![]() |
Re: Oscillating a pnuematics valve?
I like this - I have attempted to get a cylinder to run from two single solinoid valves as a multi-positioner, and it is hard to do, until you figure out how to do it. I no longer have the setup, though, but I believe that the exhaust of the first valve had to be routed through the input of the second, and the second had to have one output blocked and be set to it as default. Then, the system backpressures itself (probably above 60 psi, so this probably is not competition legal) until the arm stops whereever it is. The way you described it would seem to be a much easier (wiring and tubing wise) way to get this done, and it has a much higher likelihood of being competition legal.
Quote:
|
Re: Oscillating a pnuematics valve?
last year we used multi positioning on 2 pneumatic cylinders and needed a total of 2 double solenoids and 2 single solenoids
http://www.chiefdelphi.com/forums/sh...ad.php?t=33258 has a good description as to what needs to be done for it to work |
Re: Oscillating a pnuematics valve?
the problem with using two valves to create a multiposition system is that the arm is balanced by the pressure in the cylinders. If you pulled or pushed on the arm at any given position, the arm would move (for example, if you dropped a tetra, the arm would rise up on its own).
using a locking mechanism, or clutch, would make the arm stiff in all positions. |
Re: Oscillating a pnuematics valve?
yeah thats what the potentiometer is for you make pregramming increase or decrease the pressure until the arm is within like 1 or 2 degrees of where the joystick is its very logical and a really great idea
What would happen is the arm would move due to the pressure change of shifting wieght but would automatically readjust itself to wherever it is supposed to be. |
Re: Oscillating a pnuematics valve?
Team 1676 tried that last year, but we had mixed results. The feedback loop (including the valves, movement of the air, etc.) wasn't fast enough to hold a position pneumatically when faced with variable loading. The problem is that air compresses, and so changes in load made the arm move: We hung a tetra on the arm and it drooped down. Also, the operator cannot expect instant response - we had something like a 1/2 second delay, and that was hard on the operator. We used a double-solenoid valve (3-way), no fooling with modulating exhausts and whatnot.
In short: Pneumatics are excellent for endpoint positioning, but awful for precision or intermediate positioning. Not that it can't be done - we did it - just that motors are a FAR better choice. My advice would be to abandon ideas of variable mid-point positioning using pneumatics. On the other hand, pneumatics were excellent for our gripping claw - open/closed. Don Quote:
|
Re: Oscillating a pnuematics valve?
Quote:
you include a clutch or locking mechanism on the joint, so once the arm is in the proper location, the clutch locks, holding the arm rigid. Unless you add enough weight to the end of the arm to overpower the clutch, its not going to move and with this approach you dont try to control the pressure in the cylinder, or to apply pressure to both ends - you use the cylinder in the normal configuration, with the little flow restrictors to slow down their movement. The clutch is in the feedback loop, not the valves. Once the arm has moved to the right position (up or down) the clutch locks and holds it against the pnuematic pressure, and against any added weight to the end of the arm. |
Re: Oscillating a pnuematics valve?
Quote:
It might still be nifty to use a closed center valve in addition to a locking mechanism. By pulsing it on and off at different duty cycles, you could move at different speeds. Another strategy is to use more than one valve to control a cylinder. Each valve has it's flow restricted to a different extent. |
| All times are GMT -5. The time now is 12:20. |
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi