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Re: Seeding System
I LOVE the new seeding system! When people ask what the game is about, they still regret it because of my long detailed explanation, but it's cut down the time of explaining by 72.99887 %! Lol, besides that I just like the idea that to get ahead you have to win.. Gee who ever came up with a crazy idea like that.. Lol.
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Re: Seeding System
Agreed. The new system is *much* better.
Using losing team's score as the "tiebreaker" within tiers actually rewards teams that have close, exciting matches. I don't mind this at all, I just wish we could've had to face some *harder* bots during the prelims. Improve the "random" pairings? |
Re: Seeding System
Why not just have a tie breaker based on stength of schedule: total opponent record and record vs. common opponents. I think that the NFL tie breaking system is pretty consistent and fair...
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Sure, the SoS aspects of the scoring system need a little work, but this system works and it is better than the previous year's systems. |
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Of course, this doesn't take into account opponents record, which may or may not be a better indicator of thier strength, but the current system does take SOS into account. |
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Last year, I saw a lot of matches where one alliance would completely clear the other side of the field. I think this point system was to help eliminate that, and I think it works pretty well. |
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There are several reasons for the new scoring system and why I like it: 1. It make the competition one game. Qualifying and elimination matches generally play out the same. No more all for QPs at the sake of win-losses and switch to all win-loss at elims. 2. It adds a certain tradeoff between winning with low QPs and taking the risk of losing once and being done or having high QP matches and taking more risk in losing high scoring close matches, more than a couple and your done. The scoring system in FIRST is about complexities that make strategy fun while being easy as possible for an audience to understand. The QPs being the opponents score offers this dimension to the game and as a strategist I love it. 3. It make co-opertition happen. You want your opponent in good shape so you'll do well. 4. Win-loss makes the game exciting. Being able to score only on five-point intervals makes every score closer and ties more likely and the game more exciting to watch. What I'm trying to say is that this game is so exciting in part because the scoring creates these close and exciting finishes. These are just a few among many reasons why this scoring system is great this year. At least in my opinion. |
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