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[FVG]: Included Bots
This thread is made to show what teams are officially going to be in the game. So far, only MOE is official. Does anybody else have a model of their bot and want to be in the game, or know of another team who they think would like to be? my email is urthe1neo@aol.com if anybody wants to submit a model.
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Maybe we can convince FIRST to put that in the next announcement!
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Or, you could just email them. |
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if i can access our teams i could, but its stored on the base (we work in a wharehouse on the local Navy Base) and thats not gonna happen =P earliest i could get to it would be a week or two before RiverRage (first week in september or so)
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Question: how do we get our team's bot into the FVG?? Do we send pictures of it to u guys or do we have to create the 3d model ourselves???
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as far as the model, we would prefer if you guys gave us a model, but if you dont have one, we could make one if you cant. we are modeling a bunch of stuff anyway. :rolleyes: |
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Well, if you already have one (from inventor or 3dsmax), then send that to the 3D group (HHSJosh leads). If you don't, talk to them. Mike can supply you with a list of volunteers.
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it would be nice to see my old team's robot in the game, but i can't give a model for two reasons: i don't have one, and i'm no longer a team member.
also, getting team hammond to submit a model would be very hard to do, because of privacy issues on our team. we can still try- some of our animators are CD members, albeit not active. |
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Yeah, I probably can model from pictures, but that would be really hard and would take a lot of guesswork. Really, if teams can send either an Inventor or Max (prefered) file, I can use those. If you have any more questions or have a model to send, you can email me at joshlmay@gmail.com |
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Well, if I can get permission, I'll be more than happy to submit the 2002 Hammond robot for that game if it is included (sorry, just getting into the whole FVG thing so I don't quite know what's going on). I'll have to lower the polycount quite a bit, but that shouldn't be too hard. 2001's model is a bit lacking, but I suppose if that is wanted too, I'll hand it over. Kev |
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Why don't we create our own placibo bots for the first version while we wait for replies from teams?
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or at least thats how it seems... =/ |
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yes, but most robots have an arm or claw that comes out, grasps the ball, and closes... while 121's bot, it has 2 parts to the big ball... both parts go up and down, and suck in and out... from there the bottom part spins, and the top one sucks in and out... and they are NOTHING like ANY other bot in the game... from what ive seen no bot can grab 2 big balls at the same time (no im not trying to brag about our bot) but its things like that, and things like 45's rotating arm at the base, so... if there was a way to do basic functions on bots that just hang, or just small balls out be eaiser to do coding for those, and have a script run for certain bots that need extra coding or something... but we gotta hear from the programmers =P
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That's why I said a scripting system, not a list of features a bot does or does not have. A scripting system would let you assing various types of movement to certain parts. You could define speed, acceleration, range of movement, torque to any roational body. conveyor belt type things could be defined. umm... what else... whatever, there would be several types of movement a part would have and various parameters for that movement. This would all be defined by scripts taht accompany every bots files. This would mean you could desing your own robot without modifying the source code. I am not making this up out of the blue, this is how any real game would handle it.
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#include <string>On the DLL note: Would the DLL include the AI robot software? I assume so, otherwise it doesn't do us much good. |
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i can send you cad drawings of Swampthing when i get my internet at my house back
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Ok guys... I would like to see 648's robot in this game... there are not real good pictures... but I could make an attempt at modelling it from memory... I prefer to use Maya 6... is that going to be a problem? Also... all I really know how to do is model... I dont know how to add joints, ect. Also, skinning the model will be tough... if you havent noticed.. I am new at the 3d imaging... I'm in training for next year.. maybe.
Hey.. if you can.. my email is Aggresive05@aol.com |
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In case you forgot, there is one (and only one) reason we did NOT pick Unreal: $$$$$$$$$. Maybe at some point in the future, we can create a different version using Unreal. But until then, CS is here.
What I had wanted to do (originally) was write an engine that would take the original source and run it. The problem is, We'd also have to figure out how to connect FRC outputs to robot movements. A DLL is the most flexible way to do things, though the object model is going to need some work. A template will be released. |
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Are the Inventor award submissions still available on Buzzsaw?
If so, why not take a look there for CAD models? The 1006 bot is available at: http://www.portperryrobotics.ca/extr...or-award/2004/ |
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that robot model is INSANELY high-poly, and would probably have to be almost totally redone. we want this game to run smoothly on most computers. we would remodel it if we used it.
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I would like the HOTBOT in the game, I'm getting clearance right now to submit the files, cause my team is like that...
Also, I have both inventor files (a ton) and a 3ds max file of the '04 robot, but my 3ds max trial period expired and I have no clue if that file is even useable. -Pat |
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OK, what I meant to say is that there are tons of files for inventor that are duplicated and are not necessarily assembled and such, along with some parts that are missing..like the exact gearing, but along with the imported CAD doc, (which has everything, and i mean everything.) you should be able to fill in the rest and put together the parts that aren't together.
But as i said before, i'm asking a mentor if i can give you the drawings and such.. :( they should say yes though.. :) |
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another note, if my teams robot is in the game, i will be making the model, and i garuntee it will look dinky next to a ps1 game :D |
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To make it reeeeealllly simple, for the HOT bot, you can just use the lexan shell that covers the main part. Then you don't have include the inards of the bot, which is probably what you were going to do anyway. :yikes:
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ok... um... i can definatley have it to you before Bash at the beach (oct 23)
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I just sent the inventor files for the HOTBOT to Josh.
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