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-   -   crazy game (http://www.chiefdelphi.com/forums/showthread.php?t=28612)

Mike Ciance 17-05-2004 09:48

crazy game
 
Time to make up a crazy FIRST game. Here are the rules:
Below is a list of elements that go into a FIRST game. Each person will choose the next element on the list and give their say on what it should be, trying to make the game crazy. copy and paste the list into your post and add the next element
# of robots - 3 on 3
scoring object #1 -
point value of #1 -
scoring object #2 -
point value of #2 -
field length -
field width -
# of stationary goals -
description of stationary goals -
# of mobile goals -
description of mobile goals -
robot placement area (bar, zone, etc.) -
robot placement point value -
round duration -
autonomous mode placement (after _:__) -
autonomous mode duration -
special twist to game -
and finally, the game name -

have fun making that game, it should be interesting in the least :p

Warren Boudreau 17-05-2004 12:03

Re: crazy game
 
# of robots - 3 on 3
scoring object #1 - Frisbee
point value of #1 -
scoring object #2 -
point value of #2 -
field length -
field width -
# of stationary goals -
description of stationary goals -
# of mobile goals -
description of mobile goals -
robot placement area (bar, zone, etc.) -
robot placement point value -
round duration -
autonomous mode placement (after _:__) -
autonomous mode duration -
special twist to game -
and finally, the game name -

KyleGilbert45 17-05-2004 12:20

Re: crazy game
 
#of robots - 3 on 3
scoring object #1 - Frisbee
point value of #1 -
scoring object #2 -golf balls
point value of #2 -
field length -
field width -
# of stationary goals -
description of stationary goals -
# of mobile goals -
description of mobile goals -
robot placement area (bar, zone, etc.) -
robot placement point value -
round duration -
autonomous mode placement (after _:__) -
autonomous mode duration -
special twist to game -
and finally, the game name -

Marc P. 17-05-2004 12:22

Re: crazy game
 
I think it got a little out of order- but hopefully this will fix it...

#of robots - 3 on 3
scoring object #1 - Frisbee
point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle
scoring object #2 - golf balls
point value of #2 -
field length -
field width -
# of stationary goals -
description of stationary goals -
# of mobile goals -
description of mobile goals -
robot placement area (bar, zone, etc.) -
robot placement point value -
round duration -
autonomous mode placement (after _:__) -
autonomous mode duration -
special twist to game -
and finally, the game name -

Mike8519 17-05-2004 12:34

Re: crazy game
 
#of robots - 3 on 3
scoring object #1 - Frisbee
point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle
scoring object #2 - golf balls
point value of #2 - 5 points if placed into ball cup on 5 foot high platform
field length -
field width -
# of stationary goals -
description of stationary goals -
# of mobile goals -
description of mobile goals -
robot placement area (bar, zone, etc.) -
robot placement point value -
round duration -
autonomous mode placement (after _:__) -
autonomous mode duration -
special twist to game -
and finally, the game name -

George1902 17-05-2004 12:42

Re: crazy game
 
#of robots - 3 on 3
scoring object #1 - Frisbee
point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle
scoring object #2 - golf balls
point value of #2 - 5 points if placed into ball cup on 5 foot high platform
field radius (circular field)- 20 feet
# of stationary goals -
description of stationary goals -
# of mobile goals -
description of mobile goals -
robot placement area (bar, zone, etc.) -
robot placement point value -
round duration -
autonomous mode placement (after _:__) -
autonomous mode duration -
special twist to game -
and finally, the game name -

EricS-Team180 17-05-2004 12:50

Re: crazy game
 
#of robots - 3 on 3
scoring object #1 - Frisbee
point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle
scoring object #2 - golf balls
point value of #2 - 5 points if placed into ball cup on 5 foot high platform
field radius (circular field)- 20 feet
# of stationary goals -
description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching.
# of mobile goals -
description of mobile goals -
robot placement area (bar, zone, etc.) -
robot placement point value -
round duration -
autonomous mode placement (after _:__) -
autonomous mode duration -
special twist to game -
and finally, the game name -

Greg Perkins 17-05-2004 13:31

Re: crazy game
 
#of robots - 3 on 3
scoring object #1 - Frisbee
point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle
scoring object #2 - golf balls
point value of #2 - 5 points if placed into ball cup on 5 foot high platform
field radius (circular field)- 20 feet
# of stationary goals - 9
description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching.
# of mobile goals -
description of mobile goals -
robot placement area (bar, zone, etc.) -
robot placement point value -
round duration -
autonomous mode placement (after _:__) -
autonomous mode duration -
special twist to game -
and finally, the game name -

ric2006 17-05-2004 14:18

Re: crazy game
 
#of robots - 3 on 3
scoring object #1 - Frisbee
point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle
scoring object #2 - golf balls
point value of #2 - 5 points if placed into ball cup on 5 foot high platform
field radius (circular field)- 20 feet
# of stationary goals - 9
description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching.
# of mobile goals -1
description of mobile goals -
robot placement area (bar, zone, etc.) -
robot placement point value -
round duration -
autonomous mode placement (after _:__) -
autonomous mode duration -
special twist to game -
and finally, the game name -

Mike Ciance 17-05-2004 22:09

Re: crazy game
 
guess i can add to my own game...


