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Round Scouting
Hi we're a rookie team and we were wondering: what kind of things are good to look for during the game in terms of round scouting?
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Re: Round Scouting
Pushing Power, Speed, Certain Skills (i.e. picking up tetras, pushing tetras under goals, getting tetras off loading platforms). Make it as simple as possible and as unopinionated as possible.
[Edit: After lunch I'm gonna work on this with some of the other members, we'll post back specifically with what we come up with.] |
Re: Round Scouting
Sorry it took so long to get back to this, but we never got around to it. Here's the topics to rate robots on that we came up with though:
Driving speed Pushing Power Arm Speed Arm Power Overall Capping Speed Driving Skill Win/Lose and Point Total Comments these are just some rough categories though and will be fine tuned. |
Re: Round Scouting
Perhaps "match" may have been a better word for the title of the thread. When I read it first I thought circular and then I thought round numbers (2, 4, 6).
Anyhow, here's what I think is important to look for. Consistency in "plays" Winning pushing matches Driver skill Efficiency in game play. |
Re: Round Scouting
Good list, though, i would add reliability. A good robot is only good if it can do what it was made to do consistently. Also, what they do in autonomous mode would be handy too, though, this could be included with your comments.
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Re: Round Scouting
I would also add weak points to the list. This is key in strategy, if your alliance knows how to effectively keep opponents from doing what they are best at then that should open up the offensive capabilities of your alliance.
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