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Re: Official 2005 Clue Thread
Rumor has it that they have been making changes on the radios this year.
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Re: Official 2005 Clue Thread
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Given the fact that the Israeli regional capped at 12 teams this year, and 12 is the number that would lead to a succesful ladder of a 3 alliance game, this is what I believe will happen.
Alliances will be 3 large, and thus have a good ladder for a 12 team regional. Of course.. a 2 team alliance would work too.. but meh.. :p |
Re: Official 2005 Clue Thread
Pi is a number between George and John. Well, I have no clue, but here are their stats:
George Burns John Neun |
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Well, this is likely a shot in the dark due to some of the past posts (ie 4 channel radios and such), but we are all just guessing :)
So I went with the 3 theme, and I liked the red+blue=purple, and that it is a baseball hint.... so here goes: There are 3 alliances on the field. (between pi, you & me = 3, triple plays = 3) etc. The field is 6 sided (amythst 6 sided crystals) The scoring objects are baseballs (John & George) The center is a pyramid (cleveland rock & roll hall of fame, amythst, etc) The alliance partners are broken up and CANNOT work together other than to score/defend (unassisted!) And the pyramid is made of plexiglass (amythst glasses) with the top center of it out (I know that goes back to the old rumor, but there has to be somewhere to score!) Check out the drawing I made :) |
Re: Official 2005 Clue Thread
This is weird and probably an unrelated coincidence, but George Burns has a rose named after him, and Royal Amythyst is also the name of a rose.
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Maybe, matches will start out with ABC vs. DEF, switch it to something else for the second match/part of a round, and then have it go back to the original configuration. But the blurring of blue vs. red could mean other things too besides alliance switching. Maybe this means that in order to score points a certain way, the two alliances will have to work together somehow. And back to deciding who wins with alliance switching... Maybe alliances would somehow be determined autonomously at the beginning or end of the match. ...or... Maybe all 6 robots would be working alone to score points during the first half of the match... say with 6 different goals... and then during the second half, alliances would be revealed and you would have to scramble to get the goals with the most points. ...or... Maybe the winners would be determined in a completely atypical way from what we are used to. During a round, teams will be advanced/ eliminated based on how many points they have earned total in all their matches... so basically the top three(or however many) scorers would advance to the next elimination round. This won't eliminate alliances however, because alliances will still exist, but they will be 'shared' so to speak and switched around... ...or... Maybe there will be some red robots/goals, and some blue robots/goals... and then a wildcard 'purple' robot/goal ... which could go to either red or blue alliance. How it would be given to an alliance has many different possibilities. Maybe, if it were an object or a goal, it would be something that robots would have to fight over to get in a scoring zone perhaps. If its a robot, then maybe you dont know what alliance it will be on until the beginning of the round. I know alot of these ideas are completely crazy... but like I said... get rid of the unwarranted assumption! There could be MANY ways in which this could work! -- Jaine |
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However, you do have a point in that controlling six robots means some fields would have to go in Atlanta. And that means more teams per division...and that means fewer matches per team... |
Re: Official 2005 Clue Thread
Intriguing.. I wonder if " between Pi, you and me" has to do with how the IR affects the primary objective of the game. Perhaps 3 comes into play there also.
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Re: Official 2005 Clue Thread
Rememeber, during last year's Kickoff, when they were talking about the IR beacon's, Dave mentioned that they were stationary, however that had no bearing on THIS year's game.
He implied that there would be moving IR beacons this year. And they really, really like the autonomous mode stuff. And last year people began to build their strategies around NOT knocking off the ball in autonomous mode. Half the teams I saw didn't do ANYTHING during autonomous mode. So I bet they're going to make autonomous mode more important this year, somehow. And that involves IR Beacons that are moving. |
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Anyway, I think that this years game definitely has a different field not a revival of an old one. If they were going to rotate fields every 5 years, rotating 2 different fields doesn't seem worth it ... :yikes: but that's just me. |
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(I realize that this is a bit obscure lol) |
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