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-   -   [FVG]: SourceForge Registration (http://www.chiefdelphi.com/forums/showthread.php?t=29409)

LBK Rules 24-07-2004 20:40

Re: [FVG]: SourceForge Registration
 
I've signed on SF.net: neo3dgfx

phrontist 24-07-2004 20:45

Re: [FVG]: SourceForge Registration
 
This is going to be solely windows based right?

Do any of you have any experience with this kind of thing? Anyone know anything about Crystal Space? I've done a lot of programming, and this looks out of my leauge. I wish you the best of luck.

My only advice is to stop thinking about FIRST models. That is the LAST step. The best way to write a program, whose type you have no experience with, is to write progressively more complex test programs. First thing I'd do is write a program that lets you move a box around. Make it really workable. The move up to a box with an arm. Then make the arm whack things around. Tune the physics. After you've got the physics down...

You get the idea...

Dorienne 24-07-2004 20:50

Re: [FVG]: SourceForge Registration
 
I signed up..my name's d0rkette4furc :D
My display name is: dori
^__^;
--d0ri

Joshua May 24-07-2004 22:28

Re: [FVG]: SourceForge Registration
 
I signed up, my name is HHSJosh. I'll get working on the site real soon.

Mike Ciance 24-07-2004 23:00

Re: [FVG]: SourceForge Registration
 
my insanely creative username is mikeciance

Quote:

Originally Posted by phrontist
This is going to be solely windows based right?

Do any of you have any experience with this kind of thing? Anyone know anything about Crystal Space? I've done a lot of programming, and this looks out of my leauge. I wish you the best of luck.

My only advice is to stop thinking about FIRST models. That is the LAST step. The best way to write a program, whose type you have no experience with, is to write progressively more complex test programs. First thing I'd do is write a program that lets you move a box around. Make it really workable. The move up to a box with an arm. Then make the arm whack things around. Tune the physics. After you've got the physics down...

You get the idea...

we ared doing that with CS, but any step is a good one as long as its in the right direction. everybody is just trying to do what they can, and if it is a little out of order as far as priority, at least we will have it ready for later.

phrontist 24-07-2004 23:36

Re: [FVG]: SourceForge Registration
 
Have you seen this?

Man, oh man. This project is scary.

Coco the Monkey 25-07-2004 01:25

Re: [FVG]: SourceForge Registration
 
Mine is: cocothemonkey

Display name is: Coco

Sam Oldak 25-07-2004 02:55

Re: [FVG]: SourceForge Registration
 
username: snoldak
display name: sam oldak

Ryan M. 25-07-2004 06:44

Re: [FVG]: SourceForge Registration
 
Quote:

Originally Posted by phrontist
Have you seen this?

Man, oh man. This project is scary.

Yes, and actually, I've read through a lot of that. The next step for me will be to read through a few of the sample apps that come with CS.

A note of physics. CS has a physics plugin, which handles all that stuff. I'm not sure how much configuration info you have to tell it to get "earth-like" physics, but it will be simple tweaking of parameters after we get the framwork.

No, I've never done 3D programming before, but I'm young and naive, so I still think I can do it. ;)

==EDIT==
Oh, yeah. That's actually an older version. The newest version is available on the CS sourceforge page: http://crystal.sourceforge.net/docs/...ex.php#SEC_Top


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