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Re: [FVG]: Choosing an Engine: Final Poll
Both Unreal 2 and 1 are being discussed in this post, I think its important to know some distinctions.
First of all, Unreal 1 is dying. There is no development to the engine and most modding has come to a halt. Though Unreal 1 would mean that the game would almost definitley be playable on most systems, that isn't because it can go lower than Unreal 2 in terms of graphics, but because it can't go as high. It is definitley possible to use Unreal 2 with the same level of detail (texture resolution, poly count, lighting mode....) as an Unreal 1 game and achieve similar performance. Unreal 2 has built in support for vehicles and is much more able to handle non-human moving stuff. It is much easier to script the movements neccesary for a robot. Actually, I don't think U1 would even be able to do the job at all. |
Re: [FVG]: Choosing an Engine: Final Poll
unrealED is free with any copy of ut, i think. I have it from my original ut and i think i have it for the latest one, but i havn't actually looked, you can probably find it for download somewhere, as games companies tend to support modders now as it makes them look good etc....
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Re: [FVG]: Choosing an Engine: Final Poll
You can actually download the runtime for Unreal2. But you can't get to the API reference w/o registering.
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Re: [FVG]: Choosing an Engine: Final Poll
Ok, so what do you say we choose the engine now? :D
Obviously, Unreal has the majority... But I don't like it... ;) |
Re: [FVG]: Choosing an Engine: Final Poll
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Re: [FVG]: Choosing an Engine: Final Poll
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The main reason I'm against Unreal is because of it not being open source, and its cost... But, if we end up using it, I'll get over it. :) |
Re: [FVG]: Choosing an Engine: Final Poll
I would much prefer Crystal Space, because it is open source, free and is compatible with other OSs(Unix, Linux, MacOSX...).
Unreal is compatible with MacOSX, but its not open source, and it will not give us a stand alone game, this means that not only does our target audience have to be a FIRST addict (or someone looking into FIRST) but they would also have to own a $50 game.... Crystal Space |
Re: [FVG]: Choosing an Engine: Final Poll
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*ducks* Sorry... couldn't resist. |
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Crystal Space is the way to go, it's Open Source (which I think we would have to have for SourceForge) and we can make a standalone with it. |
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Unreal would be the choice if we wanted to make it look absolutely pristine, but didn't care about licensing, $$$, or ability to distribute. CrystalSpace, however, is open source, has an open license, and is pretty good on the quality. |
Mission Plan ?!?
Well, I wrote out a really long thread, which somehow hasn't made it up yet, so, here in a nutshell is what I said:
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Re: Mission Plan ?!?
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Re: Mission Plan ?!?
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If some one can get Epic to sponsor this, I am more than willing to use Unreal. But until then, I'm going to support CrystalSpace. |
Re: Mission Plan ?!?
well... i was just looking around my UT2k4 clan site and i cam upon this... i haven't d/l'ed it, but it does seem like its a proggy where you enter in numbers, and you get a finished file/s that start you to your mod... but from what ive seen if we ever did get an unreal2 engine thingy (where we buy it or they give one to us) that it can be transfered over from there...
http://udn.epicgames.com/Two/PublicModResource |
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