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Re: Most Important Aspect of Game?
I can't think of any rule that it would be violating. At Philly, our opponents did everything that they could to keep us from catching the ball dump. But we were only denied the catch a few times. The only rule that I can think of that might come into play is the one saying that you can't pin a robot for more than 10 seconds.
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Re: Most Important Aspect of Game?
To get back on subject, I would have to agree with a few other people on here by saying that any strategy can win.
Even a team like us who catches the balls, we still modify out strategy each match to both fit our alliance partner and our opponets. Something I haven't seen as much as i would like to, is good defence. Keeping a bot from hanging, corraling, or capping (or decapping) can be the best way to win (also decapping our opponets goal). |
Re: Most Important Aspect of Game?
I think its pretty simple...
Hanging gets you a high seed... Ball manipulation wins championships. If you can do both well...look out world! I also agree that its extremely important for teams to do more than one thing. Just hanging is not going to cut it against the Technokats, Cheesy Poofs, Baxters, and Paragons of the world. Paragon at UTC is a great example. They were so efficient at scoring the small and large ball, that they would just storm out of the gate, fill the goal, and cap it with time to spare. Double hanging alliances couldn't really do anything because the most they usually would score was 130. Paragon, on the other hand, had about 130 points waiting in the goal alone by the time the match was over. Add a hanger in there...game over. My prediction, the most dangerous robots will be the do-everything bots. Good Luck, Andy Grady |
Re: Most Important Aspect of Game?
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Re: Most Important Aspect of Game?
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Re: Most Important Aspect of Game?
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This is what wins Good defence. A robot that stops someone from hanging is big. and if you stop a ball robot from getting ball is also big. |
Re: Most Important Aspect of Game?
One observation I made: If one alliance is hanging more robots than the other, it will probably win. By this logic, hanging is most important.
Not so! if both sides are hanging equal numbers of bots, it will come down to the balls and who doubled what. So if you can hang, but probably won't make it, shove as many balls around as you can. cap and decap goals. grab bonuses if you can. whatever scores points |
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