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Steve Horn 11-06-2004 10:44

Re: FIRST Video Game
 
[quote=afflictionblade]there is also the stacking aspect, and knocking over the stacks. i personally think that stack attack was the best FIRST game.[quote]

Stack attack would be great for this. Theres the challenge of knocking the wall of bins to your side of the playing field, defending stacks, creating stacks, and of course knocking down your opponents stacks. :p Oh, and staying at the top of the ramp without being pushed off.
I think this game was more than just pushing bins around and getting to the top of the ramp. :rolleyes:

JoeXIII'007 11-06-2004 11:04

On creating a FIRST Video Game
 
Just a few thoughts:

-It would probably be run in DOS just for simplicity purposes.
-Language wise, I only know a lot about BASIC, and a little pascal and C. Any suggestions on other languages I should study before this possibly gets started?
-The game would probably have to be released expansion wise. Come out with the main engine and the first ever challenge in FIRST on the very first release. Then release the other challenges via expansion packs.
-I've been pondering the thought of a video game, and if this gets off the ground, the FIRST message will have spread to a whole bunch of people who didn't know about it. This game would do a lot. :cool:

Raven_Writer 11-06-2004 11:14

Re: On creating a FIRST Video Game
 
Quote:

Originally Posted by JoeXIII'007
Just a few thoughts:

-It would probably be run in DOS just for simplicity purposes.
-Language wise, I only know a lot about BASIC, and a little pascal and C. Any suggestions on other languages I should study before this possibly gets started?
-The game would probably have to be released expansion wise. Come out with the main engine and the first ever challenge in FIRST on the very first release. Then release the other challenges via expansion packs.
-I've been pondering the thought of a video game, and if this gets off the ground, the FIRST message will have spread to a whole bunch of people who didn't know about it. This game would do a lot. :cool:

Doing graphics in DOS period is very bad.

You should know more C (and/or C++) I think. This is one of the very few contraversal (sp?) programming topics.

That might work for the expansion set idea.

(These are just my comments.)

Mike Ciance 11-06-2004 15:08

Re: FIRST Video Game
 
i have C++... never used it though. my father got it free for something.

i guess one issue we need to resolve is the opponants. do we want 4 people playing on 4 separate computers connected through the internet, or USB or something, or do we want to program AI? i think AI would be WAY harder, but i don't know how hard it is to program internet stuff.

people really seem interested in this, I guess it is pretty much officially happening. i'm all for it. if nobody else wants to help i'll make a dinky text game on my TI-83 :p "YOU HAVE PICKED UP A 2X BALL! PLACE IN GOAL?" lol

so anyway, current issues: game, language, and internet or AI

JoeXIII'007 11-06-2004 21:30

Re: On creating a FIRST Video Game
 
Quote:

Originally Posted by Raven_Writer
Doing graphics in DOS period is very bad.

You should know more C (and/or C++) I think. This is one of the very few contraversal (sp?) programming topics.

That might work for the expansion set idea.

O.K. Maybe not DOS. :ahh: I was just thinking of "DOOM" graphics, and considering those and others, definitely a bad idea.

As far as programming is concerned, I have a short C tutorial that teaches many basic functions. What other functions in C should I look up? Graphics? Graphics engines? etc.

Raven_Writer 11-06-2004 21:33

Re: On creating a FIRST Video Game
 
Quote:

Originally Posted by JoeXIII'007
O.K. Maybe not DOS. :ahh: I was just thinking of "DOOM" graphics, and considering those and others, definitely a bad idea.

As far as programming is concerned, I have a short C tutorial that teaches many basic functions. What other functions in C should I look up?

Well, it really depends, mainly on what you know. If you feel you are ready, I'd start learning Win32, and leave the console stuff. This is just me, and I'm not wanting flames for this comment.

Mike Ciance 12-06-2004 16:02

Re: FIRST Video Game
 
one game series we might want to check out is Robot Arena. it's about robot fighting, but still very much related to what we want to do here. they have car and tank drive, battery and air power, and damage. they also have money and a building system which we could look into. i don't know if there is any way to get a look at the code (or if that's legal), but that would be a good model to follow.

