![]() |
Minefield Strategy?
How effective would it be to have a robot place tetras (either randomly or strategically) on the field to block the opposing robots. This would probably involve quite a bit of driving between the opponents side and a loading station. The tetras themselves don't present much of an obstacle by themselves, but three/four of them in close proximity to a goal could have the potential to force the opposing teams to push/drive around the extraneous tetras.
Any thoughts? |
Re: Minefield Strategy?
Quote:
http://www.chiefdelphi.com/forums/sh...ad.php?t=32933 But that thread mostly deals with using tetras to block a loading zone. I'm pretty sure this was discussed elsewhere too, and it seemed like the consensus was that it may not be an effective use of time unless you can really get a lot out there to jam up the works. I'm thinking many, if not most, robots will be able to push them outta the way, or just pick them up and run away. But who knows, we'll have to see. |
Re: Minefield Strategy?
If an opposing team can place a tetra on a goal as fast as you can go back to your side and get a tetra and place it on their side, they will be far ahead of you in score before you know it. I do not think that placing tetras on the field without scoring them will be feasible for any strategy.
|
Re: Minefield Strategy?
Why play a defensive game when this year, an offensive game would be easier and has a better chance of winning?
|
Re: Minefield Strategy?
Quote:
|
Re: Minefield Strategy?
Quote:
Ya, if you got really fancy into programming and had a long arm, you could go for the tetra and place it on the goal and push another robot out of the way...AT THE SAME TIME!!! You might also need to have like, gyroscopes...maybe... |
Re: Minefield Strategy?
I don't think a nine-pound tetra will stop a 120-pound robot. Especially since there's plenty of room to maneuver.
|
Re: Minefield Strategy?
Quote:
As an added bonus, any top-heavy robots running up onto a tetra has the possibility of tipping. |
Re: Minefield Strategy?
Think about how much of an affect several dozen containers on the (smaller) field during every match had on the robots ability to drive around the field for the 2003 Stack Attack game. Absolutely none. And in that game, I remember seeing several robots that were shorter than the containers. They would become almost invisible as they drove around in a sea of containers. But they had no problem navigating through them, and would just leave a "wake" of displaced containers behind them. The tetras are a little bit heavier, but they are just as easy to push around when resting on the carpet. I don't think that they will form any significant obstacles at all, even if all 40 of one color tetra end up on the field.
-dave |
Re: Minefield Strategy?
A mine field strategy might work... if you could clean out the auto loaders really fast and you placed the tetras so that any robot coming through got hung up, which would be hard to do with three robots disrupting you, destroying the minefield, etc.
|
Re: Minefield Strategy?
this strategy could be useful, but only in very few situations. blocking the home zone is the only real effective use i see, but there could be others
|
Re: Minefield Strategy?
Thats interesting. It could be very possible to block the home zone. I can imagine some of these supposed multi-tetra robots going into the opposing sides endzone area, capping, then leaving one or two tetras in the endzone keeping the other robots out.
|
Re: Minefield Strategy?
Quote:
|
Re: Minefield Strategy?
I had an idea. How about making a tetra stack and using that to block opponents? It might not be the smartest thing in the world to spend valuable time stacking five or so tetras to try to block an opponent, and it wouldn't be cost-effective points- and time-wise, but could it be a viable strategy? The opponent would either have to go around or pick the stack up, costing them time.
|
Re: Minefield Strategy?
Quote:
|
| All times are GMT -5. The time now is 05:58. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi