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Re: Infared in Next Year's Game
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For example, I know one thing I really would love to see is where teams can choose when to go in autonomous. So, if say they want to be in autonomous the last 30 seconds of a match, they get a certain amount of points... however other teams don't necessarily go in autonomous as well, so it's like.. the robot literally has to be able to think and counteract what the other team drivers may do.. but if you can do it well... you'd be very well rewarded, making a very interesting twist to the game. So maybe something like... for every second you stay in auto (if you exit auto before the end of the match it voids though unless you restart it and if you restart it you only get counted for the last bit). Just an idea I've played around with in my head the past few months. |
Re: Infared in Next Year's Game
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Re: Infared in Next Year's Game
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Only two sensors are required if you just want position and don't mind a little confusion when you cross the "equator" between the beacons. ChrisH |
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Re: Infared in Next Year's Game
I hope they use IR next year - I was put off by it at first, didnt want to mess with interrupts while I was learning C at the same time
but when I realized you can use the IR beacons just by polling the interrupt flag bits, and you dont have to enable any interrupts, it was a walk in the park they worked great for us - I just wish we had put the sensors on servos so we could track the beacons, instead of using fixed direction sensors. Next year? Definately! bring it on! |
Re: Infared in Next Year's Game
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When I heard the quote, I first took it to mean just that autonomous mode would be much more of a necessity next year. |
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-Kevin |
Re: Infared in Next Year's Game
I agree with most people. I have a feeling that it will be there, and if you use it, and it works right, your life will be easier, but I don't think it will be mandatory. Though at one point at the UTC regional, a judge came to our pit and made us promise we'd make one of our younger students learn IR for next year. So you never know.
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Re: Infared in Next Year's Game
I've heard that there were problems with the infrared reflecting off the diamond plate. Might be an unseen problem by FIRST.
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Re: Infared in Next Year's Game
Well, we know this much at least. Autonomous is here to stay. Which is fine. However, if the game is ever made entirely autonomous, with no drivers, I think that would take a LOT of the excitement out of the game. I hope that never happens. There has to be a human brain or four on the other side doing something.
Also, it seems that Dave WANTS IR to be mandatory. Which I don't think is a bad thing. Also, we can guess that next year, there will be some sort of non-stationary, or non-predictable element in autonomous, thus maing some sort of tracking system (like IR) necessary for all teams. And if that's the case, IR won't be mandatory, but it will probably be the best solution. |
Re: Infared in Next Year's Game
Alrighty, here's my thought which seems like no one else has mentioned here, so this may hurt your brain a tad bit.
Imagine a "scoring object" that is wired up wtih an IR beacon emitting different codes. THere will be multiple "scoring objects" on the field at any given time, with different codes assigned to each one. Only certain codes will be worth points. SO let's say that "scoring object 1" has a 101 code while "scoring object 2" has a 110 code. Visually, you'd never be able to interpret which "scoring object" is which. BUT, using LED feedback on the driver's interface (wow, forcing drivers to use feedback, interesting...), and IR sensors on the robot, drivers could figure out which "scoring objects" were worth points. Whaddyall think? I think it'd be really fun, and leave that extra bit of excitment in the crowd as they wouldnt know who won the match until the "Scoring object" codes were revealed. |
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http://www.chiefdelphi.com/forums/sh...746#post232746 |
Re: Infared in Next Year's Game
IR is here to stay. Notice FIRST's pattern: bring in something new and make it easy, then make it harder. They did the same thing with alliances. THe first year it wasn't so bad. Then it got harder. Same thing with last year - no set requirements for autonomous. All you had to do was either go straight forward or do a 180-degree arc. This year, you had to find a 12" ball on the side of the field by going through a relatively narrow space and hit the ball off of a T surrounded on 3 sides (left, right, and top) by walls, as well as placing an opponent ball next to it so almost any inaccuracy would favor the opponent. I reckon (pardon the pun...heh) that they will do a similar thing with IR. THis year it was not necessary. There were other ways. Next year, I'm betting it will be a bigger part of the game, possibly even required. Like autonomous last year was not required. This year, you were penalized for not using it. Look for IR to become a bigger part of the game. I just hope they don't use jimmy's scenario (post#27)
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Re: Infared in Next Year's Game
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