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Mr. A 15-01-2005 18:07

Universal goal location designations
 
It seems to me that in order for team coaches to communicate with their drivers, and their two alliance coaches, there should be a consistant terminology for identifying goal positions. We discussed it and would suggest the following:

Left 3 . . . . . Center 3 . . . . . Right 3

Left 2 . . . . . Center 2 . . . . . Right 2

Left 1 . . . . . Center 1 . . . . . Right 1


Where one is the closest to the driver, and three is the farthest.

As long as people know their right from their left (with which I'll admit I still have some difficulty) this would make it easy to instruct a driver or suggest to an alliance member to go after a specific goal.

Whatever the terminology is it should be agreed on between teams prior to a match, but I think it would really make it easy if we have something universal that all teams already know.

What do you think out there, and how do we spread the word? :cool:

Charley 15-01-2005 18:14

Re: Universal goal location designations
 
Quote:

Originally Posted by Mr. A

Where one is the closest to the driver, and three is the farthest.

Well, how about one is closest to the crowd, and three is closest to the screen? This would be helpful for team-to-team interaction, seeing as they have different driving stations.

preussrobotics 15-01-2005 18:16

Re: Universal goal location designations
 
I like the idea of always going from left to right since that is more natural. This way, it doesn't matter what side you're on. Same idea goes for the row further from you being 3.

Mr. A 15-01-2005 18:35

Re: Universal goal location designations
 
Quote:

Originally Posted by Charley
Well, how about one is closest to the crowd, and three is closest to the screen? This would be helpful for team-to-team interaction, seeing as they have different driving stations.

Row one would be the row closest to all the driver stations
Row three the farthest

The opposing alliance would be referring to your row one as row three, but that wouldn't matter

The crowd and screen locations won't necessarily be consistent between venues

Pi Is Exactly 3 15-01-2005 18:40

Re: Universal goal location designations
 
Why don't you make them more obvious? how about this...

Left Back... Center Back... Right Back
Left Mid... Center Mid... Right Mid
Left Front... Center Front... Right Front

Then people don't have to memorize numbers to correspond to goals. Its simple, you can't mistake Back with Front.

Mr. A 15-01-2005 18:42

Re: Universal goal location designations
 
Quote:

Originally Posted by preussrobotics
I like the idea of always going from left to right since that is more natural. This way, it doesn't matter what side you're on. Same idea goes for the row further from you being 3.

You could also see them as columns and call out near middle or far, 1,2, and three.

Far 1..........Far 2..............Far 3

Middle 1........Middle 2........Middle 3

Near 1..........Near 2..........Near 3


What do you think is Simpler to remember?

Mr. A 15-01-2005 18:48

Re: Universal goal location designations
 
Quote:

Originally Posted by Pi Is Exactly 3
Left Back... Center Back... Right Back
Left Mid... Center Mid... Right Mid
Left Front... Center Front... Right Front

Center Middle is a lot of sylables
It would be nice if they were all 2 sylable designations.

Dirty Harry 15-01-2005 19:00

Re: Universal goal location designations
 
How about just like this...

Opposing alliance

7 8 9
4 5 6
1 2 3

Your Alliance

Easiest way to remember this is to think of it like the number pad on your keyboard, but I guess you could also flip it and think of it like a phone keypad. The point is, you can use this if you don't want to think "left center right" or "close middle far".


I think this numbering system is also used to express directional motions in some fighting games.

2 3 6 + P, anybody?

Mr. A 15-01-2005 19:10

Re: Universal goal location designations
 
Quote:

Originally Posted by Dirty Harry
How about just like this...

Opposing alliance

7 8 9
4 5 6
1 2 3

Mostly one syllable which is nice, but I'm concerned about the memorization.

Pi Is Exactly 3 15-01-2005 19:13

Re: Universal goal location designations
 
Quote:

Originally Posted by Mr. A
Center Middle is a lot of sylables
It would be nice if they were all 2 sylable designations.


Yeah, I know what you mean, but that's what you used, so I figured I'd keep it. And I didn't think Mid Mid would be so great.

Mr. A 15-01-2005 19:21

Re: Universal goal location designations
 
Quote:

Originally Posted by Pi Is Exactly 3
Yeah, I know what you mean, but that's what you used, so I figured I'd keep it. And I didn't think Mid Mid would be so great.

Maybe:

Far 1..........Far 2..............Far 3

Mid 1........Mid 2........Mid 3

Near 1..........Near 2..........Near 3



Got to go out now, but I'll check back late tonight

Nitroxextreme 15-01-2005 22:05

Re: Universal goal location designations
 
I think that the easiest way would be best :D
I' m prob just gonna be like
their left...their center....their right
center left...center center...center right
Our left...our center...our right
BUT
it will probably end up being me screaming :ahh: that one their while pointing to one

Tom Bottiglieri 15-01-2005 22:11

Re: Universal goal location designations
 
While you may think this can be civil now, on the field I think it will go a little something like this..

"WHAT ARE YOU DOING??!! CAP THAT ONE!!! *points*...NO!!! NOT THAT ONE!!! THAT ONE!!!"

Mr. A 16-01-2005 01:05

Re: Universal goal location designations
 
I know it's going to be crazy with 6 bots on the field but I do think it will help if people are speaking the same language.

Are there any experienced drivers out there that have a suggestion. You're the ones getting screamed at. What do you want to hear? :cool:

Sarotu 16-01-2005 19:13

Re: Universal goal location designations
 
My suggestion (from opponents’ side toward you)

Far left == Far center == Far right

Center left == Center center == Center Right

Home Left == Home Center == Home Right

Each address is unique, and obvious. Opting to call opponents side ‘Far’ instead of 'opponent' or something… just because they start their doesn’t mean they will control those towers =D


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