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[FVG]: User Interface
I've done some pretty scrappy jobs in Paint for concept drawings, but this may take the cake and the guy who baked it. It is my misproportioned concept sketch of how the UI will look.
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Re: [FVG]: User Interface
Wow, quick response! :D
That's exactly what I meant, quick. One thing: would we like the view to be from where a real FIRST driver would be? IE, from a driver station? And what's the box up in the corner for? :) |
Re: [FVG]: User Interface
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the box in the top left corner is the song info box. this tells the player what song they ar listenign to and who sings it. by clicking there, the player pauses the game and enters the music menu, consisting of volume and playlist options the box in the bottom left is the voodoo box. the red dot is a handle. this particular fictional robot has an extentable hook for getting up to the bar. the player clicks the handle and drags. the mouse's angle to the pivot joint controls the angle of the joint on the robot, and the mouse's distance from the joint controls the extension of the hook. this, of course, will be different for each robot, and some robots will have multiple handles. and as far as view, i think a toggle would be best |
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Re: [FVG]: User Interface
I always imagined the voodoo window being in the lower-right, the score in the lower-left, and the song being a ticker (top or bottom); and the view being from the driver's station. My $0.02.
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--d0ri |
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And what are you guys talking about?!?! It needs to look like the score board for official games. In the center top! But I don't really care. :) |
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I honestly think it should look like the scoreboards we have now in Regionals. I think it'd be more realistic and also let them experience the real competiton as we experience it. Let them see everything we see, do everything we do.
--d0ri |
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Looks nice, yet another paint masterpiece. i was thinking about the voodoo in the lower-right like what Jamie was talking about. I'll try and get a sample interface in a 3D environment up tomorrow.
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Re: [FVG]: User Interface
Allright, here's my test UI.
The camera angle is just a test. I figured the 50% opacity on the displays would allow the user to both see the field and the readouts. The lower-right box is the voodo display, but I didn't have any robot to demo with. |
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nice setup, though perhaps we could include more info in that bigger info bar. probably fit the round # and stuff. the score setup may need work, but it's still an improvement from mine :) |
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Re: [FVG]: User Interface
i was just thinking, maybe for the voodoo box we could have a 2D render of the robot instead of 3D to cut down on polys...
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