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Basic Game Breakdown
All information obtained through the game manual and the introduction video and put together in the noggin of Adam Levin Game Elements and field design and robot design- -Match is now 2 minutes 15 seconds long -Tetrahedron shaped goals are placed around the field in 3 rows of 3 like a tic-tac-toe board -Teams are now 3 VS 3 -field is 27ft by 54 ft -scoring objects are smaller tetrahedrons called tetras (regular tetras are about 8 1/2 pounds and vision tetras are 12 1/2 pounds) -there are 8 lower tetras that stand at about 5 1/4 ft tall -one center tetra goal is elevated on a 43 inch tall base and will be about 7 feet from top of the tetrahedron to the bottom of the base -there are also 2 attendent tetra loading stations placed around the field -there are 2 manual (human player controled) loading stations on the other side of the field -there are 2 special Vision Tertas placed randomly on the field just before autonomous starts -robots must not exceed 28x38x60 in tall Autonomous Mode- -During Autonomous your robot can pick up a special vision tetra and place it on a goal for bonus points -another option is the there are 2 hanging tetras on either corner goal that the robot can know down for extra points -bonus points are added to your corner goals between end of autonomous time and human controled time -for extra points during autonomous vision tetras mustbe placed on any of the 3 center goal or the 2 corner ones on your side of the field Human Player Element- -Human players (1 from each alliance) are standing on pressure pad "mats" on the side of the field -If human steps off this pad any time during the match, your robot is disabled until the human goes back on the mat. -with the 2 manual (human player controled) loading stations, when a robot goes onto the loading symbol the human can step off the mat and place a tetra manually on the robot and then return to the mat to reativate the robot once again -when loading a tetra, the human may have no contact with the robot Game Play- -Robots must place the tetras on top of the goals -The loading stations will be opperated by a field attendant and when a robot takes a tetra from this station it will be replaced with another by the field attendant but they may be oriented differently each time - your robot cannot interfere with opposing robot while ANY part of it is touching the loading zone - you may only be given 1 terra at a time by the human player (though it looks like you can just go back on and off the loading zone repeatedly and keep collecting tetras) - robots cannot "grab, grasp, grapple, or attach to the GOALS or any other field structure" - after autonomous robots can place tetras on any goal on the field - to make a row your colored tetra must be the top tetra on the stack or every goal in that specific goal - opponents may counter a row by placing one of their colored tetras on top of yours Scoring- 3 points for each tetra stacked on top of a goal (in order to be concidered stacked one must ask that if the supporting objec is removed will the tetra still remain on the goal) 1 point for each tetre placed on floor in base of the goal (tetras must not be touching any area outside the containment area under the goal) 10 points for each row of tetras you make when you colored one is the top one on the stack 10 points if all 3 robots in your alliance are behind the starting line at the end of the match This is just the bear bones but this can be a huge help for the time being. |
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Can you make a stack of tetras, or carry around more then one at a time? What about grabbing one from the attendent loading zones (not the human player ones) and waiting for them to reload to grab another?
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"A field attendant will be positioned behind the Tetra Loading Station, and will place a Tetra on the loading station each time one is removed by a Robot. Minor variations in the precise position and orientation of the Tetra on the Tetra Loading Station are to be expected, and are considered part of the challenge of the competition." So from what i can interpret you can just keep going back on and off the loading area and keep collecting those terra's and i would expect you to be able to carry more than one at once since i'm looking through the rule and see nothing contrary to that |
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is there a limit to the number of tetras allowed on the field?
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considering the idea that every tetra could theoretically be used to score it seems that there is no limit to the amount that can be in play at once. it mostly depends on how quick you are and if you want a whole lot of tetras on the field
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from what i've read so far 4 start on field, and the rest are split between human and auto loading station
remember that if you get a bonus during autonomous, some more are added automatically to your corner goals |
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Do you actually have to CAP the vision tetras, or can you put them in the goal to get the bonus tetras?
