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[FVG]: 3ds field model
Hey! 3D people... Do we have a model of the 2004 (any year really, I don't care) game field already? (I know that several people had made these.) It doesn't have to be good or anything, I just would like to see if a program that I have can convert it to the correct CS map file. If you have one, post or PM me...
There are also rumors (from the CS website) of a plugin for 3ds that allows it to output CS map files directly. There wasn't a link, but if you'd like to look for it... :D |
Re: [FVG]: 3ds field model
I think they do, I'll check through the other threads and find it.
I can't remember who did it. --d0ri |
Re: [FVG]: 3ds field model
I've got it, http://hhsrobotics.circuitrunners.com/FVG/test.png. This is what is done so far, still needs some work, however.
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Re: [FVG]: 3ds field model
Thanks much!
Made my search easier :D --d0ri |
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Re: [FVG]: 3ds field model
there are fields, but theyre horribly high poly, you dont want them. people need to learn that if you make a circle with 50 sides, or over boolean something, sure it lookes perfect, but it runs bad.
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Re: [FVG]: 3ds field model
Allright, here is the zip file that contains the *.max file and the textures.
To get the textures to work, you may have to place then in the same folder as on my computer, which is C:/3dsmax5/scenes/ EDIT: Very nice textures, I'll have to look into that raytrace program. |
Re: [FVG]: 3ds field model
I haven't posted in this forum before, but I decided to go ahead and start somewhere.
I was working on getting these to work this morning:: (I have compiled CS, but I have not read the docs farther than installation, so I was using Irrlicht) .max 2004 FRC field, download and use! Field 3D model, any takers? I had tried to convert both of them to Q3 BSP models, but I couldn't figure out the 3ds2map program. |
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i could be wrong, i mean i don't know the poly counts on these things, but i think HHSJosh's model would run better. |
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Is there any way in 3DS Max to keep curves as curves? Because if both CS and 3ds use it, the quality can be user adjustable.
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Re: [FVG]: 3ds field model
Everyone who is looking at this post may already know about this site by now, but just in case you don't, THIS SITE has a bunch of CAD models and whatnot of various FIRST stuff from over the years. It may help.
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Re: [FVG]: 3ds field model
I can provide you with some higher-detail textures for the field model if you need them.
Here are some renders of the field model we used for our animation entry: http://web.mit.edu/~levpopov/Public/FIELD/f01.jpg http://web.mit.edu/~levpopov/Public/FIELD/f02.jpg If you want to have very detailed looking field while keeping the polycount low, i suggest baking in most of the lighting and shadows. Yes, it may produce some unrealistic artifacts like wrong shadows or reflections, but in my opinion its still a lot better than just flat color. |
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Ater we manage to get a conversion of one of the maps, we'll see how it runs. Then we'll decided what sorts of things we may/may not have to do without. ==EDIT== If someone would like to help me out here, there is a CS export plugin for 3ds available at http://www.freesoma.org/. I don't know what version you're using, but the pludin says it's for 4.2. Hopefully, it will be backward compatible, and you can get that to work... If anyone manages to convert a map (I don't care which), please PM me, or post back here (or both). |
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