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-   -   Emerald boa model... (http://www.chiefdelphi.com/forums/showthread.php?t=27249)

Salik Syed 28-03-2004 16:12

Emerald boa model...
 
check it out made it this weekend...any comments /critiques welcome...
http://saliksyed.tripod.com/eboa.htm

Lev 28-03-2004 17:02

Re: Emerald boa model...
 
Quote:

Originally Posted by Salik Syed
check it out made it this weekend...any comments /critiques welcome...
http://saliksyed.tripod.com/eboa.htm

Add a slight cellular procedural bump map to the skin so it'll look more detailed.
Also - maybe smooth out the model a little bit - the folds seem to be a litle too sharp, but then i dont know how exactly emerald boa's head looks like.
Otherwise - nice work!

Salik Syed 28-03-2004 17:43

Re: Emerald boa model...
 
yeah...i think the folds are too sharp but see when i render w/ light tracer the folds go away and it looks wierd....
the skin texture btw is just temporary i'll probly have an actual bitmap instead of a procedural for the skin..

Max Lobovsky 28-03-2004 18:07

Re: Emerald boa model...
 
You said you used meta reyes muscle system, does that mean that the skin deforms and such as you bend the snake to make it look like it has muscles underneath?

Salik Syed 28-03-2004 21:14

Re: Emerald boa model...
 
Quote:

Originally Posted by maxlobovsky
You said you used meta reyes muscle system, does that mean that the skin deforms and such as you bend the snake to make it look like it has muscles underneath?

Yes...but only some muscles...

Max Lobovsky 28-03-2004 21:22

Re: Emerald boa model...
 
I'd like to see an animation of it wriggling.

Lev 29-03-2004 08:39

Re: Emerald boa model...
 
Quote:

Originally Posted by Salik Syed
yeah...i think the folds are too sharp but see when i render w/ light tracer the folds go away and it looks wierd....
the skin texture btw is just temporary i'll probly have an actual bitmap instead of a procedural for the skin..

LightTracer looks weird because it only leaves diffuse lighting - you dont see any specular highlights. An easy fix is to add some weak point light in addition to your skylight and then render.


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