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LED flashers
I'm wondering what the teams thought of the LED flashers this year, instead of the revolving dome light.
From a spectator/ref view, I found them very hard to see. I didn't think they were bright enough, especially since many teams put them in strange/out-of-the-way places. They are also very hard to see once the match has ended. When the robot is disabled they only flash every 5 seconds or so. I'm sure this could be changed with a simple adjustment. Any thoughts? |
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I thought they were a step in the right direction.
I agree with everything you said, especially the after-the-match-ended flash rate. I know you are asking for opinions, but here is one thread on LED's: http://www.chiefdelphi.com/forums/sh...ad.php?t=26878 and there are a couple others about them as well! |
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True. When watching machtes you couldn't really tell which bot was on what alliance which made scoring difficult. What we did is we CNC'd a light mount. It workes pretty good. I'll try and upload a pic.
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In all honesty if you really were superbright leds then no one would have any problems seeing them.
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I thought the lights were pretty stupid. As much as I hated mounting the dome light, it was still much easier to see and it actually served a purpose. I think I could send our robot out with no lights on it and few would probably notice. It is a step in the right direction because they're smaller and lighter, but functionality was compromised with this change to the kit. I would like to see something brighter that blinked longer in shorter intervals for next year.
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I would agree that they are a step in the right direction. They had their pros and cons, but like with the light I’m sure FIRST will strive to find better ones.
LED Advantages: Smaller, don’t have to find placement in robot No changing of the cover or teams with the wrong cover. (Not that it ever happened :ahh: ) Light Advantages: More robust (If the LEDs are not shielded they pretty much explode on any sort of impact) Brighter Even as is, I like them better. (As a Mech E, the wieght and size sold me ;) ) Eric |
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"Who cares if you can see them or not! It's lighter! More MechE weight!" |
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I LOVE THEM...
There are many resons why i like these so much. One ius the changing of technology, isnt that what FIRST is all about? Also its alot less field lint i had to worry about as Field Reset Manager in NYC. Plus No more worying about finding a blue or red cover that isnt broken for our next match. Also they were DESIGNED BY IFI . I had a loing talk with one of the designers over this past weekend and i learned alot more about these and my mind was pushed into liking them even more. Also they are lighter and easier to mount, no more wiring to a spike, now directly pinned to the RC. Also they are easier to obtain and take up less space in the spare parts bins at events so theres more available. But like many other have said they seem to need to be brighter and blink a few more times/sec during manual control, kinda like they do in auton mode. |
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I liked them more than the spinning lights. They're just a little bit closer to Death Lasers. :)
Seriously though, I was in the second level of seating at the competition and I could see the lights fine, even on some of the bots with...interestingly placed lights. I guess it's different when you're on the ground. |
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Personally, I sometimes had a bit of trouble discerning the LEDs. I wound up using context clues (team number, where the drivers were looking, etc.) to figure out alliances.
Perhaps either a tweaking of the LED flashing is in order, or maybe (and I know this sounds low-tech) a flag that teams have to mount on their robot once it hits the field? Just pop it on the top when you set up, take it off when you get off, no weighing or measuring or any of that. If nothing else, it'll make things that much easier to see for the spectators (which FIRST is trying to aim for--to a point). I pity the poor folks who were sitting way up at the top of the stands at Palmetto. I shudder to think what would happen had they opened the upper deck up!! |
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I picked up too many of the flasher covers off of the playing field carpet. Most were pulverized into something just short of dust. I'll bring a dustbuster to Atlanta. ;)
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I found the LEDs worked best at extreme distances. For instance, when I was wathcing a match from about 150ft away I could easilly tell which color a robot was.
Of course, it was much easier to distinguis during autonomous mode. With a brighter LED, and a quicker flash, I think the new LEDs would be perfect. |
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Ah... but imagine the possibilities now that we have LEDs controlled by the field instead of a dome controlled by teams...
