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Re: Improved Mecanum Wheels
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Re: Check it out
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-dave p.s. if you reacted quickly like some and think that the original question means "hey, don't use Mechanum wheels this year" then you haven't looked deep enough. |
Re: Check it out
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Re: Check it out
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Re: Check it out
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Or if there are obstacles that you need to climb. They won't necessarily be bad for a given game. But why build a swerve drive if the kitbot will serve your purposes just as well? |
Re: Check it out
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The disadvantages: some of the mechanical power available from the motors is lost to sideways motion of the rollers, so the robot won't be able to push as hard; and it doesn't work well at all unless all four wheels are solidly in contact with the ground. The technical issue is the control system and software. That's very easy in concept, but might quickly get more difficult depending on how good your programming and system engineering can be. Details of wheel size, roller mounting, speed sensors, traction, drivetrain, etc. will probably make doing it more of an art than a science unless you've done it before. |
Re: Check it out
I for one am willing to try these wheels out. Though there is the obvious disadvantage of having a less efficient system of transferring power to the ground, you are given an almost infinite degree of maneuverability. You can drive forward or backward, arc forward or backward, drive sideways, arc sideways, and strafe at any angle, just like swerve drive. It is like swerve drive, but a lot simpler. I think it is a very good drive train for FIRST teams to try out. The programming is tricky but not impossible for rookies, its really just figuring out the math behind the motion. The fabrication is easy if you figure out the tricks behind making it simple.
The only thing you have to consider is that it limits your driving strategy. With this drive, you are not going to be able to win pushing fights against some robots. Robots with six-wheel drive and a low speed are going to ram you into a corner if you have this drive. The point of this drive is for you to make it, and program it, and get the driver so used to it that it is a breeze to fly around such slow moving robots, not ever touching them. This drive is one that demands a coordinated driver, and a fast gearing, maybe 12 feet per second or more. That way you are a super-agile monster of a robot that does tasks fast and never touches another robot. But of course, I’m just a proponent for this drive train. It all really depends on your driving style. This is just something I’m interested in seeing on the field. |
Re: Improved Mecanum Wheels
Only one problem with whizzing around those "slow" six wheelers. If they get between you and your objective(s), one "slow" robot, driven right, can block a mecanum. We actually tested this out, and it was one reason we chose not to use mecanum this year. Our mecanum Kitbot could not get around or through our '03 bot by any means, and '03 is not easy to steer (though we didn't need to to block Kitbot). Also, you need your CG pretty well centered, or your robot will not get the full mecanum effect. Moral of the story: TEST FIRST! It could save you a lot of pushing and other fun stuff at competition.
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Re: Check it out
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And it's a lot easier mechanically, particularly now that we have the NBD conversion, and AndyMark for the omnis. I imagine the programming is along the same lines of difficulty as with mechanum. |
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