, that scene there took about 4 min to do on my computer, not on a farm......
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KEWL....is it legal to sell stuff with the edition F.I.R.S.T gives out?
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That sounds like you got one of those cracks that can be downloaded from some sites. How'd you manage to do that without knowing it? ;)
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hmmmmm....why would i need to download a crack........I have the REAL actual licensed version registered it through the little program that comes w/ max 6, but for some reason there is no educational version notice at the beginning like on version 5. I haven't modified it added any plugs ne ways...btw selling stuff with the ed version is illegal but selling stuff with a cracked version is just as illegal too....so cracking it don't make a dif....! :rolleyes: btw i don't sell stuff on turbosquid |
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Yea, I realized that too, on my Max6 (which I got from FIRST) that educational thing doesn't pop up either, I thought they just disabled it or something....Perhaps someone else knows more on this?
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The 6 version had the educational window for me. |
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Wow.. I am very impressed with all the 3D Models you all have done!
Now, let me throw my inclusion in here. I did the modeling in Cadkey and rendering In SolidWorks (I think). But it came out ok, for a required rendering for my class! |
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hhhhaha holy crap
i saved forever and spent 1300 on my copy of max 3 years ago you guys all get it for free :O :[ |
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Yep, gotta love FIRST, we also get the latest AutoCAD and Inventor. I think also Windows NT, not sure bout that one though....
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wellllllllllllllll least my copy is in my name and not donated to me
means i'm like ub3r l33ter than U jkjkjkjkjk |
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yeah.......an u can sell stuff...
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No I can't : [
1300 for educational version when I bought it (came with cstudio and reactor) |
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man all this stuff looks beautiful
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I finally uploaded a small animation that I did in September 2003 for a Latin project based on the Pharos Lighthouse. I had only one week to make the lighthouse, render, and edit the whole video together. So needless to say, this isn't my best work. Hell, i didn't even make the envioment, those who installed the Max5 sample files might reconginze the scene, its the file named "island". Since i didn't have time to put togther a whole envioment, I just modeled the lighthouse and put it into the scene.
5.4mb, WMV format http://24.107.46.133/pictures/robotics/lighthouse.WMV My latin teacher was so impressed by it, he gave me a two month heads-up for our next project, and I am now currently working on modeling the Roman Colisseum. It will have crowds, gladiators, and emporers giving the thumbs up or down. Plus some cross sections and diagrams. I might start a new topic soon updating you guys on that.... |
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This is the first test render of my colliseum, I haven't put any entrances, people, or statues in this one. It was done using the lofting method I mentioned up above and rendered with an IES Sun and IES Sky, took about 15 min with high-sampling and 1152x864 image. Here is a link to the image.
http://24.107.46.133/Pictures/arenatest.jpg |
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pretty slick...looks nice....however that lighthouse animation doesnt work....did you delete it from the site.....never got to click on it and see.... :(
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awesome....the music compliments it nicely....only wish i had a copy of max...however poor old me has no money and cant seem to find a friend who is nice enough to loan me a copy to crack or what not.....
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Hey yall, wicked models. I'm in the shiny phase right now, shiny blocks just intrigue me :). Anyways, I've been looking forever for either some high quality photos or some blueprints of common objects, does anyone know where I can get these? (Yes, aside from like a pencil which I can measure). Especially a car, I've been making a fake truck and it looks pretty cool but I'm really looking to hone in my skills before I begin on next years animation. Anyways yall, keep up the good work.
