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[FVG]: Difficulty Levels
i know this doesnt need to be decided right away, but i figured why not start now? we need to decide some things:
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Normal Mode 13 Year Veteran Mode Dean-Like Mode |
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A better idea might be to make the different levels give your particualar robot various levels of "handicaps." For instance, on rookie, your robot might be able to always climb the platform (assuming it's so equipted). Also, HP accuracy is something easy to write that could be used. |
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MrToast |
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i was actually thinking it should be:
Rookie Veteran Expert Gracious Professional :D |
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I've been thinking, and here's how it goes:
The goal is to prevent an AI from interacting directly with the robot (preventing cheaters), but allow the AI to be easily made and quickly ran. |
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Preseason Scrimage - barely functional opponents Early Regional - half of Opponets work and little strategic play Late Regional - 3/4 of Opponents work and play strategically Championship - all Opponents work and play strategically |
Re: [FVG]: Difficulty Levels
I was thinking that one way we could change the AI would be to add time delays to when the AI receives/can use and react to the other robots. So hard, when you moved the AI would know almost immediately and be able to react to you and prevent you from doing something faster, where as on easy maybe add a few tenths of a second to that, so it would be like the AI driver had slow reflexes... just a thought.
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Basic element is Robot, of which two constitute an alliance. 2 alliances passed to Match, which returns winning alliance. List of Robots passed to Tournament, which includes a Scheduler which gets all the pairings and timing set up (a fair amount of thought needed if you allow many players across a network connection; for instance, it seems heuristic methods for a "bin packing" problem might be needed--but now I commit your sin and digress :P). Tournament includes Scheduler, some Referee element (makes sure all stay in field, robots aren't hit too hard, pinning limited, etc.), a Scorer(for Match, and then one for Tournament), which scores the match and some way to record the running score of the whole tournament. Etc. There's a bunch more elements like this. I may have even been too specific; it helps to start out with general outlines like such, so everyone is thinking of the same thing, ...and so that once it is fleshed out more, elements like AI Design can be tackled in turn and everyone can see what they might be able to add discussion to, etc. Of course, ignore my poor example and just use it as a general springboard for thought, not necessarily a suggestion for your particular structure--which I can't even begin to make, as I don't know many basic things that need to be decided first ... e.g., do you plan to allow multiple players through network connections eventually? if so, should know so you can plan for it now ... do you plan to play through a whole tournament season, and then go to nationals perchance, or just a single match or a series of matches? ... etc. You can see, I hope, that the basic questions must needs be discussed, so that the basic structure can begin to be discussed, so that the more specific elements can be discussed, so that algorithms and pseudocode can be created, so that eventually you can program the darn thing. (Disclaimer: Some steps missing.) |
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Re: [FVG]: Difficulty Levels
Sorry for tossing in my two cents without reading all of the threads about the video game. Maybe this has already been discussed, but wouldn't it be great to be able to help another team in the pit area, have alliances congratulate eachother, etc? In short, if you REALLY want a game about FIRST, then it needs to be something other than just the game. These things could be done with a combination of text and simple objects without actual people to model if that was too hard. OK, I'm done. Congrats on a great project and good luck.
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We might also be able to have a few scenes created in 3DS showing one team congratualting another. Obviously you couldn't do all of them, but, you could do some... |
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some clips from various comps would be cool. Also: if you're in the pits, how about watching the game? (This is all for LAN/Web play, of course). |
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