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SoccerNerd36 29-01-2005 12:17

Round Scouting
 
Hi we're a rookie team and we were wondering: what kind of things are good to look for during the game in terms of round scouting?

DarkJedi613 29-01-2005 12:45

Re: Round Scouting
 
Pushing Power, Speed, Certain Skills (i.e. picking up tetras, pushing tetras under goals, getting tetras off loading platforms). Make it as simple as possible and as unopinionated as possible.

[Edit: After lunch I'm gonna work on this with some of the other members, we'll post back specifically with what we come up with.]

DarkJedi613 29-01-2005 20:48

Re: Round Scouting
 
Sorry it took so long to get back to this, but we never got around to it. Here's the topics to rate robots on that we came up with though:

Driving speed
Pushing Power
Arm Speed
Arm Power
Overall Capping Speed
Driving Skill
Win/Lose and Point Total
Comments

these are just some rough categories though and will be fine tuned.

sanddrag 29-01-2005 20:57

Re: Round Scouting
 
Perhaps "match" may have been a better word for the title of the thread. When I read it first I thought circular and then I thought round numbers (2, 4, 6).

Anyhow, here's what I think is important to look for.
Consistency in "plays"
Winning pushing matches
Driver skill
Efficiency in game play.

Anubuss 15-02-2005 19:52

Re: Round Scouting
 
Good list, though, i would add reliability. A good robot is only good if it can do what it was made to do consistently. Also, what they do in autonomous mode would be handy too, though, this could be included with your comments.

richardp 24-02-2005 17:21

Re: Round Scouting
 
I would also add weak points to the list. This is key in strategy, if your alliance knows how to effectively keep opponents from doing what they are best at then that should open up the offensive capabilities of your alliance.


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