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I did a mac-10 yesterday for some fun. My friends still struggling with his PSG. anyways, heres the pic. its about 3000 polys
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hey, austin
Your models are good, i mean too good to believe that it's actually modeled by you, a high school student. The model of the building especially gave me the suspicion. Also I recognized there was too much of difference of the quality of the models between your team animation, and your personal project. If those those models were created by you, then i suppose this would be a indirect way of a compliment, if not, you should feel the guilt going through your body right now. If those models are really your work, then you should forget being a high school student, the FIRST, and just send an application to some professional companies, and post in cgtalk, cuz i guarantee that you will get plugged. |
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Heres a model of a USP 45 tactical i made. im only about 30 min into it, so textures are coming and things like the mag and threads on the barrel
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That's not really a true statement, given the time alloted, Austin's was amazing, and personal work flows much better than things you do professionally, trust me, I've found that while doing architechtural visualization for a local architecht. Personal work is much more powerful because you know exactly what you want, and you can just do it, you don't have to wait to hear from your employer about what to do next, or what weird and funky furniture they want. |
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There are different things i like about personal projects and proffessional projects. Personal projects gives you all the time you need, and you don't have to worry about the dreaded "deadline" always hung over your shoulders. However, I feel that I have more motivation for a proffessional project over a personal. During those 6 weeks of robotics, there was always something that kept me going even when I was like "ah, screw this." We actually had a joke going that we were in a sweatshop, and our animation mentor was the overseer, so to speak. When im doing a personal project, I feel like quiting if there's something I can't do. I never really go research it, I just go play some UT2004 and let my anger out on the other players. Maybe it's just me, but I think there's more motivation during those 6 weeks because you start to think of what it would be like if you win.
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Here are two updated screens of my Roman Colosseum, the final project is due in 3 weeks, so i plan on spending 2 more weeks modeling, texturing, and animating. Then spend the last week rendering and editing the whole video together.....
Enjoy! |
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Nice work MConte, really looking forward to seeing the final video. keep us updated
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The renders take about 15 min with a single skylight and a light tracer....
I will be "dumbing down" the lighting so that I can try to get at least one frame in per minute, I don't want to spend a whole month rendering.....heh..... |
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O yea, here are two new shots...I screwed up the Depth-Of-Feild in the second one :(
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:ahh:
Wow... I am speechless. I am still wondering how you can model this. I am still working my way around the software, and just recently learned hown to us NURBS. (I really need some help modelling my head the way the official tutorial shows.) How many polys is this? |
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Right now the current count is about 500k polys.....
The way I modeled this is as followed:
I then applied a cylindrical tiled texture to the arena, but I am currently working on a higher-quality texture (since the tiling is quite obvious in some pics) using the Texporter. The real challenge for me is modeling, texturing and animating the gladiator..... Also, does anyone have any extensive knowledge using Character Studio's crowd simulator? |
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did u model those statues?
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No, they are actually a free model from TurboSquid.com, it was like 50,000 polys, so I optimized it down to minimum details. I would love to make my own statues (and feel I can) but due to time restrictions I have to use some other stuff.....
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Its nice man, keep it up. I like your lighting on it. Btw, i worked some more on my enzo, and tried a new method of lighting. Hope you guys like it ;)
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I never really paid attention to this thread, but now since I am getting into animation stuff, I decided to take a look. I am just speechless at the work you guys have done. They are simply awesome. Keep the good work.
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Here are some things I finished for work the other day.
I'm decently happy with things, but not really since I didn't have control over furniture or lighting (the architect I work for decided what he wanted to look like, I just put it into 3D, I didn't have any input.) ![]() ![]() There's also a bedroom, but I'm not at home right now and don't have it uploaded. |
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Wow. Amazing. Great job!!
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Those are very professionally done.. nice job.. you seem to know a great deal about lighting and how it functions..
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Sorry for the double post.. recently i've been learning to model a little more accuratly with just one object rather than many objects combined.. So here's my first REAL creation w/ modelling... This is a beta version of a MP5 that i'm creating for a game modification i'm working on ;)
Enjoy ![]() |
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What game are moding??? It looks pretty good so far, and what's the poly count on it??
A scene I did for my English 11 class over "Of Mice And Men". Tell me what you think. The Pic |
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Yeah, so here's the truck i modeled with Joe Donaldson when i was in highschool. I think we did it when we were Sophmores.
