![]() |
Arm Designs
I know there is a very similar thread already out there, I just wanted to get some input specifically related to the arm design. What kind of design would work better, fork lift or a bending arm? Ideas? Post away.
|
Re: Arm Designs
Quote:
|
Re: Arm Designs
Quote:
|
Re: Arm Designs
One thing about being a 14 year team is you get to see alot of previous design that could work with this year's game and I think we found a good one today.
|
Re: Arm Designs
Quote:
|
Re: Arm Designs
Quote:
This however, only removes the need for a counterweight, and if I hit you with your center of gravity really high you're going to go a-tumbling. |
Re: Arm Designs
Forklifting can be worked nicely as can an articulating or telescoping arm. But why would some one on 177 mention that? :D
The history section of our website should inspire some of you. http://www.swindsor.k12.ct.us/Highsc...s/clubs/first/ Pete |
Re: Arm Designs
Quote:
|
Re: Arm Designs
I think using the arm is better since you can grab the tetras anywhere around the robot; whereas, the forklift requires you to be in a specific position to grab them. However, with an arm, it's harder to control your robots balance n might tip over, but you may be able to use your arm to pick yourself up.
|
Re: Arm Designs
What specific arm designs would probibly work best for manipulating the Tetras?
|
Re: Arm Designs
The teams ive been on have done both an elevator system and a stereotypical arm design. Both have worked to some extent. The standard arm design is easier to design and build, but i feel the elevator design is the easiest for the drivers to handle. The most important factor in the design is ultamately how much thought and detail goes into it.
|
Re: Arm Designs
Quote:
|
Re: Arm Designs
Something to consider though about going into a goal structure and then pushing the tetra up is that you risk dislodging the already stacked teras (incuring point penalties and losing posession permanently for the goal to the oposing alliance), there could be tetras inside the goal that impede your movement, and you have to be able to get over into the goal structure without tipping (topheaviness could become an issue). Hope that helps you guys fine tune something to meet your objectives. :)
|
Re: Arm Designs
we've had considerable success with a few kinds of arms but all 'bending arms'? i think you might call them? our best one was this year's occra one. which wouldnt be too useful in this year's first game but it was a nice 4bar crossing linkage thing.
|
Re: Arm Designs
My first impression is that (sorry Pete) a forklift would work better. Besides being a lot easier for drivers to use, it's easier to get multiple points of contact on the tetra with a forklift than an arm. If you try to grip a tetra with an arm that only makes contact at one point, you need to make sure you have it gripped hard enough to keep it from rotating. But if you make contact at multiple points it's harder for the tetra to move.
|
| All times are GMT -5. The time now is 21:50. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi