Chief Delphi

Chief Delphi (http://www.chiefdelphi.com/forums/index.php)
-   General Forum (http://www.chiefdelphi.com/forums/forumdisplay.php?f=16)
-   -   Midfield Collisions (http://www.chiefdelphi.com/forums/showthread.php?t=33493)

Paul Copioli 29-01-2005 08:50

Re: Midfield Collisions
 
Mr. Van, you let the darn cat out of the bag! I have been preaching to my team that this game is more like footbal than anything else. 3 robots working as a team will be unstopable!!

Look at all the words people are writing: shoot the gaps, hit the holes, blocker bots ... This game will strategically be played like football (American footbal, that is ...)

-Paul

Joe Ross 29-01-2005 10:11

Re: Midfield Collisions
 
Not to disrupt this coversation of what other games this is like...

FIRST said that <G25> will apply in all modes.
Quote:

Q: If a team moves to the opposite end of the field in autonomous mode and starts "zooming" back and forth across the field, obviously to disrupt opposing robot's autonomous mode, can they be DQ'd for high speed ramming per <G25>?
A: <G25> applies in all modes. If your robot is traveling at high speed during autonomous mode and rams another robot, it is very possible that you would be disqualified, although the decision will depend on the particular situation and is at the discretion of the head referee.

roboguy #1 29-01-2005 11:54

Re: Midfield Collisions
 
I wish some one would build a beef bot that could and would cap another opposing robot :D that would be a kicker 300lb. robot flying around 10ft. in the air wheels spinning arm flailing! All of a sudden its capped!

a1steaksauce 31-01-2005 23:13

funny that people are starting to compare this year's competition to regular games... Personally, my team and I thought the game held a striking resemblence to the Onslaught mode of Unreal Tournament 2k4. Controlling goals/"power nodes", multiple vehicles causing havoc, and the linear bonus point system reminds me of onslaught. Is it just me? Or maybe I'm just suffering from Unreal on the brain. :D

russell 31-01-2005 23:24

Re: Midfield Collisions
 
This is for anyone going to the Pacific Northwest Regional in Portland. Dont screw with our bot in autonomous. I writing the program, and if I happen to be driving at the time I would love to "accidentally" tip someones bot out of the arena.

Oops that wouldnt be gracious professionalism. But really, I do think that rather than just trying to keep other peoples hard work from working maybe you should work hard too and try to make yours work better!

I got a question though. The rules say you cannot put something under another bot and lift, but is having a wedge shaped thing and sticking it under their bot without lifting in violation of that rule? Nothing actually goes up except their bot but it seems like it should be against the rules if lifting is.

And yeah I was just kidding at the beginning there. I personally think that you should try to be better at being positive, rather than not as good at being negative. Flipping someones bot out of the arena definetly qualifies as being negative, and I would hope you would get DQed for it, unless it was obviously an accident.

scitobor 617 31-01-2005 23:32

Re: Midfield Collisions
 
Quote:

Originally Posted by a1steaksauce
funny that people are starting to compare this year's competition to regular games... Personally, my team and I thought the game held a striking resemblence to the Onslaught mode of Unreal Tournament 2k4. Controlling goals/"power nodes", multiple vehicles causing havoc, and the linear bonus point system reminds me of onslaught. Is it just me? Or maybe I'm just suffering from Unreal on the brain. :D

I agree it does resemble Onslaught now that I think about it. Onslaught is my favorite mode to play but I really kinda suck at it, I hope this is not an indication of how my team will play this years game.

Kyle 31-01-2005 23:51

Re: Midfield Collisions
 
Quote:

Originally Posted by russell

I got a question though. The rules say you cannot put something under another bot and lift, but is having a wedge shaped thing and sticking it under their bot without lifting in violation of that rule? Nothing actually goes up except their bot but it seems like it should be against the rules if lifting is. \

You can have a wedge on your bot as long as it does not have the sole purpose of fliping another robot. and if the refs see that is all the wedge, or any other part, do then the team will be DQ'd till they get rid of the part in question.


All times are GMT -5. The time now is 17:17.

Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi