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-   -   2006 game hints? (http://www.chiefdelphi.com/forums/showthread.php?t=40145)

coastertux 15-11-2005 17:52

Re: 2006 game hints?
 
I think Dave give hints and then watches our discussions. He mus laugh with all the insane ideas we give him. So essentially, it is our crazy ideas that make up the next crazy game!

Thats just my theory. :p

Beta Version 16-11-2005 19:10

Re: 2006 game hints?
 
In the past its been a challenge to traverse more difficult types of terrain (as in not carpet on certain places like ramps and such)


Going along with the snowy weather and English channel hint,

snow = ice
hovercraft = traversing difficult terrain like water

Maybe they want to see us try and drive up/on a slick surface?

Greg Marra 16-11-2005 20:24

Re: 2006 game hints?
 
The "Viking Death Ship" kind of reminds me of this story that was floating around about a solar anti-wooden-ship ray on Mythbusters and then MIT trying to make it work.

Maybe there will be some sort of light involved in the game? The CMUCam?

Petey 16-11-2005 20:28

Re: 2006 game hints?
 
OH NO!

Wait...remember at the beginning of the thread, when we asked Dave for a hint and he said "we already have it."?

Then this "time machine" post, which I originally read as just an offhand remark...but both of those together...

I think there's decent circumstantial evidence that suggests we're going to be looking at some element from last year's game.

--Petey

jdiwnab 16-11-2005 21:02

Re: 2006 game hints?
 
Quote:

Originally Posted by Petey
OH NO!

Wait...remember at the beginning of the thread, when we asked Dave for a hint and he said "we already have it."?

Then this "time machine" post, which I originally read as just an offhand remark...but both of those together...

I think there's decent circumstantial evidence that suggests we're going to be looking at some element from last year's game.

--Petey

Or he went back in time to say we have it, when in reality, he has given it (and thus we have it) but in the time he came from to make that post. Or we will have had it, when he does go back in time to give it to us. Or does time travel work only if it was suppost to have happened.... Maybe in a few days, we will know we knew it weeks ago. :D

artdutra04 16-11-2005 22:29

Re: 2006 game hints?
 
Quote:

Originally Posted by Petey
OH NO!

Wait...remember at the beginning of the thread, when we asked Dave for a hint and he said "we already have it."?

Then this "time machine" post, which I originally read as just an offhand remark...but both of those together...

I think there's decent circumstantial evidence that suggests we're going to be looking at some element from last year's game.

--Petey

Time travel isn't limited to just one year - going by FIRST's "tradition", this year will be a ball year. Maybe the balls will be the same size as in a previous year's game. (Maybe soccer balls, playground balls, and big balls again).

But remember, you need to get to 88 mph in order to travel through time and you need flux capicators. Is this going to be in the KoP? ;)

Or...

A time machines would be able to travel forward into the future as well as back in time. So by saying that we already have the hint, could be refering to sometime in the future when we realize we have the hint, and that the hint was given in the past. But relative to today, maybe that has yet to be released.

But then we come to the whole part about time machines not being invented yet. However, if you invented one in the future, you could come back in time and give the plans to someone else to build one. But then the circumstances for the original plans may never come about, causing a weird tear in the fabric of the space-time continuum.

Ohh man. When time travel is finally invented, I think our brains will explode from trying to repiece together what actually happened during all the times in with we traveled through time. :eek:



BTW, this reminds me of the AOL Superbowl commercial from a few years ago. (There may be a commercial before the actual video) ;)

EricH 16-11-2005 23:22

Re: 2006 game hints?
 
Quote:

Originally Posted by Beta Version
Maybe they want to see us try and drive up/on a slick surface?

No!!! Not HDPE again!!! Two years in a row was enough!!

