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-   -   [FVG]: Opening Sequence (http://www.chiefdelphi.com/forums/showthread.php?t=29170)

Joshua May 20-06-2004 22:40

[FVG]: Opening Sequence
 
I've started work on an opening sequence for the FIRST Video Game. However, I need to know the official title of the game, and I need the .max or CAD files of a couple of robots that competed (i think we're doing Frenzy, right?)

It shouldn't be too much for me to do this, and I might be able to get at least a rough up soon.

sanddrag 20-06-2004 23:52

Re: [FVG]: Opening Sequence
 
My team (696) might be able to provide inventor files of the complete robot. PM me if you are interested.

Joshua May 21-06-2004 10:11

Re: [FVG]: Opening Sequence
 
Allright, I'm currently working on remodeling the field a bit, and I'm outlaying the shots.

Also, I have another question. What movie format do you want it in (*.avi, *.mov, etc.) I'm not sure what's used in games, but I think that of what I've used, mov files give the best quality.

opnickc 21-06-2004 11:01

Re: [FVG]: Opening Sequence
 
I've got a max file of the 2004 HOTBOT, but it's was imported from IGES and I'm still working on seperating the peices. I'll post it when it's done.

As for format, I think games usually use .avi, but you can use whatever will work.

Joshua May 21-06-2004 11:06

Re: [FVG]: Opening Sequence
 
Quote:

Originally Posted by opnickc
I've got a max file of the 2004 HOTBOT, but it's was imported from IGES and I'm still working on seperating the peices. I'll post it when it's done.

As for format, I think games usually use .avi, but you can use whatever will work.

Allright, thanks alot.

Tristan Lall 21-06-2004 11:43

Re: [FVG]: Opening Sequence
 
Quote:

Originally Posted by HHSJosh
Allright, I'm currently working on remodeling the field a bit, and I'm outlaying the shots.

Also, I have another question. What movie format do you want it in (*.avi, *.mov, etc.) I'm not sure what's used in games, but I think that of what I've used, mov files give the best quality.

Games seem to like either .avi, .mpg/.mpeg or a proprietary format. Avoid .wmv and .mov because they tend to require specific players (though .wmv is becoming a little more popular).

Also, it doesn't look especially professional to have the QuickTime plugin strew Apple insignia all over the place (referring to the "Q" system tray icon, and other such things).

Joshua May 21-06-2004 11:47

Re: [FVG]: Opening Sequence
 
Quote:

Originally Posted by Tristan Lall
Games seem to like either .avi, .mpg/.mpeg or a proprietary format. Avoid .wmv and .mov because they tend to require specific players (though .wmv is becoming a little more popular).

Also, it doesn't look especially professional to have the QuickTime plugin strew Apple insignia all over the place (referring to the "Q" system tray icon, and other such things).

OK, I'll see which of those formats gives me the best.

Mike Ciance 21-06-2004 15:26

Re: [FVG]: Opening Sequence
 
shouldn't we discuss what is going to be in the opening sequence? :confused:

Joshua May 21-06-2004 18:33

Re: [FVG]: Opening Sequence
 
Quote:

Originally Posted by afflictionblade
shouldn't we discuss what is going to be in the opening sequence? :confused:

Yeah, i'm still working on ideas, this is just my own personal rough draft that we can work with.

But anyone who wants to post any ideas for it, go ahead.

Mike Ciance 21-06-2004 18:37

Re: [FVG]: Opening Sequence
 
Quote:

Originally Posted by HHSJosh
Yeah, i'm still working on ideas, this is just my own personal rough draft that we can work with.

But anyone who wants to post any ideas for it, go ahead.

i intend on making writing my main contribution the game, so i could write a script for the opening. maybe even write a few and then have a poll. i'll try to get a few done by the end of the week.

Joshua May 21-06-2004 18:42

Re: [FVG]: Opening Sequence
 
Quote:

Originally Posted by afflictionblade
i intend on making writing my main contribution the game, so i could write a script for the opening. maybe even write a few and then have a poll. i'll try to get a few done by the end of the week.

Allright, its fine with me.

Joshua May 23-06-2004 18:29

Re: [FVG]: Opening Sequence
 
Here's just a screenshot rendering of the field I've been working on. Some of the texturing still needs to be fixed, and I still need some robot files, so if you have 3D Studio Max or Inventor files of your robot, it would be greatly appreciated if you let me use them. Remember, this is just a test and its just for my own ideas for what's going on, any input/criticism/comments are greatly appreciated.

http://hhsrobotics.circuitrunners.com/FVG/test.png

Ryan M. 23-06-2004 18:48

Re: [FVG]: Opening Sequence
 
Quote:

Originally Posted by HHSJosh
Here's just a screenshot rendering of the field I've been working on. Some of the texturing still needs to be fixed, and I still need some robot files, so if you have 3D Studio Max or Inventor files of your robot, it would be greatly appreciated if you let me use them. Remember, this is just a test and its just for my own ideas for what's going on, any input/criticism/comments are greatly appreciated.

http://hhsrobotics.circuitrunners.com/FVG/test.png

Nice work on this so far. Some things, not sure if this will be under the "textures" label or not.
  • The carpet looks/is black. The steps blend in. Actually, I can't even see them, I just know they're there. :)
  • The diamon plating around the edges of the goals, etc. would go a long way to making this real looking.

Joshua May 23-06-2004 21:40

Re: [FVG]: Opening Sequence
 
Quote:

Originally Posted by Texan
Nice work on this so far. Some things, not sure if this will be under the "textures" label or not.
  • The carpet looks/is black. The steps blend in. Actually, I can't even see them, I just know they're there. :)
  • The diamon plating around the edges of the goals, etc. would go a long way to making this real looking.

Yes, those are some of the things I am working on with textures. The carpet has a grey carpet texture, which needs to be lightened and I need to redo the UVW map for that, as well as the stairs and diamond plate at the control station. And yes, I am currently working on creating the texture for the diamond plating.

My biggest logistical problem so far is the polygon count. I'll need to reduce the amount on all of the balls and perhaps the PVC pipes.

Astronouth7303 23-06-2004 22:13

Re: [FVG]: Opening Sequence
 
Quote:

Originally Posted by HHSJosh
My biggest logistical problem so far is the polygon count. I'll need to reduce the amount on all of the balls and perhaps the PVC pipes.

Just start high. Anything prerendered can have astronomical poly counts. But we can take it down for the field package.


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