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crazy game
Time to make up a crazy FIRST game. Here are the rules:
Below is a list of elements that go into a FIRST game. Each person will choose the next element on the list and give their say on what it should be, trying to make the game crazy. copy and paste the list into your post and add the next element # of robots - 3 on 3 scoring object #1 - point value of #1 - scoring object #2 - point value of #2 - field length - field width - # of stationary goals - description of stationary goals - # of mobile goals - description of mobile goals - robot placement area (bar, zone, etc.) - robot placement point value - round duration - autonomous mode placement (after _:__) - autonomous mode duration - special twist to game - and finally, the game name - have fun making that game, it should be interesting in the least :p |
Re: crazy game
# of robots - 3 on 3
scoring object #1 - Frisbee point value of #1 - scoring object #2 - point value of #2 - field length - field width - # of stationary goals - description of stationary goals - # of mobile goals - description of mobile goals - robot placement area (bar, zone, etc.) - robot placement point value - round duration - autonomous mode placement (after _:__) - autonomous mode duration - special twist to game - and finally, the game name - |
Re: crazy game
#of robots - 3 on 3
scoring object #1 - Frisbee point value of #1 - scoring object #2 -golf balls point value of #2 - field length - field width - # of stationary goals - description of stationary goals - # of mobile goals - description of mobile goals - robot placement area (bar, zone, etc.) - robot placement point value - round duration - autonomous mode placement (after _:__) - autonomous mode duration - special twist to game - and finally, the game name - |
Re: crazy game
I think it got a little out of order- but hopefully this will fix it...
#of robots - 3 on 3 scoring object #1 - Frisbee point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle scoring object #2 - golf balls point value of #2 - field length - field width - # of stationary goals - description of stationary goals - # of mobile goals - description of mobile goals - robot placement area (bar, zone, etc.) - robot placement point value - round duration - autonomous mode placement (after _:__) - autonomous mode duration - special twist to game - and finally, the game name - |
Re: crazy game
#of robots - 3 on 3
scoring object #1 - Frisbee point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle scoring object #2 - golf balls point value of #2 - 5 points if placed into ball cup on 5 foot high platform field length - field width - # of stationary goals - description of stationary goals - # of mobile goals - description of mobile goals - robot placement area (bar, zone, etc.) - robot placement point value - round duration - autonomous mode placement (after _:__) - autonomous mode duration - special twist to game - and finally, the game name - |
Re: crazy game
#of robots - 3 on 3
scoring object #1 - Frisbee point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle scoring object #2 - golf balls point value of #2 - 5 points if placed into ball cup on 5 foot high platform field radius (circular field)- 20 feet # of stationary goals - description of stationary goals - # of mobile goals - description of mobile goals - robot placement area (bar, zone, etc.) - robot placement point value - round duration - autonomous mode placement (after _:__) - autonomous mode duration - special twist to game - and finally, the game name - |
Re: crazy game
#of robots - 3 on 3
scoring object #1 - Frisbee point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle scoring object #2 - golf balls point value of #2 - 5 points if placed into ball cup on 5 foot high platform field radius (circular field)- 20 feet # of stationary goals - description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching. # of mobile goals - description of mobile goals - robot placement area (bar, zone, etc.) - robot placement point value - round duration - autonomous mode placement (after _:__) - autonomous mode duration - special twist to game - and finally, the game name - |
Re: crazy game
#of robots - 3 on 3
scoring object #1 - Frisbee point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle scoring object #2 - golf balls point value of #2 - 5 points if placed into ball cup on 5 foot high platform field radius (circular field)- 20 feet # of stationary goals - 9 description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching. # of mobile goals - description of mobile goals - robot placement area (bar, zone, etc.) - robot placement point value - round duration - autonomous mode placement (after _:__) - autonomous mode duration - special twist to game - and finally, the game name - |
Re: crazy game
#of robots - 3 on 3
scoring object #1 - Frisbee point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle scoring object #2 - golf balls point value of #2 - 5 points if placed into ball cup on 5 foot high platform field radius (circular field)- 20 feet # of stationary goals - 9 description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching. # of mobile goals -1 description of mobile goals - robot placement area (bar, zone, etc.) - robot placement point value - round duration - autonomous mode placement (after _:__) - autonomous mode duration - special twist to game - and finally, the game name - |
Re: crazy game
guess i can add to my own game...