#of robots - 3 on 3
scoring object #1 - Frisbee
point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle
scoring object #2 - golf balls
point value of #2 - 5 points if placed into ball cup on 5 foot high platform
field radius (circular field)- 20 feet
# of stationary goals - 9
description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching.
# of mobile goals -1
description of mobile goals -
robot placement area (bar, zone, etc.) - rotating obelisk in the center of the field with a 3-foot bar sticking out of each of the 4 sides. each bar is 10 feet above the floor
robot placement point value -
round duration -
autonomous mode placement (after _:__) -
autonomous mode duration -
special twist to game -
and finally, the game name -

crazyone 18-05-2004 08:26

Re: crazy game
 
I thought to add a very interseting twist( w/ evil smile on face)

#of robots - 3 on 3
scoring object #1 - Frisbee
point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle
scoring object #2 - golf balls
point value of #2 - 5 points if placed into ball cup on 5 foot high platform
field radius (circular field)- 20 feet
# of stationary goals - 9
description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching.
# of mobile goals -1
description of mobile goals -
robot placement area (bar, zone, etc.) - rotating obelisk in the center of the field with a 3-foot bar sticking out of each of the 4 sides. each bar is 10 feet above the floor
robot placement point value -
round duration -
autonomous mode placement (after _:__) -
autonomous mode duration -
special twist to game - Auton takes place in between control phase. Or more simply put the match would go Begin, Human control, Auton, Human Control, End.
and finally, the game name -

*What abouty the Human Player?*

trev2023 18-05-2004 10:49

Re: crazy game
 
Something to add to the interesting twist :)

#of robots - 3 on 3
scoring object #1 - Frisbee
point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle
scoring object #2 - golf balls
point value of #2 - 5 points if placed into ball cup on 5 foot high platform
field radius (circular field)- 20 feet
# of stationary goals - 9
description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching.
# of mobile goals -1
description of mobile goals -
robot placement area (bar, zone, etc.) - rotating obelisk in the center of the field with a 3-foot bar sticking out of each of the 4 sides. each bar is 10 feet above the floor
robot placement point value -
round duration -
autonomous mode placement (after _:__) -
autonomous mode duration -
special twist to game - Auton takes place in between control phase. Or more simply put the match would go Begin, Human control, Auton, Human Control, End.
*The autonomous mode begins at a random time during the match :ahh: *

and finally, the game name -

*What abouty the Human Player?*

Mike Ciance 19-05-2004 09:23

Re: crazy game
 
the "special twist" previously posted was actually a category already, so i will fix this up now by moving it. i will also add the human player category, thanks for bringing that to my attention :)

#of robots - 3 on 3
scoring object #1 - Frisbee
point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle
scoring object #2 - golf balls
point value of #2 - 5 points if placed into ball cup on 5 foot high platform
field radius (circular field)- 20 feet
# of stationary goals - 9
description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching.
# of mobile goals -1
description of mobile goals -
robot placement area (bar, zone, etc.) - rotating obelisk in the center of the field with a 3-foot bar sticking out of each of the 4 sides. each bar is 10 feet above the floor
robot placement point value -
round duration -
autonomous mode placement (after _:__) - random time in middle of match
autonomous mode duration -
human player job -
special twist to game -
and finally, the game name -

that should take care of it, have fun guys :cool:

Sean Schuff 19-05-2004 11:20

Re: crazy game
 
#of robots - 3 on 3
scoring object #1 - Frisbee
point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle
scoring object #2 - golf balls
point value of #2 - 5 points if placed into ball cup on 5 foot high platform
field radius (circular field)- 20 feet
# of stationary goals - 9
description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching.
# of mobile goals -1
description of mobile goals -
robot placement area (bar, zone, etc.) - rotating obelisk in the center of the field with a 3-foot bar sticking out of each of the 4 sides. each bar is 10 feet above the floor
robot placement point value -
round duration -
autonomous mode placement (after _:__) - random time in middle of match
autonomous mode duration -
human player job -
special twist to game - 1 HP per team, 3 HP's per alliance - 2 at ground level and 1 on 6 foot raised platform at end of field - ground level HP's recieve frisbees and golf balls from robot - platform HP throws them into goals.
and finally, the game name -

Sean Schuff 19-05-2004 11:21

Re: crazy game
 
Sorry - messed that last one up. Here's where the HP info should be.

