Re: [FVG]: Controls Round B1
Quote:
Originally Posted by HHSJosh
How about you activate the arm with the 'a' key, but then use the up and down arrows to actually move the arm.
Really with the voodoo and that, even with moving the mouse to move objects with a keyboard select, that takes away from the movement of the robot for a second, doesn't it? It would be better if players could multitask and move the robot while performing a specific function, IMHO. It doesn't sound right if the driver has to stop, put the arm up, and move again, you lose valuable time.
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Yeah, I agree. The biggest problem is that people only have two hands. FIRST matches actually have 2 drivers, which allows for control like that. To be able to do this, whatever you are doing must be movable in only one DOF (such as most joints) and two keys are mapped to it. One key moves it one way, the other key the other way. I.E. To move our arm up/down, you either hit 'q' or 'a'. The largest problem with this is the difficulty for a player to learn a new robot's controls increases and we can relatively quickly run out of keys to use. For instance, with a robot with an arm with 2 joints, a winch/hook system, and flaps which open on the sides (and can move independently), you need around 10 keys. Obviously we aren't close to running out of keys with that simple robot, but just operating 10 keys while using a mouse at the same time and watching the feild will be extremely hard in my opinion.
Maybe we could implement some sort of slow motion on the other robots during the time the person is moving something that isn't a drive component.
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