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Re: Basic Game Breakdown
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Re: Basic Game Breakdown
Just a note - there is a ton of rules explanations and clarifications and questions in the "rules/strategies" thread...
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If you couldn't extend under a goal at all, you would have a tough time getting the tetras under the goal, or removing them from under a goal ("contained" in a goal)... which is all legal.. so that's my take.. |
Re: Basic Game Breakdown
it mentions tipping as a no-no but if nothing is said about lifting, that could make some very interesting robot designs
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Re: Basic Game Breakdown
How will the tetras be distributed in the beginning? I would guess 5 on the field (2 hanging, 2 vision, and 1 robot), then the other 35 be distributed as follows (7 to each team in the alliance (21), and 7 for each manual station (14).) What would happen if one station or human player runs out? Do they take tetras from the "automatic" despenser or what? For example, if an automatic despenser field attendant runs out of tetras, will s/he take tetras from the human players?
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Re: Basic Game Breakdown
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Please read that for tons of information. 40 tetras per color... 4 automatically start on the field.. with the5th possible on the robot if you choose. Dave Lavery posted in the other thread that they will try to keep the HP and auto load zone quanitites balanced at all times. So they will try not to totally deplete one side, and keep both side flowing. Levin571 - it does clearly say no lifting. |
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