... the computer randomly assigns you to an alliance at the start of a match ;) ... the computer randomly reassigns all robot alliances 1 minute into match ;) ... the computer randomly assigns each robot a different color - and that color determines which of the four objects in your goal you get points for ;) ... the computer randomly assigns each robot a different color... which tells it which color ball to knock off a tee in autonomous ;) ... the computer randomly assigns each robot a different color... which matches a different IR beacon frequency. :) The possibilities are endless! Isn't it great?!?!?!?! |
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hmm...2v2 that becomes a new 2v2 midway.
I could see the potential for disaster...but if you applied the idea to FIRST Frenzy, it'd be kinda interesting to see the strategies. Maybe next year. |
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Actually, the lights do double duty as diagnostic indicators for the IFI field manager. He showed me the sheet at West MI that showed about 10 different problems that are reported be the LED's during setup that you simply could not do with the rotating light. Maybe someone will come up with a nice little light stack design on a post or something.
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I like the LEDS they gave us this year. They could made much better though. I thought I read somewhere that they made these last minute but they now have plenty of time for improvement! :D
They could be made more robust. They also could be made easier to mount. They could also be a little brighter. We came up with a LED tower at the last minute. all 4 LEDS are mounted on a 1 by 1 piece of aluminum tubing. We also took a whole lot of weight off by cutting nearly 75% off those 4 foot long wires :eek: We did break one lens cover when our bot flipped (got the zip ties out) |
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I think there will have to be a lot of thought put into a game where the alliances change mid-way ;) |
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I think that the LED's were a good change. They definitely saved weight, although you could save more if the cables were only about 6" long to start with, then you could use extensions if needed (4' is excessive).
The LED's definitely need to be brighter, but that gets to be tough in SMT LED's. 5mm LED's can be so bright that they blind you, so you would have to use something to diffuse them or use diffused LED's (the lens assembly would probably do the trick, just as in the flashers that certain teams have as souvenirs). (We could use 2 Luxeon LED's behind the lens and that would definitely do the trick!) They definitely take less energy to power, probably ~200 ma in a short pulse rather than an amp or so constantly for the revolving light (I think that's what it took). It would be good to have the LED's flash more all the time, because that would make them seem brighter. It would also be easier to mount if it was designed to be like a rotating light--an all-in-one, cylindrical unit that only has one set of wires. |
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I'm new to robotics this year so I dont have experience first-hand with the old lights, however personally I thought the LED flashers served no purpose but as non-functional decorations. They were hard to see and the covers kept comming off. However, I do agree that they are a step in the right direction. They are smaller than the old lights and thats important.
*audrey* |
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With a little more power these things will be perfect. Kudos IFI :D |
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What I would like to see is the lights stay full on, with no blinking, if the robot is disabled and connected to the field controller. That way, it is easy to tell which team is which at the end of a match.
In the matches I watched, the state of the LED after matches seemed to be random -- sometimes on, sometimes off, sometimes both colors on. |
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Just a note to all teams. If you have contact cement then a small amount on the rim of the cover will hold on the covers very well. Good luck in Atlanta, see you there.
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I thought the LEDs were much, much better than the rotating light (especially after the big deal last year about how you have to mount the rotating light, how much has to be visible, can it be hidden for a time, etc.). Personally I don't even use the lights to tell whos on what alliance during matches - unless I walk in during the middle of a match, but I didn't think the LEDs are too hard to see (unless you're watching through a camera).
I'd say stick with the LEDs next year, but making them brighter maybe, and change the blink pattern (maybe not blink at all?). |
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Ithink that the LED flashers are cool, but our team tried to hard to make them look cool (placement). Theyt are much less cumbersome than the gig one though
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1. Reset team color 2. Recieve channel number (color) 3. Run match as normal 4. At the conclusion of the match, continue blinking the light at the last known color. Perhaps even at a different rate. Continue blinking this color until an RC reset. |
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I really like the new LED lights this year. While on the field during competition, I could make out the colors fine. When I was "forced" to watch the webcasts of the competitions I couldn't attend, I found it hard to tell the colors of the teams. IFI did do a great job w/ the LEDs this year. In the future, I think I’d like the lights to be more solid while competing on the field, and blinking at a certain rate (like they do now, acting as a diagnostic tool) when not in communication w/ the OI or something.
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