#of robots - 3 on 3
scoring object #1 - Frisbee
point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle
scoring object #2 - golf balls
point value of #2 - 5 points if placed into ball cup on 5 foot high platform
field radius (circular field)- 20 feet
# of stationary goals - 9
description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching.
# of mobile goals -1
description of mobile goals -
robot placement area (bar, zone, etc.) - rotating obelisk in the center of the field with a 3-foot bar sticking out of each of the 4 sides. each bar is 10 feet above the floor
robot placement point value -
round duration -
autonomous mode placement (after _:__) - random time in middle of match
autonomous mode duration -
human player job - 1 HP per team, 3 HP's per alliance - 2 at ground level and 1 on 6 foot raised platform at end of field - ground level HP's recieve frisbees and golf balls from robot - platform HP throws them into goals.
special twist to game -
and finally, the game name -

crazyone 19-05-2004 12:23

Re: crazy game
 
[quote=trev2023]
round duration -
autonomous mode placement (after _:__) -
autonomous mode duration -

*The autonomous mode begins at a random time during the match :ahh: *

/QUOTE]
It may look like that at first, BUT only untill some one determines the length of a match in which auton would begin about mid-match or 20 secs therein on begining and ending. Or better stated about mid match Auton beigns give or take 20 secs for a desginated amount of time, but these are determined by the length of the match. :cool: I made it a point to show that these three elements remain open :ahh:

Mike Ciance 19-05-2004 15:31

Re: crazy game
 
#of robots - 3 on 3
scoring object #1 - Frisbee
point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle
scoring object #2 - golf balls
point value of #2 - 5 points if placed into ball cup on 5 foot high platform
field radius (circular field)- 20 feet
# of stationary goals - 9
description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching.
# of mobile goals -1
description of mobile goals -
robot placement area (bar, zone, etc.) - rotating obelisk in the center of the field with a 3-foot bar sticking out of each of the 4 sides. each bar is 10 feet above the floor
robot placement point value -
round duration - 4:00
autonomous mode placement - random time in middle of match
autonomous mode duration -
human player job - 1 HP per team, 3 HP's per alliance, 2 at ground level and 1 on 6 foot raised platform at end of field, ground level HP's recieve frisbees and golf balls from robot, platform HP throws them into goals.
special twist to game -
and finally, the game name -


that takes care of round duration, now somebody else do auton duration

Levin571 19-05-2004 21:17

Re: crazy game
 
#of robots - 3 on 3
scoring object #1 - Frisbee
point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle
scoring object #2 - golf balls
point value of #2 - 5 points if placed into ball cup on 5 foot high platform
field radius (circular field)- 20 feet
# of stationary goals - 9
description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching.
# of mobile goals -1
description of mobile goals -
robot placement area (bar, zone, etc.) - rotating obelisk in the center of the field with a 3-foot bar sticking out of each of the 4 sides. each bar is 10 feet above the floor
robot placement point value -
round duration -
autonomous mode placement (after _:__) - random time in middle of match
autonomous mode duration -
human player job - 1 HP per team, 3 HP's per alliance - 2 at ground level and 1 on 6 foot raised platform at end of field - ground level HP's recieve frisbees and golf balls from robot - platform HP throws them into goals.
special twist to game - Human player's platform spins around are match goes on at random changing speeds
and finally, the game name -

Arefin Bari 19-05-2004 23:47

Re: crazy game
 
#of robots - 3 on 3
scoring object #1 - Frisbee
point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle
scoring object #2 - golf balls
point value of #2 - 5 points if placed into ball cup on 5 foot high platform
field radius (circular field)- 20 feet
# of stationary goals - 9
description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching.
# of mobile goals -1
description of mobile goals - 10 ft. high and 300 pounds weight...
robot placement area (bar, zone, etc.) - rotating obelisk in the center of the field with a 3-foot bar sticking out of each of the 4 sides. each bar is 10 feet above the floor
robot placement point value -
round duration -
autonomous mode placement (after _:__) - random time in middle of match
autonomous mode duration -
human player job - 1 HP per team, 3 HP's per alliance - 2 at ground level and 1 on 6 foot raised platform at end of field - ground level HP's recieve frisbees and golf balls from robot - platform HP throws them into goals.
special twist to game - Human player's platform spins around are match goes on at random changing speeds
and finally, the game name -

