![]() |
Re: pic: PS2 Driven Robot
So how about that source code?
I have been considering a similar project to convert USB HID->Gameport. |
Re: pic: PS2 Driven Robot
Can you imagine controlling a robot on a DDR pad? Mehehe, it woudn't support tank mode, though.
|
Re: pic: PS2 Driven Robot
it would be pretty nifty if you could get the force feedback to work. Its always good to know where the problem lies and when it happens to imeadiately take counter measures. Unless it is very apparent like a sprocket flying out of your arm. Its kinda of hard to miss that while your driving.
|
Re: pic: PS2 Driven Robot
Sorry for the lack of updates on this project. We have been having some problems with power supply through the OI, which makes us always fall back to external power. Once we get these things resolved, we will make the project code available.
|
Re: pic: PS2 Driven Robot
Ugh, i thought of using a ps2 controller 3 years ago and now i wish i had acted on it. I wish you guys luck though, it looks great so far. I was just planning on getting a bunch of adapters until i got to the game port, but i think getting your design legal would be a better approach. The weird thing is i have been soldering PICs on my team for like a year now and hadn't bothered to try what you guys are doing. Keep us updated as i think it is clear we all want to have this end good. (i sure would want to drive with one)
|
Re: pic: PS2 Driven Robot
How did you program it?
![]() |
Re: pic: PS2 Driven Robot
I haven't been on Chief Delphi in a while and was suprised to see this topic as I did it in September. Its nice to see the same idea I had others had as well. But yeah I used http://www.levelsix.com/product_info.php?products_id=35 as my ps2 (well actualy I used my old ps1 controler) and it seemed to work great, there was a minimal amount of programming (just had to edit some of the input values). I really enjoyed the fact that I didn't have to program a dead zone as the anolog sticks automaticly returned to dead center (or close enough that it didn't matter in my case) ... the thing I don't understand is how people think this is against the rules, as the controller has the same setup as a joystick pretty much. The difference maily being that it has a rumble ability (which for some reason I am having trouble to program).
Well anyway against the rules or not thats what I did... I hope for my sake it isn't agaisnt the rules. |
Re: pic: PS2 Driven Robot
Quote:
|
Re: pic: PS2 Driven Robot
so.... how about that source you promised.....
|
Re: pic: PS2 Driven Robot
We have our team meeting tomorrow. I'll bug the Geek Team about it. See if I can get them to post the white paper they were working on.
I know they have it almost done... heck, they asked if they could get professionally made PCBs made... they better be close to done. |
Re: pic: PS2 Driven Robot
Alright, after being badgered by the team for a few months, we are finally getting everything together. We are currently working on a detailed whitepaper that explains everything you need to build one of these yourself, as well as about the history of the project (It wasn't easy to build this thing...) We will be making some changes to the sourcecode before that, since right now it has 0 comments and is impossible to understand.
We also want to get a PCB professionally printed. I will keep everyone updated. |
Re: pic: PS2 Driven Robot
White Paper has now been posted. This is competition legal as well!
Playstation 2 Controller Adapter |
Re: pic: PS2 Driven Robot
Quote:
technically all ports in the back of the computer are serial ports, except for the printer port which is parallel. the only difference besides connotation is the method in which data is sent and received. :-) |
Re: pic: PS2 Driven Robot
Where did you order the chips for the controller box from. The ones that go on the PCB board.
|
| All times are GMT -5. The time now is 22:05. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi