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-   -   Seeding System (http://www.chiefdelphi.com/forums/showthread.php?t=26608)

Koci 10-03-2004 02:51

Scoring System
 
I was just curious as to what people's thoughts were on the new scoring system, as opposed to previous years. Is the number of wins a preferable method of determination of ranking over the accumulation of your opponents scores?

Crop-Circles 10-03-2004 07:05

Re: Seeding System
 
Two years ago, we had a match where we won, but we accidently pulled the last goal out of our opponents zone and ended up getting no QPs. It was very upseting to see our robot work perfectly and then still lose because of a driver mistake. Plus, the other team got no points either. I LOVE this system.

Chris Hibner 10-03-2004 08:56

Re: Seeding System
 
I love the new system and I've been asking for it for years. I remember the great thread back in 2000 when Joe Johnson made the analogy that we were "having a bunting contest to determine who plays in the World Series" (with the old system). I think it worked out well at VCU. I think it should continue to work well, but time will tell.

jeremy562 10-03-2004 11:55

Re: Seeding System
 
I really liked the system this year. Wins were important for seeding, but you still had to think about QPs and letting your opponents score and even helping them score points.

Jones571 10-03-2004 12:22

Re: Seeding System
 
I believe that the new system is a much needed improvement to the previous system they had and it worked well at the NJ regional were tribe never lost a match but I don’t believe they had the highest average but they were still the 1st seed which they really deserved. So this system works well

Paul H 10-03-2004 13:36

Re: Seeding System
 
I like the win/loss thing much better than previous years' systems, but I'd rather have scoring within the tiers be based on the team's score rather than the opponents' score.

ShadowKnight 10-03-2004 15:34

Re: Seeding System
 
the concept of basing your qp's on the oppents score times two was initiated with gracious professionalism in mind. It's FIRST guys ;-)

10intheCrunch 11-03-2004 10:36

Re: Seeding System
 
While GP is certainly important to the whole FIRST idea, I think basing the seedings off of the opponents' scores strays a bit from professionalism. Professionals play fair and respect their opponents, but they still play to win. Scoring points for your opponent to increase your own score seems selfish and patronizing--you are telling the other team their best efforts aren't good enough. Further, because of the 2x rule last year, 254 in at least one final played to lose--we just cleared out all the boxes from both sides to prevent the other team from catching up in QPs. We played to win the final, but not the match, and it feels like we cheated another team out of a good round because of it--not terribly GP.

I believe the new system will work much better, though I agree that seedings should be based on a teams own score. Let gracious professionalism pervade our lives...but let us still be professionals out on the field.

Or maybe I don't get GP at all =), feel free to yell at me.

Cheers,

Rich Kressly 11-03-2004 12:04

Re: Seeding System
 
Love the new system. It's more team friendly AND much more understandable for the audience (parents, sponsors, media).

Natchez 15-03-2004 01:12

Re: Seeding System
 
I like the new system BUT what about this for the future.

#1 Seed: Best win/loss record
#2 Seed: Highest QPs
#3 Seed: Second best win/loss record
#4 Seed: Second highest QPs
#5 Seed: Third best win/loss record
#6 Seed: Third highest QPs
#7 Seed: Fourth best win/loss record
#8 Seed: Fourth highest QPs

Obviously there would need to be tie-breakers ... for win/loss, it would be QPs and for QP, it would be win/loss.

This would certainly change strategies and some teams might change their strategy midway through a tournament if they come out of the gate with a few losses. Admittingly, this would be confusing for spectators but most people just look at a scoreboard to get standings.

Just some "crazy" thoughts,
Lucien

10intheCrunch 15-03-2004 12:25

Re: Seeding System
 
That would certainly mix things up...but I don't really see the advantage behind it. Rather, it might penalize defensive robots when they lose and artificially raise up high scoring teams (those that lose). Neither strategy should be favored directly by FIRST over another...which is why the direct win/loss is so beneficial.

Matt Adams 15-03-2004 13:42

Re: Seeding System
 
Quote:

Originally Posted by Paul H
I like the win/loss thing much better than previous years' systems, but I'd rather have scoring within the tiers be based on the team's score rather than the opponents' score.

It's funny that Paul wrote this... I was having the exact same thought. I couldn't figure out why this was.. and though I have no official contact with FIRST, I think I figured it out.

Let's say that the #1 seed has an 8-0 record with an average opponent score of 80, and the #2 seed has an 8-0 record with an average opponent score of 20.

If you make the assumption that in order to win, you need to play better offense than defense this year, (which I believe to be true, though perhaps other will dsisagree), then you know that the average score of the #1 seed MUST be higher than 80, AND they've been going against tougher opponents.

In a lot of ways, the average score of your opponents is sort of like a "strength of schedule" factor that you see in professional sports. I think this is why they have it in place.

Just my two cents,

Matt

Gary Dillard 15-03-2004 13:58

Re: Seeding System
 
How about we implement the 'Bot Championship Seeding" (BCS) system:

The coaches vote and rank the teams

The media votes and rank the teams

You get debits for strength of schedule (based on who you beat in the top ten)

You add 1 point for each loss

You have 4 computer systems that noone ever heard of come up with a ranking based on some bizarre scientific reasoning.

The 2 teams with the lowest total score from the above play each other.

Then, regardless of who wins the game, you still vote for the number 1 team.

Nah, no sport would ever consider something as silly as that.

Warren Boudreau 15-03-2004 14:23

Re: Seeding System
 
Quote:

Originally Posted by Gary Dillard
How about we implement the 'Bot Championship Seeding" (BCS) system:

The coaches vote and rank the teams

The media votes and rank the teams

You get debits for strength of schedule (based on who you beat in the top ten)

You add 1 point for each loss

You have 4 computer systems that noone ever heard of come up with a ranking based on some bizarre scientific reasoning.

The 2 teams with the lowest total score from the above play each other.

Then, regardless of who wins the game, you still vote for the number 1 team.

Nah, no sport would ever consider something as silly as that.

That's just too much.

Nice Picture.

Lil' Lavery 21-03-2004 17:03

Re: Seeding System
 
Quote:

How about we implement the 'Bot Championship Seeding" (BCS) system:
NOOOOOOOOOOOOO!!!

anyway, I personally prefer the new seeding system. It make the game more viewer friedly and attractive to "outsiders". It adds drama to the game, where there are more last second scrambles to win through defense and offense rather than just trying to score points. Teams are rewarded for both defense and offense in the rankings as well as scouting reports. And that is important for some teams, as many teams only talk to the top 15-20 or so teams when choosing allies, especially if they dont have very good scouting systems in place. Also it allows defensive teams the chance to choose, rather than be chosen, thier alliance partners for the eliminations. The tie-breakers once again reward offensive teams, but they do show SoS(strength of schedule) somewhat. My team was amognst the top 2-5 teams in Annapolis(we were 3-3 in richmond and made the semi-finals) with just under 30(29.7) tie-breakers. That shows we had a tougher schedule than many teams(we faced the #3 ranked team[1083] 2 matches in a row). I needs a little bit of work, but I like much better than the old system.


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