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-   -   Biped system (http://www.chiefdelphi.com/forums/showthread.php?t=34027)

robcataus 05-02-2005 11:24

Biped system
 
The biped system on 3ds MAX is simple enough, but how can you create the illusion that it is a human and not a skeleton (or something that resembles one)? And does anyone here no how to integrate Poser with 3ds MAX?

jbshaler 06-02-2005 12:28

Re: Biped system
 
I'm no expert on character studio, but from what I understand, you need to actually have a model of a person in your scene. Then you put the biped skeleton inside it and use the physique modifier. This is similar to the non-CS method of using bones and the skin modifier, which is all that I have used for character animation.

I think I also remember reading that it is possible to use the skin modifier instead of physique with a biped, but I'm not sure.

Of course, when you render you want to hide the biped skeleton.

robcataus 07-02-2005 08:47

Re: Biped system
 
I see! Sort of like the IK Tool? Hmmmm... *sigh* I guess I'll have to put in the extra effort...


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