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-   -   Next Year's game idea.... (http://www.chiefdelphi.com/forums/showthread.php?t=27863)

Billfred 25-04-2004 20:30

Re: Next Year's game idea....
 
Quote:

Originally Posted by Ryan Foley
funny you should say that. Look at the driver station walls of the fields for this year (from the driver's point of view). You can see the ball chute from the 2001 game, it's patched over with a piece of diamond plate of course. I noticed it in one of my matches at BAE.

So THAT'S what that was!!! I have been wondering all season why they had that chunk of diamond plate right where the robots were touching the wall. It didn't serve any purpose, I figured.

But props to FIRST for reusing that stuff.

Now I know what'll be THE game for next year...for some thirteen years we've had humans telling robots what to do on the field. Next year, I predict that we'll see robots telling humans what to do on the field. :D

Max Lobovsky 25-04-2004 22:19

Re: Next Year's game idea....
 
Quote:

Originally Posted by Bcahn836
I would like to see more contact with other robots. Like last years king of the hill. So when we go back to the pits we haved something to fix. This year we had hardly nothing to fix. No motors no electronics, just some angle aluminum and that was it.

I can always find something wrong wiht a robot, even one that works flawlessly 100% of the time. See, a robot that works flawlessly 100% of the time is likely to be built many times stronger/more accurately/expensively or to sum up all those resources into one word over-engineered. In general, because the strength of something or its performance usually does not relate linearly to its reliability, a part that works 90% of the time could take significantly less resources than one that works 100% of the time. So all these resources could be used to make say another manipulator which also works at 90% reliability and which may very well create a robot that overall performs better than one with a singly manipulator at 100% reliability.

See thats why it is excellent that 1257 was frantically dashing around all the time between matches. We had completely intended those parts to break occasionally... :)

hansTP2S 25-04-2004 22:57

Re: Next Year's game idea....
 
i stated my problems with end auto in the other thread and i will say them again:
Quote:

I am fully against autonomous at the end. Part of the game is the suspense at the very end, hoping that your team can hang/cap or that one of the other teams will lose their "grip" on the bar. That suspense is totally ruined if you know exactly what will happen during the last 15 seconds (scouterz represent!). It makes it so much better to have a last 15 seconds that is totally dependent on the situation. Additionally your autonomous could be totally ruined by field problems (a movable goal or robot in your way); i realize this could happen with autonomous in the beginning because of collisions in autonomous. Also (this may be a good or bad thing) since usually after the 1st or 2nd match you know what the robot's autonomous is, a team could totallly mess up another teams autonomous with the slightest effort.
my suggestion for the game is this:
if you think about this years game as a cake, in my opinion the 5 point balls and the 2x were the cake, and hanging was the icing (461's robot was a small/big ball). I think that as the "icing" next year we could have a pseudo-capture-the-flag in which there is one item that starts of on the top of a pole (maybe the aforementioned "floppies") and it is worth an extra X points, this object is symmetrical, one half of it is one alliance's color, the other half is the other color (basically if you were to lay a pillow flat, the top half would be red and the bottom half would be blue). To get those points at the end of the match you must fullfill two requirements: your robot must be on the opponent's half of the field (or maybe up on top of some stairs or something) and the item must be laying on your robot somewhere: laying is defined as (this definition is made to make as few loopholes as possible): touching only your robot(not other robots or the ground) and only touching your robot where your color is on the object.


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