#of robots - 3 on 3 scoring object #1 - Frisbee point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle scoring object #2 - golf balls point value of #2 - 5 points if placed into ball cup on 5 foot high platform field radius (circular field)- 20 feet # of stationary goals - 9 description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching. # of mobile goals -1 description of mobile goals - robot placement area (bar, zone, etc.) - rotating obelisk in the center of the field with a 3-foot bar sticking out of each of the 4 sides. each bar is 10 feet above the floor robot placement point value - round duration - autonomous mode placement (after _:__) - autonomous mode duration - special twist to game - and finally, the game name - |
Re: crazy game
I thought to add a very interseting twist( w/ evil smile on face)
#of robots - 3 on 3 scoring object #1 - Frisbee point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle scoring object #2 - golf balls point value of #2 - 5 points if placed into ball cup on 5 foot high platform field radius (circular field)- 20 feet # of stationary goals - 9 description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching. # of mobile goals -1 description of mobile goals - robot placement area (bar, zone, etc.) - rotating obelisk in the center of the field with a 3-foot bar sticking out of each of the 4 sides. each bar is 10 feet above the floor robot placement point value - round duration - autonomous mode placement (after _:__) - autonomous mode duration - special twist to game - Auton takes place in between control phase. Or more simply put the match would go Begin, Human control, Auton, Human Control, End. and finally, the game name - *What abouty the Human Player?* |
Re: crazy game
Something to add to the interesting twist :)
#of robots - 3 on 3 scoring object #1 - Frisbee point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle scoring object #2 - golf balls point value of #2 - 5 points if placed into ball cup on 5 foot high platform field radius (circular field)- 20 feet # of stationary goals - 9 description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching. # of mobile goals -1 description of mobile goals - robot placement area (bar, zone, etc.) - rotating obelisk in the center of the field with a 3-foot bar sticking out of each of the 4 sides. each bar is 10 feet above the floor robot placement point value - round duration - autonomous mode placement (after _:__) - autonomous mode duration - special twist to game - Auton takes place in between control phase. Or more simply put the match would go Begin, Human control, Auton, Human Control, End. *The autonomous mode begins at a random time during the match :ahh: * and finally, the game name - *What abouty the Human Player?* |
Re: crazy game
the "special twist" previously posted was actually a category already, so i will fix this up now by moving it. i will also add the human player category, thanks for bringing that to my attention :)
#of robots - 3 on 3 scoring object #1 - Frisbee point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle scoring object #2 - golf balls point value of #2 - 5 points if placed into ball cup on 5 foot high platform field radius (circular field)- 20 feet # of stationary goals - 9 description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching. # of mobile goals -1 description of mobile goals - robot placement area (bar, zone, etc.) - rotating obelisk in the center of the field with a 3-foot bar sticking out of each of the 4 sides. each bar is 10 feet above the floor robot placement point value - round duration - autonomous mode placement (after _:__) - random time in middle of match autonomous mode duration - human player job - special twist to game - and finally, the game name - that should take care of it, have fun guys :cool: |
Re: crazy game
#of robots - 3 on 3
scoring object #1 - Frisbee point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle scoring object #2 - golf balls point value of #2 - 5 points if placed into ball cup on 5 foot high platform field radius (circular field)- 20 feet # of stationary goals - 9 description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching. # of mobile goals -1 description of mobile goals - robot placement area (bar, zone, etc.) - rotating obelisk in the center of the field with a 3-foot bar sticking out of each of the 4 sides. each bar is 10 feet above the floor robot placement point value - round duration - autonomous mode placement (after _:__) - random time in middle of match autonomous mode duration - human player job - special twist to game - 1 HP per team, 3 HP's per alliance - 2 at ground level and 1 on 6 foot raised platform at end of field - ground level HP's recieve frisbees and golf balls from robot - platform HP throws them into goals. and finally, the game name - |
Re: crazy game
Sorry - messed that last one up. Here's where the HP info should be.
