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Holonomic Drive Question
So I've been toying around with some ideas for a holonomic drive system, and I (and several others who have seen my designs) had a question: do the wheels need to be equidistant to function properly? Because the FIRST starting dimensions are rarely ever square, this would seem to be an important design constraint. Do I need to make my wheelbase square (and thus, smaller) so the wheels will be equidistant, or can I keep it rectangular, and maximize my available space?
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Re: Holonomic Drive Question
I'd say no, for a four wheeled holomnic.
3 wheels is more complex... I'm not sure if it would have to be or not. |
Re: Holonomic Drive Question
the wheels can be wherever you want. you just have to make your programing utilize the wheel geometry properly for example a 3-wheel arranged in an isosceles triangle the total power of all the motors would be 2-thirds so if it were going sideways. one wheel would be at 100% and the other two would be at 50%
the speed of the wheels is always the parallel distance from the centerline of the velocity of the robot i will draw a diagram later that would make it easier to understand. |
Re: Holonomic Drive Question
For reference, it's a 4-wheel holonomic.
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Re: Holonomic Drive Question
No, they do not need to be equidistant or equiradial. This is true for 4-wheel or 3-wheel configurations (and would also be true for 5- 6- or 8-wheel configurations if you wanted to make one).
When the robot is translating in a straight line, the math involved to determine the rotational velocity of each drive wheel is independent of the distance from the center of motion to the wheel (it is dependent only on the angle between the CM-wheel line and the desired direction of motion). So the algorithm used to determine the drive parameter for a configuration with wheels that are not equidistant will be identical to one that is equidistant. When the robot is rotating about a point, the math involved to determine the rotational velocity of each drive wheel is dependent on the distance from the center of motion to the wheel. For a system with all wheels equidistant from the center of motion, the algorithm to determine the desired rotational velocity would be executed once, and the results applied to all wheels. For a system with each wheel at a different distance, the algorithm to determine the desired rotational velocity is the same, but the offset parameter (the distance from the center of motion to the point of contact between the wheel and the ground) is different. The algorithm is executed once for each wheel, and the results applied to that wheel. In other words, the math is all the same, but you just do it once for each wheel instead of once for the whole robot. The cambered holonomic drive system that Team 116 developed this year used four drive wheels that were located at different radial positions and different distances from the CG. The system handled this configuration without issue. If you think carefully about how this works, you will find that you can start to have some real fun with holonomic systems. Unlike the center of gravity (which is fixed for a given configuration of the physical components), the center of motion is a virtual point that can be relocated. You can change the location of the center of motion just by modifying the offset distance between each wheel and the center of motion, and completing the associated calculations. Then apply the algorithm used to rotate about a point, modified with the relocated center of motion, to determine the drive parameters. In this way the robot does not always have to rotate around the center of mass or center of volume. Instead, it can do things like rotate around a corner of the robot, or around one wheel ("twirling on it's toes"). Place the center of rotation well outside the robot volume and orthogonal to the direction of motion, and it will drive in an arc. Place the center of motion outside of the robot and directly in line with the direction of motion, and it will linearly translate. In fact, all desired motions can be simplified into a series of rotations about a set of points. -dave |
Re: Holonomic Drive Question
This thread is a couple of months dormant but I just began looking at this type of drive recently. Now I am very much intrigued by the cambered, four-corner design posted by Dave. I had been considering a four wheel design with two axles perpendicular. A "plus sign" design. I am worried that this makes the corners of the robot unstable. Adding caster wheels helps but then I conjured up an idea of taking the traditional tank steer set up for a 4 wheel system and just add the second dimension and have a total of 8 wheels on 4 motors and transmissions. I've attached a jpg created from a word drawing so it is rather crude. One motor / transmission would be used per side. It would be prudent to consider using #25 roller chain and sprockets to save weight. The new AndyMark plastic Omniwheels would also be a prudent choice once they become available for weight concerns likewise.
Any and all thoughts welcome. |
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I just don't know. I'd like to keep this discussion going :cool: |
Re: Holonomic Drive Question
We also, in an spur of the moment brainstorm session came up with a similar configuration. What I wonder is, If you're going to invest all the weight into a system that nomally will go straight, with really the holonomic aspect as an added feature, why not put only 1 wheel on the front and back? Or maybe just 1 period, at the spin point? Probably save on motors, only 3 needed, and would be more efficient, if driven straight primarily, than a 3 wheel kiwi.
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Re: Holonomic Drive Question
As I continue to ponder this drive system, I drift back to a more complex mechanical system that achieves a similar goal. That being a four wheel steerable system. Chainzilla, 118, used such a system last year. The goal being able to drive the robot in any direction so as to have maximum mobility and control. Having all four wheels spinning in the same direction against a push is always valuable in FIRST as defenders are always present and pushing. I see omniwheels and holonomic drives as a less complex system mechanically but it has the disadvantage of likely being easier to push around
:ahh: What else do I need to consider or am I over-stating drawbacks to omni-wheels and holonomic drives :confused: APS |
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Re: Holonomic Drive Question
I think the reason why holomics are easy in general to push around is the reason why they are built. Manueverabilty!!!!!!! A holonomic or crab drive is built to be quick and slippery, because having crazy manueverability at 3 feet per second doesn't make all that much sense. You've got to give up tourque for speed, unless you have a shifting or multi-motor drive, something also difficult to accomplish in a holonomic/crab drive. Ultimately, it doesn't matter how many wheels you have towards your opponent; if he's got more torque and similar/better wheels, you're going in the corner. Bottom line.
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Re: Holonomic Drive Question
While a holonomic drive system will be more pushable than a traditional 4-solid wheel system, it is still harder to push than a robot using all onmi-wheels. In general, a four wheel holonomic drive system will have the equivalent of two wheels that roll freely and two wheels that are resisting the motion. But, as Andrew said above me, a holonomic drive system can outmanuever just about anything, so it should be able to go around a robot trying to push it. The only trouble would come in a game where two robots are trying to control the same movable goal (zone zeal, for example).
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