![]() |
crazy game
Time to make up a crazy FIRST game. Here are the rules:
Below is a list of elements that go into a FIRST game. Each person will choose the next element on the list and give their say on what it should be, trying to make the game crazy. copy and paste the list into your post and add the next element # of robots - 3 on 3 scoring object #1 - point value of #1 - scoring object #2 - point value of #2 - field length - field width - # of stationary goals - description of stationary goals - # of mobile goals - description of mobile goals - robot placement area (bar, zone, etc.) - robot placement point value - round duration - autonomous mode placement (after _:__) - autonomous mode duration - special twist to game - and finally, the game name - have fun making that game, it should be interesting in the least :p |
Re: crazy game
# of robots - 3 on 3
scoring object #1 - Frisbee point value of #1 - scoring object #2 - point value of #2 - field length - field width - # of stationary goals - description of stationary goals - # of mobile goals - description of mobile goals - robot placement area (bar, zone, etc.) - robot placement point value - round duration - autonomous mode placement (after _:__) - autonomous mode duration - special twist to game - and finally, the game name - |
Re: crazy game
#of robots - 3 on 3
scoring object #1 - Frisbee point value of #1 - scoring object #2 -golf balls point value of #2 - field length - field width - # of stationary goals - description of stationary goals - # of mobile goals - description of mobile goals - robot placement area (bar, zone, etc.) - robot placement point value - round duration - autonomous mode placement (after _:__) - autonomous mode duration - special twist to game - and finally, the game name - |
Re: crazy game
I think it got a little out of order- but hopefully this will fix it...
#of robots - 3 on 3 scoring object #1 - Frisbee point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle scoring object #2 - golf balls point value of #2 - field length - field width - # of stationary goals - description of stationary goals - # of mobile goals - description of mobile goals - robot placement area (bar, zone, etc.) - robot placement point value - round duration - autonomous mode placement (after _:__) - autonomous mode duration - special twist to game - and finally, the game name - |
Re: crazy game
#of robots - 3 on 3
scoring object #1 - Frisbee point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle scoring object #2 - golf balls point value of #2 - 5 points if placed into ball cup on 5 foot high platform field length - field width - # of stationary goals - description of stationary goals - # of mobile goals - description of mobile goals - robot placement area (bar, zone, etc.) - robot placement point value - round duration - autonomous mode placement (after _:__) - autonomous mode duration - special twist to game - and finally, the game name - |
Re: crazy game
#of robots - 3 on 3
scoring object #1 - Frisbee point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle scoring object #2 - golf balls point value of #2 - 5 points if placed into ball cup on 5 foot high platform field radius (circular field)- 20 feet # of stationary goals - description of stationary goals - # of mobile goals - description of mobile goals - robot placement area (bar, zone, etc.) - robot placement point value - round duration - autonomous mode placement (after _:__) - autonomous mode duration - special twist to game - and finally, the game name - |
Re: crazy game
#of robots - 3 on 3
scoring object #1 - Frisbee point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle scoring object #2 - golf balls point value of #2 - 5 points if placed into ball cup on 5 foot high platform field radius (circular field)- 20 feet # of stationary goals - description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching. # of mobile goals - description of mobile goals - robot placement area (bar, zone, etc.) - robot placement point value - round duration - autonomous mode placement (after _:__) - autonomous mode duration - special twist to game - and finally, the game name - |
Re: crazy game
#of robots - 3 on 3
scoring object #1 - Frisbee point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle scoring object #2 - golf balls point value of #2 - 5 points if placed into ball cup on 5 foot high platform field radius (circular field)- 20 feet # of stationary goals - 9 description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching. # of mobile goals - description of mobile goals - robot placement area (bar, zone, etc.) - robot placement point value - round duration - autonomous mode placement (after _:__) - autonomous mode duration - special twist to game - and finally, the game name - |
Re: crazy game
#of robots - 3 on 3
scoring object #1 - Frisbee point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle scoring object #2 - golf balls point value of #2 - 5 points if placed into ball cup on 5 foot high platform field radius (circular field)- 20 feet # of stationary goals - 9 description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching. # of mobile goals -1 description of mobile goals - robot placement area (bar, zone, etc.) - robot placement point value - round duration - autonomous mode placement (after _:__) - autonomous mode duration - special twist to game - and finally, the game name - |
Re: crazy game
guess i can add to my own game...
