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[FVG]: Making the Final Decisions
we need to make all our final decisions if we are going to get production moving and get the final go-ahead from FIRST. here are some decisions i have made, post if you wish to debate them.
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Well, I promise not to say all that again, ... I do sound like a broken record. So you can rest assured I won't mention it again. Unless I change my mind. I might do that. ;) |
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however, the mission statement is something very important we need to work on. here is the new list:
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Re: [FVG]: Making the Final Decisions
Another suggestion I will make, is the creation of a "roadmap" consisting of what you plan to complete by when. It would only be very tentative, and have to be changed frequently as new decisions are made, ... but it is something that would be very useful. Consider,
Jul 23: Objectives defined Jul 29: Very rough outline of game structure Jul 30 - Aug 10: Debate Aug 11: New outline (Random dates used, just to drive the point home. Include more things you need to do, etc.) Also note that documentation like this, the eventual outline, etc., make the whole project look more official, which is good from the standpoint of getting FIRST to give permission to use their logo, or other outside contact (like Sourceforge). |
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