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Re: Should FIRST address "ramp bots"?
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Here's a picture of the ramp in 1995, which incidentally appears to have a tipped over robot next to it. You can't see it well here, but the grey part of the ramp was actually raised up a bit from the red part by a few inches, so it didn't take much to get a robot to roll off the side. ![]() |
Re: Should FIRST address "ramp bots"?
i understand everyones ideas about the wedge type robot
but that is just part of the game im not sure which robot it was but it was the one that had the wedges that flipped down and thats all they had they were unable to hurt robots with higher ground clearance if they had 4 wedges (which im not sure) they had 3 later this may have been our doing when we drove over their robot without any effect on us ps..sorry if we broke your wedge |
Re: Should FIRST address "ramp bots"?
As intention flipping is no longer a part of the game, then we should take steps to minimize it. Right now, wedges seem to be the biggest cause of flipping, both intentional and non. I agree that more than 90% of flips are unintentional, but wedges increase the number of flips, and theres no way you can argue that.
Im not saying eliminate wedges as a whole, Im just saying enforce the flipping rules a bit more strictly and ask teams who's wedges become hazardous to do something about it. That could be as simple as adding stops to the wedges to prevent teams from driving too far up them. |
Re: Should FIRST address "ramp bots"?
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Re: Should FIRST address "ramp bots"?
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If the wedges are used properly, the flips are kept to a minimum. If someone has a drivetrain and a wedge and that's their robot, that could be and probably is improper use. If a team uses them for stabilization or defense against defenders, that is more likely to be a proper use. If you add stops to the wedges to keep teams from driving too far up, how does that stop a team with, say, two tetras at the top of their arm from going partway up, tilting just enough to move their CG beyond a point of support, and falling down? Expect that at least one and probably more robots will have some form of wedge, unless FIRST bans them. Implement a self-righting system if you have weight for it. |
Re: Should FIRST address "ramp bots"?
My teams bumpers were mentioned above. It was our teams alternative to what we considered disqualification magnent wedges.
They were parallelograms spring loaded down. When a robot hit us they would dig into the cushioned side and push the bumpers up, pulling their front wheels off the ground and shifting some of their weight onto us. In theory they worked well but they had a couple issues. First was weight, to cover all 4 sides weighed about 12 pounds plus a 5 pound powered lifting mechanism which we removed. The other issue was that they just didn't work as well as wedges. We were rarely pushing other robots and while they didn't have the danger of tipping other robots we just didn't need that. |
Re: Should FIRST address "ramp bots"?
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And beyond all that, most of claims to support wedges from a defensive point show them as a defense against "Bricks". Well, if its a brick it probably doesnt have an arm or a high CG, so if it tips, its definately not its own fault. The bots that do tip usually are ones with large arms or very high arms. Well if these bots are on a wedge, either the wedge is trying to force them out of position or a "brick" isnt the problem playing defence against the wedge. If its got a massive tetra carrying arm, its not a pure defensive bot, and if theres interaction between you and it, it is often the wedge bot trying to play last minute defense, not the armed bot. And in that situation it would most definately be the wedged bot's fault. |
Re: Should FIRST address "ramp bots"?
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Yes, the brickbot is not a problem if it is on a wedge --Match 70, Newton, was a good example-- but what if the wedge is on the SIDE of the wedgebot, and the wedgebot cannot move side to side, even under normal conditions? Whose fault is that if the brickbot tips over? |
Re: Should FIRST address "ramp bots"?
Because of the "brick's" low CG, it should very very rarely tip unless something else forces it to do so.
If the armed bot is playing defense, fault would be assossiated depending on the situation. Quote:
But if the wedge truly had NO OTHER option, it would be a refs call. If it had another option and it chose to tip the brick anyway, it would be the wedges fault. The brick was there to play defense, dont be upset when it does it sucessfully. |
Re: Should FIRST address "ramp bots"?
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Brick bots should know enough to stay away from inclined planes that are not shallow enough to climb without tipping. Yes, a brick bot should have a low CG, and most, if not all, do. But if the slope that it is driving up is too steep for it, it will most likely fall over. |
Re: Should FIRST address "ramp bots"?
Well that situation it wouldnt be the wedges fault. But that is one of the few situations I said it wouldnt be. Note how I said if it truly had no other option, it wouldnt always be the wedges fault.
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Re: Should FIRST address "ramp bots"?
I think you're all looking at this on too general of a level and with way, way, waaayyy too many "What if" situations. Obviously there are advantages and to disadvantages. FIRST can ban them, or they cannot. In the latter case teams should be aware that when driving a robot with it - they must be careful, teams going against a 'wedgebot' should know better than to drive themselves up it. Overall it must be handled in a case by case situation, no two situations in a FIRST match are going to be the same - the rules need to be written to guide the inspectors and referees who are the ones who must make the final decision.
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Re: Should FIRST address "ramp bots"?
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OK, it's a bit legalistic and all that, but it gets the point across (I hope) as to who is at fault in a general sense. |
Re: Should FIRST address "ramp bots"?
I don't think this should be against the rules. If the team has high angles on it's robot and it flips another robot, it gets a penalty. I don't think any teams intent is to play dirty. Ramps really are for only helping the team, not so much as a defense.
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