#of robots - 3 on 3 scoring object #1 - Frisbee point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle scoring object #2 - golf balls point value of #2 - 5 points if placed into ball cup on 5 foot high platform field radius (circular field)- 20 feet # of stationary goals - 9 description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching. # of mobile goals -1 description of mobile goals - robot placement area (bar, zone, etc.) - rotating obelisk in the center of the field with a 3-foot bar sticking out of each of the 4 sides. each bar is 10 feet above the floor robot placement point value - round duration - autonomous mode placement (after _:__) - random time in middle of match autonomous mode duration - human player job - 1 HP per team, 3 HP's per alliance - 2 at ground level and 1 on 6 foot raised platform at end of field - ground level HP's recieve frisbees and golf balls from robot - platform HP throws them into goals. special twist to game - and finally, the game name - |
Re: crazy game
[quote=trev2023]
round duration - autonomous mode placement (after _:__) - autonomous mode duration - *The autonomous mode begins at a random time during the match :ahh: * /QUOTE] It may look like that at first, BUT only untill some one determines the length of a match in which auton would begin about mid-match or 20 secs therein on begining and ending. Or better stated about mid match Auton beigns give or take 20 secs for a desginated amount of time, but these are determined by the length of the match. :cool: I made it a point to show that these three elements remain open :ahh: |
Re: crazy game
#of robots - 3 on 3
scoring object #1 - Frisbee point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle scoring object #2 - golf balls point value of #2 - 5 points if placed into ball cup on 5 foot high platform field radius (circular field)- 20 feet # of stationary goals - 9 description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching. # of mobile goals -1 description of mobile goals - robot placement area (bar, zone, etc.) - rotating obelisk in the center of the field with a 3-foot bar sticking out of each of the 4 sides. each bar is 10 feet above the floor robot placement point value - round duration - 4:00 autonomous mode placement - random time in middle of match autonomous mode duration - human player job - 1 HP per team, 3 HP's per alliance, 2 at ground level and 1 on 6 foot raised platform at end of field, ground level HP's recieve frisbees and golf balls from robot, platform HP throws them into goals. special twist to game - and finally, the game name - that takes care of round duration, now somebody else do auton duration |
Re: crazy game
#of robots - 3 on 3
scoring object #1 - Frisbee point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle scoring object #2 - golf balls point value of #2 - 5 points if placed into ball cup on 5 foot high platform field radius (circular field)- 20 feet # of stationary goals - 9 description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching. # of mobile goals -1 description of mobile goals - robot placement area (bar, zone, etc.) - rotating obelisk in the center of the field with a 3-foot bar sticking out of each of the 4 sides. each bar is 10 feet above the floor robot placement point value - round duration - autonomous mode placement (after _:__) - random time in middle of match autonomous mode duration - human player job - 1 HP per team, 3 HP's per alliance - 2 at ground level and 1 on 6 foot raised platform at end of field - ground level HP's recieve frisbees and golf balls from robot - platform HP throws them into goals. special twist to game - Human player's platform spins around are match goes on at random changing speeds and finally, the game name - |
Re: crazy game
#of robots - 3 on 3
scoring object #1 - Frisbee point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle scoring object #2 - golf balls point value of #2 - 5 points if placed into ball cup on 5 foot high platform field radius (circular field)- 20 feet # of stationary goals - 9 description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching. # of mobile goals -1 description of mobile goals - 10 ft. high and 300 pounds weight... robot placement area (bar, zone, etc.) - rotating obelisk in the center of the field with a 3-foot bar sticking out of each of the 4 sides. each bar is 10 feet above the floor robot placement point value - round duration - autonomous mode placement (after _:__) - random time in middle of match autonomous mode duration - human player job - 1 HP per team, 3 HP's per alliance - 2 at ground level and 1 on 6 foot raised platform at end of field - ground level HP's recieve frisbees and golf balls from robot - platform HP throws them into goals. special twist to game - Human player's platform spins around are match goes on at random changing speeds and finally, the game name - |