#of robots - 3 on 3 scoring object #1 - Frisbee point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle scoring object #2 - golf balls point value of #2 - 5 points if placed into ball cup on 5 foot high platform field radius (circular field)- 20 feet # of stationary goals - 9 description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching. # of mobile goals -1 description of mobile goals - robot placement area (bar, zone, etc.) - rotating obelisk in the center of the field with a 3-foot bar sticking out of each of the 4 sides. each bar is 10 feet above the floor robot placement point value - round duration - autonomous mode placement (after _:__) - autonomous mode duration - special twist to game - and finally, the game name - |
Re: crazy game
I thought to add a very interseting twist( w/ evil smile on face)
#of robots - 3 on 3 scoring object #1 - Frisbee point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle scoring object #2 - golf balls point value of #2 - 5 points if placed into ball cup on 5 foot high platform field radius (circular field)- 20 feet # of stationary goals - 9 description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching. # of mobile goals -1 description of mobile goals - robot placement area (bar, zone, etc.) - rotating obelisk in the center of the field with a 3-foot bar sticking out of each of the 4 sides. each bar is 10 feet above the floor robot placement point value - round duration - autonomous mode placement (after _:__) - autonomous mode duration - special twist to game - Auton takes place in between control phase. Or more simply put the match would go Begin, Human control, Auton, Human Control, End. and finally, the game name - *What abouty the Human Player?* |
Re: crazy game
Something to add to the interesting twist :)
#of robots - 3 on 3 scoring object #1 - Frisbee point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle scoring object #2 - golf balls point value of #2 - 5 points if placed into ball cup on 5 foot high platform field radius (circular field)- 20 feet # of stationary goals - 9 description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching. # of mobile goals -1 description of mobile goals - robot placement area (bar, zone, etc.) - rotating obelisk in the center of the field with a 3-foot bar sticking out of each of the 4 sides. each bar is 10 feet above the floor robot placement point value - round duration - autonomous mode placement (after _:__) - autonomous mode duration - special twist to game - Auton takes place in between control phase. Or more simply put the match would go Begin, Human control, Auton, Human Control, End. *The autonomous mode begins at a random time during the match :ahh: * and finally, the game name - *What abouty the Human Player?* |
Re: crazy game
the "special twist" previously posted was actually a category already, so i will fix this up now by moving it. i will also add the human player category, thanks for bringing that to my attention :)
#of robots - 3 on 3 scoring object #1 - Frisbee point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle scoring object #2 - golf balls point value of #2 - 5 points if placed into ball cup on 5 foot high platform field radius (circular field)- 20 feet # of stationary goals - 9 description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching. # of mobile goals -1 description of mobile goals - robot placement area (bar, zone, etc.) - rotating obelisk in the center of the field with a 3-foot bar sticking out of each of the 4 sides. each bar is 10 feet above the floor robot placement point value - round duration - autonomous mode placement (after _:__) - random time in middle of match autonomous mode duration - human player job - special twist to game - and finally, the game name - that should take care of it, have fun guys :cool: |
Re: crazy game
#of robots - 3 on 3
scoring object #1 - Frisbee point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle scoring object #2 - golf balls point value of #2 - 5 points if placed into ball cup on 5 foot high platform field radius (circular field)- 20 feet # of stationary goals - 9 description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching. # of mobile goals -1 description of mobile goals - robot placement area (bar, zone, etc.) - rotating obelisk in the center of the field with a 3-foot bar sticking out of each of the 4 sides. each bar is 10 feet above the floor robot placement point value - round duration - autonomous mode placement (after _:__) - random time in middle of match autonomous mode duration - human player job - special twist to game - 1 HP per team, 3 HP's per alliance - 2 at ground level and 1 on 6 foot raised platform at end of field - ground level HP's recieve frisbees and golf balls from robot - platform HP throws them into goals. and finally, the game name - |
Re: crazy game
Sorry - messed that last one up. Here's where the HP info should be.
#of robots - 3 on 3 scoring object #1 - Frisbee point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle scoring object #2 - golf balls point value of #2 - 5 points if placed into ball cup on 5 foot high platform field radius (circular field)- 20 feet # of stationary goals - 9 description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching. # of mobile goals -1 description of mobile goals - robot placement area (bar, zone, etc.) - rotating obelisk in the center of the field with a 3-foot bar sticking out of each of the 4 sides. each bar is 10 feet above the floor robot placement point value - round duration - autonomous mode placement (after _:__) - random time in middle of match autonomous mode duration - human player job - 1 HP per team, 3 HP's per alliance - 2 at ground level and 1 on 6 foot raised platform at end of field - ground level HP's recieve frisbees and golf balls from robot - platform HP throws them into goals. special twist to game - and finally, the game name - |
| All times are GMT -5. The time now is 19:04. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi