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The Paco 28-02-2005 13:12

Turrets?
 
Is it me or am i seeing very few turreted robots this year?

Perhaps the gained versatility isn't really needed...

The finesse manipulating the balls in '01 doesn't seem to be making a resurgence this year with the tetras...

Josh Fritsch 28-02-2005 13:16

Re: Turrets?
 
I noticed that too, but my team is one of the few! I think that the added ability to turn our arm 360 degrees around our robot is a big advantage. Maybe not this year as much as some in the past, but still more beneficial than not having one :yikes:

Paul H 28-02-2005 13:48

Re: Turrets?
 
I think having a turret is huge in this game. I think a robot that can park between two goals, cap one, and rotate the arm 180* and cap the other one will have a big advantage.

tiffany34990 28-02-2005 13:52

Re: Turrets?
 
I've noticed few turrets. it can be beneficial in a way..depends on how you plan on scoring...our team always wants to do one but the amount of parts and design time for it never happens....

Biff 28-02-2005 14:01

Re: Turrets?
 
We went with a turret this year planing that with six robots on the field doing precise positioning could get hard. Normally swing is limited to 30 deg left and right, but the arm is designed to have no front or back with the last two joints having 300+ deg of rotation and the base 180.

Jaine Perotti 28-02-2005 14:10

Re: Turrets?
 
The decision to turret or not to turret depends on the design of each individual robot.

My team decided that we would like to turret because it would allow us more precise manipulation of the tetras. It also gave us greater freedom to cap from different positions relative to the goals. We won't have to realign our robot if we approach a goal in such a way that we would ordinarily not be able to score any tetras. Instead, we can utilize our turreting mechanism, and spend less time trying to align the robot's base in the correct position.

This is especially beneficial to our robot because of the jumpiness we experience when turning. We decided to use a high traction, four wheel drive system for a strong pushing ability. However, there are always trade offs in mechanical design, so we sacrificed the ability to make smooth turns. If we were to rely on the reorientation of the drive base to cap a tetra, we would have a very difficult time getting the tetra to align properly. This is where the smooth turning action of a turret makes life alot easier for our operator and driver, and saves time.

However, different robots may not require the use of a turret to position themselves to score. Other robots may turn smoother, or move quicker, to make up for the lack of the mobility of a turret. So in the end, it all comes down to what a team decides is the right design for them. This year, it seems that most teams have not designed a turreting system for their tetra manipulators. This could be because they have compensated for the lack of mobility elsewhere in their design, they have decided to sacrifice mobility to keep their arm simpler, or they simply may not have come to the conclusion that a turret would be a necessity in the first place. It is a preference that is determined by many different variables, relating to the chosen design and strategical objectives of each team.

Paul Copioli 28-02-2005 15:00

Re: Turrets?
 
We have a turret ... it is called a drive base that can spin about its center.

We went with a turret last year and found that rotating the robot about its center is easier for our drivers.

Kyle Love 28-02-2005 15:02

Re: Turrets?
 
I like turrets. These past two years, I think a turret has been/will be very useful for teams to use. I think that because it gives you tons of degrees around so you can place objects better and more efficiently. Sure, maybe I'm a bit bias, but I have not noticed any major mechanical problems with the turret we used last year...and so far this years. In my opinion, I think turrets will play a major role in who comes out on top. Viva la turret! :cool:

(If anyones team has a turret please PM with a link to your site or a place where I might be able to see a pic of it.)

Ian Curtis 28-02-2005 15:56

Re: Turrets?
 
We went with a turret this year. Last year we discovered that with an arm and the way we build our bases it his difficult to get those fine adjustments. Our drivers however have bad habbits of not using the turret. I have a feeling it will be a big plus (if they use it.) I hadn't seen many turrets in pictures and am glad to learn that other people like them too!

camtunkpa 28-02-2005 16:14

Re: Turrets?
 
Turrets can be very helpful for teams with tetra storage devices as well ;). We are one of the few and proud turret teams.

Ein 28-02-2005 16:19

Re: Turrets?
 
We have a turret that also extends in and out. It's great for quickly positioning tetras.

http://img94.exs.cx/my.php?loc=img94...10500024uh.jpg

Tom Bottiglieri 28-02-2005 17:09

Re: Turrets?
 
In my eyes, turrets just add complexity and weight to a robot. Building an agile drive train that is able to turn within its own footprint is much more beneficial. It will keep a sense of balance between all of your robots sub systems, keep both drivers busy during the matches, and add stability to your arm. There may be a game where a turret is beneficial (see 71 in 2003), but I feel there is no real benefit in this years game, and will only added unneeded instability and complexity to a robot design.

Cory 28-02-2005 17:28

Re: Turrets?
 
Quote:

Originally Posted by Tom Bottiglieri
In my eyes, turrets just add complexity and weight to a robot. Building an agile drive train that is able to turn within its own footprint is much more beneficial. It will keep a sense of balance between all of your robots sub systems, keep both drivers busy during the matches, and add stability to your arm. There may be a game where a turret is beneficial (see 71 in 2003), but I feel there is no real benefit in this years game, and will only added unneeded instability and complexity to a robot design.

Another specific instance where a turret was very useful was in 2002. Team 60 used one with great success. Being able to rotate a goal into or out of a zone was a very useful skill to have.

If you can get your driver and operator to coordinate themselves well and use a turret to it's fullest then you could justify the increased complexity of one.

Andy Baker 28-02-2005 18:04

Re: Turrets?
 
Quote:

Originally Posted by Kyle45
I like turrets. These past two years, I think a turret has been/will be very useful for teams to use. I think that because it gives you tons of degrees around so you can place objects better and more efficiently.

Yes... what Kyle said... "tons of degrees". :)

For this year, I think that a turret is needed, if it is used properly. We are in a unique position where we have a robust turret, actuating a mast that can move 22" vertically.

A turret is useful if operated properly. Robot drivers and operators who don't have experience in using a turret are not aware how to use it to its full potential. For us, in 2004, all the driver had to do was get close to the stationary goal and the arm operator would put the 2x ball into scoring position. Sometimes, this was even done over very large machines (71 @ IRI, 93 @ Midwest).

This year, we will see what happens. We are betting that a good turret will give us an edge. Also, since our driver and operator have 6 years of operation experience between them, we have another edge with regard to driver skill.

Like Kyle said... viva la turret.

Andy B.

J Flex 188 28-02-2005 19:09

Re: Turrets?
 
A turreting system was considered on 188 as one of our initial ideas, and remained quite a strong influence for a long time, but it ended up having to be abandoned in favour of something simpler both to design and build. In my mind they will be quite useful, mostly because of the reasons already mentioned. Im more inclined to say that turrets were involved in a huge amount of design schemes this year, but that these ideas were never transferred beyond paper for technical reasons. Depending on how you look at it, unfortunately or fortunately, you always have to design with the physical limitations of your team in mind. You could throw away a priceless idea when you work within limits, or gain one when you realise the simplicity and elegance that your boundaries can potentially provide.


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