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-   -   [FVG]: Human Players Final Poll (http://www.chiefdelphi.com/forums/showthread.php?t=29293)

Coco the Monkey 05-07-2004 23:30

Re: [FVG]: Human Players Final Poll
 
Quote:

Originally Posted by Nastay
i think that you could do that, but i also think that the chances of the ball going in should change with whats going on during the game, having a static probability duringthe game could show, and could be predictable.... i think having it change dynamically would be best.


I agree with this. Down on the floor the mood is different than when you're in the stands. The atmosphere is alot more electric, and you're fighting for all your worth to win the match. The events happening in the match, people screaming, yelling, cheering, its a major adrenaline rush. Maybe you could have an adrenaline meter and when your team is doing good it goes up, thus allowing you to perform/drive/shoot better.

Mike Ciance 05-07-2004 23:35

Re: [FVG]: Human Players Final Poll
 
Quote:

Originally Posted by Coco the Monkey
I agree with this. Down on the floor the mood is different than when you're in the stands. The atmosphere is alot more electric, and you're fighting for all your worth to win the match. The events happening in the match, people screaming, yelling, cheering, its a major adrenaline rush. Maybe you could have an adrenaline meter and when your team is doing good it goes up, thus allowing you to perform/drive/shoot better.

they have adrenaline meters in some sports games, don't they? that might work. or maybe we could have a "gracious professionalism meter" :D

Heretic121 20-07-2004 23:13

Re: [FVG]: Human Players Final Poll
 
sorry to bring up an old thread, but i didnt see a newer one on this subject but i was thinking. When people select the robots (if its going to be a menu where it shows the robots abalitys, drive speed, manuverablity, etc.) it also has a bar that shows the team's HP skill (if its either a precentage or a bar that shows it) and from there have a cross meter like the NBA LIVE games, which the HP has to try to get the ball on the up and down in the middle, then the side to side, then after that a power meter, and if the team is good (like 126, 33, 45, 177, etc really good small ball teams) the meter goes slower so the person can be more acurate, and for teams that dont do small balls and havent seen to be that good throughout the season, it goes faster and is harder to control...

=D (sorry for bumping an old thread)

Mike Ciance 20-07-2004 23:39

Re: [FVG]: Human Players Final Poll
 
Quote:

Originally Posted by Heretic121
sorry to bring up an old thread, but i didnt see a newer one on this subject but i was thinking. When people select the robots (if its going to be a menu where it shows the robots abalitys, drive speed, manuverablity, etc.) it also has a bar that shows the team's HP skill (if its either a precentage or a bar that shows it) and from there have a cross meter like the NBA LIVE games, which the HP has to try to get the ball on the up and down in the middle, then the side to side, then after that a power meter, and if the team is good (like 126, 33, 45, 177, etc really good small ball teams) the meter goes slower so the person can be more acurate, and for teams that dont do small balls and havent seen to be that good throughout the season, it goes faster and is harder to control...

=D (sorry for bumping an old thread)

HPs will be AI anyway, and i think a simple percentage will do. no problem about the old thread thing :)

Astronouth7303 22-07-2004 15:34

Re: [FVG]: Human Players Final Poll
 
Currently, there is no setup for custom stats, but who knows? TB, can you add that to the wishlist?


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