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Re: Is a shifting transmission really necessary?
Couldn't agree more. I see a lot of teams use the same drive train (or very similar) over and over every year because it's good/powerful/whatever - but they don't learn anything. Their students don't get anything out of that. And I think that if you want to do what FIRST is really about (inspiring people), you have to let them learn.
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Re: Is a shifting transmission really necessary?
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These are some outstanding words. Veselin has hit the nail on the head, in my opinion. FIRST is defined by inspiration, not winning. Sure, everyone likes to win matches, but the point of the program is to be inspired and succeed in life. Thank you, Veselin, for this wisdom. Andy B. |
Re: Is a shifting transmission really necessary?
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Re: Is a shifting transmission really necessary?
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This is the medium provided to us to inspire HS students. Otherwise FIRST wouldn't give us a game, they'd say "build a cool robot". (Wildstang would probably win. ;)) Learning how to distill a problem, and find a simple solution is critical to the FIRST process (as it is to the engineering design process). Which design is worthy of more praise?
I prefer the second option. Here is another question, which is more education/inspirational to the students who design and build it? I argue that they are equally beneficial. I would even go so far as to venture, that option 2 is tougher to do, and much more beneficial to the students who accomplished it, in the long run. Many in this thread have been quick to scorn those who do not innovate, which REALLY pisses me off. Having elegance in simplicity is often times more virtuous than being innovative. |
Re: Is a shifting transmission really necessary?
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When I used to be a freshman in high school, I used to think about drive trains, specially the ones which has a lot of complexity. I used to say "Woooo, it's so cool, let's build them." But over years I have learned (Thanks John) that simplicity is the answer to solution. It is much more easier to solve a problem when you think simple. Is two speed necessary? If you ask me, I wouldn't do it for a first or second year team. I would build a robot that is fast enough, build a very simple mechanism which serves the purpose of the game. But at the same time, if my team built few prototypes in the pre-season and knows EXACTLY how it works, I would go with it. I would go with what I know works. The team would only have 6 weeks to work on the robot and then ship it off. Its not much time to experiment with new drive trains and such. In another word, I would go with the 2nd option that John pointed out in the previous post. |
Re: Is a shifting transmission really necessary?
I agree with all the things being said but I never look down upon a team (and I'm not saying any of you do) for pushing the limits, challenging themseleves, and striving for more, even if it is without reason.
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Re: Is a shifting transmission really necessary?
JVN's "How to determine if a shifting transmission is really necessary?" Cookbook:
First you need to figure out a few things: (We will ignore things like efficiency, in this exercise. Sorry Patton.)
Here is the big question: Is this calculated robot speed at least as fast as the max speed we want? If yes:
This isn't the end of our trouble, because now we actually have to DESIGN the shifter, then we have to BUILD the shifter but that is a challenge for another time. Whether or not a team is capable of doing it, certainly doesn't determine if it is necessary. If they can't do it, well they'd better try options 1-3. In short, the 2 main determining factors for whether a shifter is needed or not are:
If you posted an opinion in this thread and aren't familiar with the process I outlined above. (The actual mathematical justification behind a shifter.) I directly question the validity of your opinion. Shouting random platitudes about drivetrains, without understanding the physics behind them is meaningless. ...yes, there are several people this is directed to. |
Re: Is a shifting transmission really necessary?
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So... let us "simple-elegant" fools live too. |
Re: Is a shifting transmission really necessary?
I guess the thing is, any way you swing it, a two speed thing isn't exactly innovating "just to innovate". It might be innovating just to teach kids, or just to stop drawing ridiculous amounts of current/blowing breakers, or just to make it so you can go that much faster when you want to while still having good torque when you need it. But it's certainly not what I would call innovating just to innovate.
Something crazy like a shifting crab (can you say CVT crab? :D ), yeah, that's ridiculous and even assuming it work be reasonably possible to do within the contstraints of FIRST, that would be innovating just to innovate. But up to that point, I have a hard time believing that doing something beyond the bare minimum is doing too much. NOTE: It's fine with me if you choose to do a simple tank drive - I won't look down on you. I will just think that you are missing out on a great opportunity to learn and improve. |
Re: Is a shifting transmission really necessary?