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don't forget about the tetra that one robot can start with
my interpretation is that you need to cap the goal with the vision tetra |
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<G10> If during the AUTONOMOUS PERIOD a VISION TETRA is STACKED on a GOAL located on the edge of the field, a bonus TETRA will be STACKED on the nearest corner GOAL in the alliance END ZONE. If during the AUTONOMOUS PERIOD a VISION TETRA is STACKED on the CENTER GOAL, a bonus TETRA will be placed on both corner GOALS in the alliance END ZONE. All bonus TETRAS will be STACKED on the GOALS by field attendants at the earliest safe opportunity after the end of the AUTONOMOUS PERIOD. Once the AUTONOMOUS PERIOD ends, all VISION TETRAS are treated and SCORED as regular TETRAS for the remainder of the match. |
Re: Basic Game Breakdown
Does Rule G15 mean that if my robot bumps a robot in a loading zone during auto mode, I will be punished?
Ken |
Re: Basic Game Breakdown
No, the LOADING ZONEs are the areas for the robot to pick up tetras, either handed from the players at the "manual" loading zone, at which point it's disabled due to pressure pads, or for the robot to pick up tetras itself at the "automatic" loading zone. The autonomous period is for the robot to pick up vision tetras by itself, or position itself near or on one of the pressure pads for you to hand one to it after the autonomous period once it switches into the driver period, if you can't get the camera to work properly for you.
Because of this, it is very doubtful that you'll actually bump a robot during the autonomous period unless the robot color is the same blue, red, or green that the tetras are, in which case, it'll probably be up to the judges as to whose fault it is. |
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I think rule G15 will be lightened up a little bit when we get to our first competition because everyone knows that accidental bumping happens, and usually rulings like that aren't the first idea that comes to a ref's mind
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i haven't finished looking over all the rules yet but can a robot go on top of another robot of its alliance at the end of the round so everyone is in the score zone?
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how many bonus points do u get for capping with the vision tetra and knocking off the hanging tetras???
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<G20> ROBOTS may push or react against any elements of the field, provided there is no damage or disruption of the field elements. ROBOTS may not grab, grasp, grapple or attach to the GOALS or any other field structure. Robots may not extend under, lift up or tip over a GOAL. If a ROBOT violates this rule, the referee will give one warning. If the referee determines that the team is disregarding the warning, or the actions affect the outcome of the match, the team’s ROBOT will be disabled for the remainder of the match. If a GOAL is tipped over, it is automatically OWNED by the opposing alliance for the remainder of the match. I don't think driving over it counts as grabbing, grasping, grappling or attaching, please correct me if I'm wrong. |
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I appologise for posting needlessly, but I'm having troubles finding info on this new 'fixit window' rule, could someone please enlighten me?
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i see a loophole... that might be a good area to take advantage of until someone in high ranks notices that and makes an update to it
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If a robot has to leave the loading zone and re-enter in order to receive another tetra, can it come back with the original tetra still on board, so that it eventually gets a stack of tetras, which it can cap on a goal all at once? Is that legal?
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I've read the rules many times alrdy. And i have not seen a part where it says you cant so, yes you could have a stack.
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hard part will be lifting the stack since each one is 8 1/2 pounds so after 2 or 3 that thing gets pretty heavy
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Just a note - there is a ton of rules explanations and clarifications and questions in the "rules/strategies" thread...
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If you couldn't extend under a goal at all, you would have a tough time getting the tetras under the goal, or removing them from under a goal ("contained" in a goal)... which is all legal.. so that's my take.. |
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it mentions tipping as a no-no but if nothing is said about lifting, that could make some very interesting robot designs
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How will the tetras be distributed in the beginning? I would guess 5 on the field (2 hanging, 2 vision, and 1 robot), then the other 35 be distributed as follows (7 to each team in the alliance (21), and 7 for each manual station (14).) What would happen if one station or human player runs out? Do they take tetras from the "automatic" despenser or what? For example, if an automatic despenser field attendant runs out of tetras, will s/he take tetras from the human players?
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Please read that for tons of information. 40 tetras per color... 4 automatically start on the field.. with the5th possible on the robot if you choose. Dave Lavery posted in the other thread that they will try to keep the HP and auto load zone quanitites balanced at all times. So they will try not to totally deplete one side, and keep both side flowing. Levin571 - it does clearly say no lifting. |
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