Raven_Writer 12-06-2004 16:06

Re: FIRST Video Game
 
Quote:

Originally Posted by afflictionblade
one game series we might want to check out is Robot Arena. it's about robot fighting, but still very much related to what we want to do here. they have car and tank drive, battery and air power, and damage. they also have money and a building system which we could look into. i don't know if there is any way to get a look at the code (or if that's legal), but that would be a good model to follow.

This seems like a BattleBots game, but it is a nice thing to base this off of. Looking at the code is legal if the program is open source, otherwise it's illegal unless you got the creator's permission (I believe that statement is 100% corrct). There's another thing, on the lines of this, that is open source; I'll look in a few to see if I can find it again.

Bharat Nain 12-06-2004 16:07

Re: FIRST Video Game
 
Quote:

Originally Posted by afflictionblade
one game series we might want to check out is Robot Arena. it's about robot fighting, but still very much related to what we want to do here. they have car and tank drive, battery and air power, and damage. they also have money and a building system which we could look into. i don't know if there is any way to get a look at the code (or if that's legal), but that would be a good model to follow.

Thats an excellent model to follow. I am packed for the summer, but if I do get some time, I might design something FIRST type. Fundraising?:p

Mike Ciance 12-06-2004 16:15

Re: FIRST Video Game
 
well, Bharat V-Nain, half the reason you are packed this summer is because you're stuck helping me with the Lego Camp :]

as far as fundraising, we may have to get some kind of sponsorship. don't worry though, all we have to do is show some promise and Microsoft will buy us! :D

Raven_Writer 12-06-2004 16:29

Re: FIRST Video Game
 
Quote:

Originally Posted by afflictionblade
...as far as fundraising, we may have to get some kind of sponsorship. don't worry though, all we have to do is show some promise and Microsoft will buy us! :D

I wouldn't really concentrate on looking for a publisher or anything of that sort right now. There's a 99.9% possibility that they won't take your game in unless you have it basically done atleast. Money issues shouldn't be a problem really. We got MSVS .NET for free, which comes w/ C, C++, C#, and VB with it. The graphic libraries like DirectX and OpenGL are free. We also got 3DSMAX free.

sanddrag 12-06-2004 17:07

Re: FIRST Video Game
 
There may already be a start to this here http://chiefdelphi.com/forums/showth...2004+simulator And perhaps you guys could get Dave Lavery to give you graphics if you are really super nice to him. :)

Mike Ciance 12-06-2004 17:26

Re: FIRST Video Game
 
Quote:

Originally Posted by sanddrag
There may already be a start to this here http://chiefdelphi.com/forums/showth...2004+simulator And perhaps you guys could get Dave Lavery to give you graphics if you are really super nice to him. :)

i've seen that thread, it would be a great thing to use, if we decide to go with the 2004 game.

i am sure dave would give us graphics, though i'm not sure what he thinks of me after that PM about segways on mars. :rolleyes:

I think the best way to do this would be to make the graphics in 3DSMAX and make the program in C++

Astronouth7303 12-06-2004 19:43

Re: FIRST Video Game
 
Quote:

Originally Posted by afflictionblade
I think the best way to do this would be to make the graphics in 3DSMAX and make the program in C++

I agree w/the C++ part. (And I need an excuse to learn it!) But 3DSMAX would be for image resources, not rendering it. The big thing last time was the physics engine. So, basically, we need to figure out an engine, then plug it into a standard graphics library (OpenGL or DirectX, mainly). I highly discourage a in-house type render-er. (Most of the $$$ spent on making a new game goes into the engine, not the storyline, making the figures, etc.)

Adam Y. 12-06-2004 21:07

Re: FIRST Video Game
 
Quote:

We got MSVS .NET for free, which comes w/ C, C++, C#, and VB with it. The graphic libraries like DirectX and OpenGL are free. We also got 3DSMAX free.
Did you get the robotics competition or some type of sponsorship?
Quote:

I highly discourage a in-house type render-er. (Most of the $$$ spent on making a new game goes into the engine, not the storyline, making the figures, etc.)
That's not true anymore. Aparently video game companies are using stock codes for physics and special effects. Deus Ex: Invisible War and Max Payne Two were two of these games that used stock. It makes sense since the innovative gameplay is what creates a great game.


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