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[FVG]: SourceForge Registration
Here is the stuff sent to SourceForge
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Re: [FVG]: SourceForge Registration
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Bad news. It's been filed under "Rejected". See the attachment.
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I submitted a suport request (as it said), and that said something similar. Hopefully, this can be fixed.
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we need to get more organized before we re-send our request. go here to help out.
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You wouldn't be able to use the Unreal engine in an open-source project. This is the mostly likely reason for rejection.
Looks cool though if you can get it working. Good luck! |
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from now on, before any of us make contact to an outside organization, we need to discuss what we say with some of the leaders. this MUST include the leader of the job area to which the contact relates, and must include at least two of the following: Me (afflictionblade), Texan, Astronouth7303, and TeknoBramha. the rule applies to the four of us as well, in which case we must discuss it with two OTHER members of that list. sorry this has to be this way, but i need to make sure that we have efficient and accurate communications within this project, and sending incorrect information to a company represents a failure by, not the person who submitted it, but a failure by the group for inneffective communications, and especially a failure by me, being the head of communication for the project. i'm sorry about this. i'll make sure from now on that all decisions are more well-known when they are made. |
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YES! we got accepted!
*dances* Excellent job, Jamie! *kudos to teh Jamie* ^__^; thanks ya! --d0ri |
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Woot!!! (and I usually don't go in for that...) Yeah. Get a website up! Come on! :D
Good job Astronouth. What did they want us to say? :) |
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Well, got the homepage loaded.
Instead of PMing everyone, I'm going to put out a general announcement to anyone who's volunteered: REGISTER ON SOURCEFORGE AND TELL ME WHEN YOU DO. I'll give you write access to the stuff you need. |
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My user name on SourceForge: texancd (The CD is for, you guessed it, here! :D) (And yes, I already have a profile there.)
My display name if Ryan M. (If anyone happens to see me...) |
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I've signed on SF.net: neo3dgfx
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This is going to be solely windows based right?
Do any of you have any experience with this kind of thing? Anyone know anything about Crystal Space? I've done a lot of programming, and this looks out of my leauge. I wish you the best of luck. My only advice is to stop thinking about FIRST models. That is the LAST step. The best way to write a program, whose type you have no experience with, is to write progressively more complex test programs. First thing I'd do is write a program that lets you move a box around. Make it really workable. The move up to a box with an arm. Then make the arm whack things around. Tune the physics. After you've got the physics down... You get the idea... |
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I signed up..my name's d0rkette4furc :D
My display name is: dori ^__^; --d0ri |
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I signed up, my name is HHSJosh. I'll get working on the site real soon.
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my insanely creative username is mikeciance
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Mine is: cocothemonkey
Display name is: Coco |
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username: snoldak
display name: sam oldak |
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A note of physics. CS has a physics plugin, which handles all that stuff. I'm not sure how much configuration info you have to tell it to get "earth-like" physics, but it will be simple tweaking of parameters after we get the framwork. No, I've never done 3D programming before, but I'm young and naive, so I still think I can do it. ;) ==EDIT== Oh, yeah. That's actually an older version. The newest version is available on the CS sourceforge page: http://crystal.sourceforge.net/docs/...ex.php#SEC_Top |
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