Mike Ciance 22-05-2004 19:11

Re: crazy game
 
#of robots - 3 on 3
scoring object #1 - Frisbee
point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle
scoring object #2 - golf balls
point value of #2 - 5 points if placed into ball cup on 5 foot high platform
field radius (circular field)- 20 feet
# of stationary goals - 9
description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching.
# of mobile goals -1
description of mobile goals - 10 ft. high and 300 pounds weight
robot placement area (bar, zone, etc.) - rotating obelisk in the center of the field with a 3-foot bar sticking out of each of the 4 sides. each bar is 10 feet above the floor
robot placement point value – 25 points, cannot be touching floor or tower section of obelisk
round duration - 4:00
autonomous mode placement - random time in middle of match
autonomous mode duration -
human player job - 1 HP per team, 3 HP's per alliance, 2 at ground level and 1 on 6 foot raised platform at end of field, ground level HP's recieve frisbees and golf balls from robot, platform HP throws them into goals.
special twist to game - Human player's platform spins around are match goes on at random changing speeds
and finally, the game name -


just 2 more elements to go!!! :D

RBrandy 22-05-2004 21:02

Re: crazy game
 
#of robots - 3 on 3
scoring object #1 - Frisbee
point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle
scoring object #2 - golf balls
point value of #2 - 5 points if placed into ball cup on 5 foot high platform
field radius (circular field)- 20 feet
# of stationary goals - 9
description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching.
# of mobile goals -1
description of mobile goals - 10 ft. high and 300 pounds weight
robot placement area (bar, zone, etc.) - rotating obelisk in the center of the field with a 3-foot bar sticking out of each of the 4 sides. each bar is 10 feet above the floor
robot placement point value – 25 points, cannot be touching floor or tower section of obelisk
round duration - 4:00
autonomous mode placement - random time in middle of match
autonomous mode duration -
human player job - 1 HP per team, 3 HP's per alliance, 2 at ground level and 1 on 6 foot raised platform at end of field, ground level HP's recieve frisbees and golf balls from robot, platform HP throws them into goals.
special twist to game - Human player's platform spins around are match goes on at random changing speeds
and finally, the game name - Gyrating Jamboree

Michael Corsetto 22-05-2004 21:36

Re: crazy game
 
#of robots - 3 on 3
scoring object #1 - Frisbee
point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle
scoring object #2 - golf balls
point value of #2 - 5 points if placed into ball cup on 5 foot high platform
field radius (circular field)- 20 feet
# of stationary goals - 9
description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching.
# of mobile goals -1
description of mobile goals - 10 ft. high and 300 pounds weight
robot placement area (bar, zone, etc.) - rotating obelisk in the center of the field with a 3-foot bar sticking out of each of the 4 sides. each bar is 10 feet above the floor
robot placement point value – 25 points, cannot be touching floor or tower section of obelisk
round duration - 4:00
autonomous mode placement - random time in middle of match
autonomous mode duration - until the end of the match
human player job - 1 HP per team, 3 HP's per alliance, 2 at ground level and 1 on 6 foot raised platform at end of field, ground level HP's recieve frisbees and golf balls from robot, platform HP throws them into goals.
special twist to game - Human player's platform spins around are match goes on at random changing speeds
and finally, the game name - Gyrating Jamboree

crazyone 25-05-2004 11:37

Re: crazy game
 
Quote:

Originally Posted by Rex114
#of robots - 3 on 3
scoring object #1 - Frisbee
point value of #1 - 1 point if in scoring zone, 5 points if in scoring receptacle
scoring object #2 - golf balls
point value of #2 - 5 points if placed into ball cup on 5 foot high platform
field radius (circular field)- 20 feet
# of stationary goals - 9
description of stationary goals - 5ft pole with 2ft dia hoop fixed atop. Proximity sensors on hoop detect presence of frisbee passing through. Hoop serves as scoring "receptacle" Frisbee must be "tossed" through hoop...robot cannot be touching.
# of mobile goals -1
description of mobile goals - 10 ft. high and 300 pounds weight
robot placement area (bar, zone, etc.) - rotating obelisk in the center of the field with a 3-foot bar sticking out of each of the 4 sides. each bar is 10 feet above the floor
robot placement point value – 25 points, cannot be touching floor or tower section of obelisk
round duration - 4:00
autonomous mode placement - random time in middle of match
autonomous mode duration - until the end of the match
human player job - 1 HP per team, 3 HP's per alliance, 2 at ground level and 1 on 6 foot raised platform at end of field, ground level HP's recieve frisbees and golf balls from robot, platform HP throws them into goals.
special twist to game - Human player's platform spins around are match goes on at random changing speeds
and finally, the game name - Gyrating Jamboree

It may have been my fault for not explaining auton mode to clearly what i meant was:
autonomous mode placement - random time at about 2 min in
autonomous mode duration - from the 2 min mark to 3 1/2 min mark or
there about

Other than that it looks as if this will be a perfect example of the craziness we Robotians (or Firstians) expirience in time with First.


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