As for the time thing: I doubt it will not have an element from a previous game. They all have had at least one element. A refresher course: 2003 had a ramp (back to 2000/2001). 2004 had a platform (back to 1999 and the "puck"), HDPE (2003), and a hanging bar (2000 again). 2005 had multiples of three (all games before 1999) and humans loading the robots (all games before 1999 that I remember). And of course, it will come in a new way that we don't expect and leave us groaning as we try to build the field and a robot. :D

Let's see, what do we have reasonably nailed down here? 1) game objects will likely be batons or balls (or both :yikes: ) and 2) there will likely be something in the middle of the field that is different from the rest of the surface, and 3) the game objects might be released by the robots during the match. This based on 1) Dave's hint about batons, combined with the FIRST trend and Dave's "fox in the henhouse" hint, 2) Dave's 'English Channel' hint, and 3) Dave's "fox in the henhouse" hint.
Plus the fact that it will likely have at least one element from a previous year, I'd personally say that this game will be most similar to 2004 or 2003. (as a guess)

Rickertsen2 17-11-2005 00:07

Re: 2006 game hints?
 
Quote:

Originally Posted by artdutra04
But remember, you need to get to 88 mph in order to travel through time and you need flux capicators. Is this going to be in the KoP? ;)

Don't forget the 1.21 Jiggawatts of electricity. We will clearly need a beefier electrical system.

dhitchco 17-11-2005 11:33

Re: 2006 game hints?
 
Well,
if I truly believed in time travel, then we'd expect:


1) we'd be living in caves (hmmmm...robots traveling through a tunnel maybe)
2) we'd be living in the dark (turn out the field lights for auto mode?)
3) we'd be living in the ice age or the oceans (maybe a water path?)
4) we'd be living without electricity (maybe 1.21 jigawatts of Tesla power through the air?)
5) we'd be living with dinosaurs (well, enough said about the judges!)

ahecht 17-11-2005 12:11

Re: 2006 game hints?
 
Quote:

Originally Posted by Petey
I edited out "Spam" in my above post. I was using it inaccurately.

I'm not so sure it's inaccurate. Posting the exact same marketing material in several threads, and then emailing everyone who participated in those threads with a copy of the exact same marketing material is Spammish in my book.

Petey 17-11-2005 12:44

Re: 2006 game hints?
 
Quote:

Originally Posted by ahecht
I'm not so sure it's inaccurate. Posting the exact same marketing material in several threads, and then emailing everyone who participated in those threads with a copy of the exact same marketing material is Spammish in my book.

Ah. I'd only seen my one email, and only the posts in this thread. Those were on mark.

--Petey

Ian Curtis 17-11-2005 14:57

Re: 2006 game hints?
 
Quote:

Originally Posted by EricH
game objects will likely be batons or balls (or both :yikes: )

I don't think they are batons, but rather something very similar. I was looking back to last year and there were a lot of hints that led to pyramids and lo and behold, many CDer's hit the pyramid thing on the head. So we need to figure out a connection to another object that baton's are in common with.

billbo911 17-11-2005 15:16

Re: 2006 game hints?
 
I can't wait until Kick Off! Simultaneously across the country there will be one loud cry of "Doh!", followed by the sound of smacking foreheads with the palm of a hand, then "Why didn't I figure that out? I saw the hint".

Indeed, hind sight is 20/20.

Madison 18-11-2005 15:19

Re: 2006 game hints?
 
http://www.chiefdelphi.com/forums/sh...65&postcount=2

I don't much care for guessing, as it's fruitless, but let me throw caution to the wind and predict that human player participation and the level at which it happens will be dependent on some autonomous goal.

eiii 19-11-2005 04:20

Re: 2006 game hints?
 
Quote:

Originally Posted by M. Krass
http://www.chiefdelphi.com/forums/sh...65&postcount=2

I don't much care for guessing, as it's fruitless, but let me throw caution to the wind and predict that human player participation and the level at which it happens will be dependent on some autonomous goal.

Hmmm... I think he's just trying to confuse us.


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