Re: crazy game
#of robots - 3 on 3
scoring object #1 - Frisbee point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle scoring object #2 - golf balls point value of #2 - 5 points if placed into ball cup on 5 foot high platform field radius (circular field)- 20 feet # of stationary goals - 9 description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching. # of mobile goals -1 description of mobile goals - 10 ft. high and 300 pounds weight robot placement area (bar, zone, etc.) - rotating obelisk in the center of the field with a 3-foot bar sticking out of each of the 4 sides. each bar is 10 feet above the floor robot placement point value – 25 points, cannot be touching floor or tower section of obelisk round duration - 4:00 autonomous mode placement - random time in middle of match autonomous mode duration - human player job - 1 HP per team, 3 HP's per alliance, 2 at ground level and 1 on 6 foot raised platform at end of field, ground level HP's recieve frisbees and golf balls from robot, platform HP throws them into goals. special twist to game - Human player's platform spins around are match goes on at random changing speeds and finally, the game name - just 2 more elements to go!!! :D |
Re: crazy game
#of robots - 3 on 3
scoring object #1 - Frisbee point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle scoring object #2 - golf balls point value of #2 - 5 points if placed into ball cup on 5 foot high platform field radius (circular field)- 20 feet # of stationary goals - 9 description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching. # of mobile goals -1 description of mobile goals - 10 ft. high and 300 pounds weight robot placement area (bar, zone, etc.) - rotating obelisk in the center of the field with a 3-foot bar sticking out of each of the 4 sides. each bar is 10 feet above the floor robot placement point value – 25 points, cannot be touching floor or tower section of obelisk round duration - 4:00 autonomous mode placement - random time in middle of match autonomous mode duration - human player job - 1 HP per team, 3 HP's per alliance, 2 at ground level and 1 on 6 foot raised platform at end of field, ground level HP's recieve frisbees and golf balls from robot, platform HP throws them into goals. special twist to game - Human player's platform spins around are match goes on at random changing speeds and finally, the game name - Gyrating Jamboree |
Re: crazy game
#of robots - 3 on 3
scoring object #1 - Frisbee point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle scoring object #2 - golf balls point value of #2 - 5 points if placed into ball cup on 5 foot high platform field radius (circular field)- 20 feet # of stationary goals - 9 description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching. # of mobile goals -1 description of mobile goals - 10 ft. high and 300 pounds weight robot placement area (bar, zone, etc.) - rotating obelisk in the center of the field with a 3-foot bar sticking out of each of the 4 sides. each bar is 10 feet above the floor robot placement point value – 25 points, cannot be touching floor or tower section of obelisk round duration - 4:00 autonomous mode placement - random time in middle of match autonomous mode duration - until the end of the match human player job - 1 HP per team, 3 HP's per alliance, 2 at ground level and 1 on 6 foot raised platform at end of field, ground level HP's recieve frisbees and golf balls from robot, platform HP throws them into goals. special twist to game - Human player's platform spins around are match goes on at random changing speeds and finally, the game name - Gyrating Jamboree |
Re: crazy game
Quote:
autonomous mode placement - random time at about 2 min in autonomous mode duration - from the 2 min mark to 3 1/2 min mark or there about Other than that it looks as if this will be a perfect example of the craziness we Robotians (or Firstians) expirience in time with First. |
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