It's still a work in progress tho. Also attached is the model of the field i did last year. |
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I have been modeling some roller coaster cars for fun lately. They are a B&M Floorless model. Only hardend coaster-freaks would know who they are :p
http://img103.exs.cx/img103/4610/seatfront.jpg http://img103.exs.cx/img103/2451/seatback.jpg http://img130.exs.cx/img130/4034/frame1.jpg http://img130.exs.cx/img130/5599/wheel.jpg |
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Very nice.. I love the chair's detail.. very well done..
The game i'm hopefully modding soon will be a Battlefield: Vietnam / Battlefield 2 Mod. Can't say name of the mod because it has not been annouced officially yet.. still doing planning.. but thanks |
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I think you can raise the poly count on that mp5 if you're looking to import it into BFV or BF2. If you end up using that in BF2, shouldn't you wait and see if that gun is being included anyway? I was under the impression that it would have all modern weapons. *shrug*
Here's an M41 that i modeled from Aliens: ![]() I was getting lazy towards the end and didn't put any work into the extendable stock. |
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nice work matt hallock... i esp. like the reflections... the lightings pretty good too... except the wood parts the ceiling rafters look a bit flat toned....not that i could do better just saying.....
PCole the mp5 looks good but only for a 3rd person model (not for the 1st person) it is not detailed enuff |
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Yay!! This thread came back up.
I want you all to look at this picture, and tell me if you think it is rendered, or a real picture? I found it on the internet. http://www.jengajam.com/r/Waterbed-Img Wheter or not it's fake, or real, it's still cool, don't you think? |
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It is rendered; however looks real nice. The thing that gave it away was the water. Make that look real and it will be near impossible to tell.
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Hey guys, here´s the mascot of my team, it is not finished....im fixing his mouth and feet...and will start to paint the textures for his body.....
http://paginas.terra.com.br/educacao...min_stills.jpg or http://paginas.terra.com.br/educacao..._team_2005.htm See ya..... |
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For all you folks who like to recreate cars from blueprints, thought you may enjoy this.
http://www.jcwhitney.com/autoparts/P...p-8815/c-10101 of course, they don't allow you to see a larger image.. so you are stuck with a postage stamp sized blueprint to work from.. I guess they want you to buy it to get the actual dimensions.. :rolleyes: |
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This is a wonderful thread, I'm very impressed with some of the work here. I was wondering if I could get feedback on a head I modelled the other day:
The link to some pictures is www.djmelon.gotdns.com/jake/human I'll be doing ears and more detail soon. |
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I had a little fun and made some fun teaser pics of a imposibily complicated robot here: http://jljfdesign.net/team830robot/
I've done some other stuff, but I can't find anything. |
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phew, i have waaaay to many models, cant really attach ones off the top of my head, you can check
check out my BF:vietnam/BF2 mod, at www.russianassault.com ive done pretty much all hand weapons, and a few vehicles, such as the US. Humvee, and M1a2 tank, lots of other stuffz as well. you guys are putting out pretty impressive renders. |
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Here's a bathroom scene I did in about 4hrs, it's kinda creepy...
Bathroom Sorry for the GIGANTIC pic, I like high res, brings the image out more. |
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Some random particle effects I did....
1920x1200 renders, motion blur and glow done in Video Post. Render time about 5 minutes with 3 passes for the motion blur. http://img11.exs.cx/img11/624/vortexcamel7dk.jpg http://img170.exs.cx/img170/3015/vortex8large3dr.jpg http://img170.exs.cx/img170/4958/vortexfinal7up.jpg http://img170.exs.cx/img170/5746/vor...delarge4mo.jpg Enjoy |
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Those renders look quite delicious, are they edible? o.O
*Cheers man* Grade A particles. |
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Very nice job!
I think I have my new desktop background. Reminds me of "The Making of Twister" |
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