Yep, we are all crazy fools in our own ways. :D The reason we built a shifter was because we had never had one before, and we always wanted one, and we decided before the season that no matter what the game was, we would have a shifter. We were plenty capable of fabricating it, and it would not put us at any disadvantage in game play, and we were bound to learn a great deal from it, so we decided before the game even came out that we were going to have it. After the game came out, the reason we had six motors was "the Tim Allen Approach." Also, we knew a few teams might have 6 motor drives, we knew many teams would have shifting transmissions, and we knew nobody would have both. So, we did! We wanted to be able to face and win any and every pushing match or speed race that came our way. But unfortunately, the game didn't turn out to be played like that (speed yes, pushing no). But we still had loads of fun (and learning) designing, building, and driving our two speed transmission. It is loads of fun to upshift on the fly and then almost instantly be on the other side of the field. Downshifting on the fly is fun too, but at full speed it can almost bring the robot to a dead stop and send it onto it's nose! (2.66:1 difference between high and low). And the best part is that it has been the most reliable drive system we have had thus far (one minor incident due to a loose press fit) and it's very efficient too :)
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Re: Is a shifting transmission really necessary?
A quick one...
Shifters are useful depending on what kind of driver you are. Just like in cars, you can keep it in "higher" gears and have a transmission that does not burn up battery power, but has small acceleration, or you can use your gearing aggressively to achieve maximum acceleration. JVN, while I agree with your post, I will mention that while your efficient single speed gearing style is good for having a top speed and big pushing power in one, having a gearbox geared "high" will result in slower acceleration. Having a shifter always increases your acceleration, at least by something bearly noticeable. I am an aggressive driver. I'm the type that always, ALWAYS, starts the robot in low gear and accelerates to high, just like a car. Even if it only takes half a second to reach shifting speed. In FIRST, half a second can easily mean winning or losing. I think that for my stlye of driving, having a shifting transmission does give a bit of an advantage. And finally, to adress the original topic. Shifters are in no way necessary. You can have a winning robot, with a powerful transmission, without a shifter. Just do some math, optimize everything. Even with the KOP transmission you can get crazy power by just doing some math. If you think a shifter will help your robot's performance, enough so that it's worth making, do it! Always make the best of what you have. Example: "If you have a 3 footh by three foot, inch thick slab of aluminum, don't let it sit and oxidize! Call up a watercutter and make your chassis out of a solid block this year" *hint hint* |
Re: Is a shifting transmission really necessary?
I am in the JVN "keep it simple" camp.
I have not always been in that camp. Here is the history: Pre-Paul (pretty simple ...) 1999 - Van door motors directly coupled to wheels (2WD) 2000 - Drill motors directly attached to wheels (2WD) (Paul sticks his nose in ...) 2001 - Andy Baker designed TechnoKats shifting transmission built right from his prints with 6 wheel drive (initially). 2002 - 4 wheel swerve drive using the CCT (see white papers section) shifter. 2003 - 4 wheel drive with rear steering using the Baker style shifter. 2004 - Single speed 6 wheel drive using a shifter for power take-off for the winch. 2005 - Single speed 6 wheel drive using the Tim Allen approach (4 CIMs and 2 FP). 2005 was, by far, our simplest robot yet and simplest drive base. Our acceleration was awesome, our top speed was good enough (9 fps). And, the best part of all ... we had zero problems at our first regional. I have found, at least for my students, that working right from the start is one of the most inspirational parts of the season. When what you worked on for so long works ... right out of the box. I used to encourage my students to innovate just cause it is cool, but that just justed work for us anymore. I can tell you this: I don't innovate just because it is cool at my real engineering job so why should I in FIRST? Making an elegantly simple robot is definitely the way I will encouraging my team to go in the future. As far as the game goes .. the drive base, once working, just isn't that big a part of the game (exception: 2002). Making an inventive manipulator is much harder than making an inventive drive base and as much fun. If you get inspired by making cool, inventive, and complicated drive trains then great; but I am staying on the side of the simple folk ........ -Paul |
Re: Is a shifting transmission really necessary?
Wow Paul is certainly a tough act to follow, I will attempt to do my best though. :) There is no necessity to be able to shift first of all, shifting is a nice ability to have though. Second of all you should design to meet the requirements of the game. All I know is that this year some of the most successful robots didn't shift 67,71,217,108 and 33 I think didn't shift there are many others but just to throw some out there. So think about it is this really needed for our application and for the game. Finally designing transmissions may be fun, but it's not fun when a bad transmission leads to a whole bad FIRST season. 1251 (my team) built a fairly simple robot this year, we used kit transmissions and kit chassis and got two regional finalist awards. Just some food for thought when thinking about this subject.
My two cents, Drew BTW Paul the three motor transmission is crazy !!!!! :D |
Re: Is a shifting transmission really necessary?
I don't know about you guys, but I'm thinking 6 wheel, 3-speed swerve next year! :ahh: ;)
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Re: Is a shifting transmission really necessary?
Oh yeah, and I forgot to add - with independent suspension.
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